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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Canon or Cavalry?
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Where do we keep building canon?
This poll is closed.
Nowhere, canon is obsolete! Cavalry is by far superior. 8 72.73%
In cities with shield production bellow five. 0 0%
In cities with shield production bellow six. 1 9.09%
In cities with shield production bellow ten. 0 0%
We keep building canon in all cities. 1 9.09%
We keep eating bananas. (I ate 7 today) 1 9.09%
Total: 11 voters 100%
  [Edit Poll (moderators only)]

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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:31
  Old Post 20-10-2003 03:50
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Canon or Cavalry? Support Apolyton, buy Call to Power 2

Not much of an issue, but I was thinking to ask where to build canon and where to build cavalry. Canon is not obsolete yet and may still prove useful especially if we develop our railroad network further.

Canon is four rows, cavalry six - 50% more expensive.

So I give a spectrum of options and you choose.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:31
  Old Post 20-10-2003 04:00
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I'm sorry for my poor spelling, but bellow is actually below.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:31
  Old Post 20-10-2003 04:08
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I don't see any point in building Cannon except in cities where some agressive defense is neded at the city gates against incoming units. Yes there are some few places where Cannons are worth building. But mostly, Cavalry are going to be more useful in the long-term.

Cavalry is just a Cannon with triple defense and 2 moves. Why deliberately build less for the sake of a few shields?

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:31
  Old Post 20-10-2003 04:14
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The only reason I can think of is if we intend to try to get to Machine Tools before anyone else gets Automobile, thereby upgrading our Cannon to Artillery, which is obviously better offensively then Calvary.

shade is offline shade
King
of bribery.
May 2001
time: 06:31
  Old Post 20-10-2003 04:46 Visit shade's homepage!
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Avatar Enlargement: We've got the solution

never mind the spelling(they learned to live with mine )

Cavalry all the way...as cavebear said for a mere 50% extra they get 200% more defence and 100% more movement.

Shade

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 20-10-2003 07:19
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Just incrementally rush the calvary. Not expensive enough to warrant the use of weaker units.

CannonFodder is offline CannonFodder
Prince
Alabama, home of the Chronically Ignorant
Jan 2002
time: 23:31
  Old Post 20-10-2003 11:07
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#7 Report this post to a moderator
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Heh, this is probably goofy-sounding coming from me but this should be a non-issue. Build cavalry, not cannons.

comte_umanov is offline comte_umanov
Settler

Oct 2003
time: 06:31
  Old Post 20-10-2003 22:08
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i actually agree with sparrowhawk.
since the cannons will all be upgraded it would be a nice idea to have a few of them left or even keep on building them.
besides, haven't hey got any advantages on the hitpoint/firing points. (i mean the last numbers after attack, defense and range)? i am not sure.

i vote for still building a few, maybe in just one or two cities. they are also nice to use as long as the fields to attack are next to the railroad system.

and the last and best point: they are cheaper than cavalry.

proposal: maybe build them in only one or two cities, for which it makes a difference in turns between building either cannon or cavalry

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:31
  Old Post 21-10-2003 06:28
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quote:
Originally posted by comte_umanov
i actually agree with sparrowhawk.


You don't need to make it sound like you are suprised to agree with me!

But to clarify, I am not sure we are in agreement, as I posted, cannon are superior offensively to calvary if we plan to get to machine tools before anyone get automobile and thus upgrade our cannon to artillery.

Therefore, my opinion depends on the outcome of the tax rate thread, because if we choose to set our science at 0, I can see no reason to continue building any cannon. However, if we set our science at a rate where machine tools is within our grasp, then perhaps we should consider this option. Having said that, I think the trade off in the time between is too great, and we need to go for as many calvary as possible, and decimate our opponents while we can.


* Sparrowhawk the one who can argue with himself better then any other

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 21-10-2003 08:21
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quote:
Originally posted by comte_umanov
besides, haven't hey got any advantages on the hitpoint/firing points. (i mean the last numbers after attack, defense and range)? i am not sure.


No, they don't. Artillery have 2 firepower. Cannons and Cavalry have 2 hp and 1 fp each.

Upgrading to Arty would be good... if we don't do that, Cannons are pointless, IMO.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:31
  Old Post 21-10-2003 21:24
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Cannons are 33% cheaper then Cavalry and do the same damage.

I seem to disagree with everyone on this but with railroads and instant forts we dont have to spend 20 shields more per unit imo.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:31
  Old Post 21-10-2003 22:35
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I agree with your views Vice President atawa. Canon is equally effective and much cheaper than cavalry. But we are the sole two voices of dissent, I'm afraid.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 22-10-2003 07:47
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quote:
Originally posted by atawa
Cannons are 33% cheaper then Cavalry and do the same damage.


Cannons also have 50% of the attacks of Cavalry. Building Cavalry gives twice as many attacks for 1.5x the cost of Cannons.

I know that Cannons are cheaper, but Cavalry gives us some extra flexibility. If a city is swarmed with AI attackers, a Cavalry may be able to move out, attack a dip, and move back into the city... or kill 2 units on separate tiles. Fortified Cavalry also defends a helluva lot better than Fortified Cannon.

More likely, we might need that extra attack when taking down a walled city with multiple defenders. If a AI defender is knocked into the red, a Cavalry could defeat that defender and perhaps another wounded defender as well.

I sure know that having Cavalry instead of Cannon would have made the attack on Washington easier.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 22-10-2003 16:34
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I know that it doesn't make any difference to us because we're at war with everyone but Russia, but I like the ability of cavalry to hide in the square in the corner of the city radius while I demand tribute and then level the city if they refuse, but can never be sent back to your cities.
It makes sense to build cannon if we are about to get machine tools and want cheap upgrades, but I can't see things going that far. Cavalry will have an instant impact!

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:31
  Old Post 23-10-2003 23:22
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#15 Report this post to a moderator
Lose 30 kilos (of popups)

We are building railroads anyway, once you've reached the stage of modern warfare mounted units become obsolete.

The 2 attacks is realy a non-issue as they will be badly wounded after the first anyway and will die against most units on the second.

As we have railroads and instant forts we can have 3 attacks against city's with Cannons against 2 with Cavalry.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:31
  Old Post 24-10-2003 09:16
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#16 Report this post to a moderator
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I support a cavalry charge.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:31
  Old Post 24-10-2003 17:25
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#17 Report this post to a moderator
Lose 30 kilos (of popups)

Welcome back! I assume you have been sporting with the Amazons on a mysterious Island we haven't found yet...

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