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Where do we keep building canon?
This poll is closed. |
| Nowhere, canon is obsolete! Cavalry is by far superior. |
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8 |
72.73% |
| In cities with shield production bellow five. |
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0 |
0% |
| In cities with shield production bellow six. |
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1 |
9.09% |
| In cities with shield production bellow ten. |
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0 |
0% |
| We keep building canon in all cities. |
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1 |
9.09% |
| We keep eating bananas. (I ate 7 today) |
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1 |
9.09% |
| Total: |
11 voters |
100% |
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comte_umanov
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i actually agree with sparrowhawk.
since the cannons will all be upgraded it would be a nice idea to have a few of them left or even keep on building them.
besides, haven't hey got any advantages on the hitpoint/firing points. (i mean the last numbers after attack, defense and range)? i am not sure.
i vote for still building a few, maybe in just one or two cities. they are also nice to use as long as the fields to attack are next to the railroad system.
and the last and best point: they are cheaper than cavalry.
proposal: maybe build them in only one or two cities, for which it makes a difference in turns between building either cannon or cavalry
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:31
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quote: Originally posted by comte_umanov
i actually agree with sparrowhawk.
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You don't need to make it sound like you are suprised to agree with me! 
But to clarify, I am not sure we are in agreement, as I posted, cannon are superior offensively to calvary if we plan to get to machine tools before anyone get automobile and thus upgrade our cannon to artillery.
Therefore, my opinion depends on the outcome of the tax rate thread, because if we choose to set our science at 0, I can see no reason to continue building any cannon. However, if we set our science at a rate where machine tools is within our grasp, then perhaps we should consider this option. Having said that, I think the trade off in the time between is too great, and we need to go for as many calvary as possible, and decimate our opponents while we can.

* Sparrowhawk the one who can argue with himself better then any other 
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