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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Barbarian Leader Stats
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Tavis is offline Tavis
Settler
LA, CA, USA
Mar 2000
time: 05:13
Post  Old Post 25-09-2000 18:39
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Barbarian Leader Stats Help yourself to an AD-FREE life

While designing the barbarian activity in my upcoming scenario, I made the following observation which I haven't seen elsewhere:

Barbarian leaders seem to resemble the Diplomat slot in all ways except their icon and their behavior. I used this to make a domain 3, move 0 leader, which marks the spot where either a pirate or a horde is created. Other ideas would be a harder-to-kill leader (work for that reward!) or one which runs away faster.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:13
Smile  Old Post 28-09-2000 06:54 Visit William Keenan's homepage!
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Avatar Enlargement: We've got the solution

It just so happens that I have been researching this exact point for the next update to the Barbarian Paper.

Your observation, Tavis, is absolutely correct, the Barbarian leader does get all his unit stats from the diplomat slot in the rules.txt file. Therefore, you can transform the barbarian leader into an attacking by changing it's role, a flying unit by changing it's domain, and so on ...

This, of course, opens another window of opportunity for creative scenario designers.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:13
  Old Post 28-09-2000 13:46 Visit Mercator's homepage!
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Remove this text

When you bribe a barbarian leader you actually get a dipomat.

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