Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > enemy units in enemy territory
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:31
  Old Post 20-10-2003 11:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
enemy units in enemy territory Suffering from ads?

When two nations are at war and there are enemy units in the other nation's territory there needs to be more of an effect. As it is now you're not able to harvest that tile the enemy unit is in. I don't think that is enough. I think that all surrounding tiles should lose 1 food, 1 shield, and 1 trade. To not make it too extreme, only once can a tile be effected by surrounding enemies. So if two enemies were on seperate tiles but surrounding a same tile that tile would still only lose 1 food, 1 shiled, and 1 trade. This isn't exactly that far fetched of an implementation, either.

Currently almost all the wars only take place in the cities, since there isn't much benefit fighting outside of the city. Well, this will make it a big loss having enemy units inside your territory. You will be almost forced to go attack those units and get them out of your territory. This will finally give more effect to being in enemy territory.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:31
  Old Post 20-10-2003 18:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Good idea Techwins.

But even though it'll force players to fight a bit more in open field, I don't think this idea will change as drastically the way a war is fought in Civ. The stake of a war is indeed to conqer or raze cities, and as such it is normal that cities are the center of attention. Besides, at least in Civ3, you wouldn't want to leave enemy units astray on your territory, because they could easily pillage that resource tile you need so much, or this small road connecting two parts of your empire (this is a concern at least during ancient and eraly middle ages).

But otherwise, I think it is a good idea. Gotta hate to see your production pruned by a little bunch of enemy soldiers

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:31
  Old Post 25-10-2003 20:59 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hey, nice to see you around again TechWins- I haven't seen you since the old Civ III ideas posting days (I think)

I don't know about making all surrounding tiles lose one food, trade, etc. but how about making one citizen unhappy in the town for every enemy unit present in their area- and if a section is pillaged- then there is a chance for plague in the city... 10% chance each turn to lose one population until the enemy unit is expelled?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:31
  Old Post 01-11-2003 17:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Nice idea, though I'm not certain if that is the best way to apply it. It is kind of game dependent, as Spiffor says in Civ3 there are more reasons to fight outside, and the bonus to being inside a city is not as marked as some games.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:31
  Old Post 01-11-2003 19:07 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Nice idea. It gives you a great incentive to immediately attack any enemy unit in your territory.

Asmodean

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:31
  Old Post 02-11-2003 13:24
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Sounds like a good idea but on a flipstde troops should suffer attrition when in enemy territory as a balance.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:31
  Old Post 03-11-2003 03:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Hey, nice to see you too, DarkCloud. I still posted a lot up until around 5-6 months after Civ3's release. After that I've been pretty quiet.

quote:
But even though it'll force players to fight a bit more in open field, I don't think this idea will change as drastically the way a war is fought in Civ


The whole point of this would be to add an ultimatum to the player. You can either sit back and wait in your cities until the attacker comes to attack you, but the attacker is going to severely hamper that city's food, production, and trade. The other choice would be to go out of your city and attack the attacker yourself instead of staying in a completely defensive position. It adds more strategy to a war for the defender and the attacker. It adds more depth to a war, while keeping it relatively simple. As of now I don't think the occassional resource you have to protect is enough. There needs to be more done to add depth to a war, and I think this would do just that.

quote:
how about making one citizen unhappy in the town for every enemy unit present in their area


That would work; it would still eventually give the effect of less food, production, and trade since you will be forced to turn one of your citizens into an entertainer in order to keep your city from going into civil disorder. However, on larger cities it would not do much damage like I think it should. Your idea might be simpler to understand and calculate within the program, so in that side of it, it actually might be better.

quote:
It gives you a great incentive to immediately attack any enemy unit in your territory


Exactly!

quote:
on a flipstde troops should suffer attrition when in enemy territory as a balance.


That would require a completely new aspect to the game. I'm not sure if even the next Civ installation will have that.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:31
  Old Post 03-11-2003 15:21
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Wouhou!!
This seems like a simple way to implement sieges! Sieges are sooo important throughout history and have such a prominent place in wars that it seems unconceivable to not including them in Civ.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:31
Question  Old Post 03-11-2003 21:39 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

, would it not unbalance the game a bit , .....

have a nice day

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:31
  Old Post 04-11-2003 14:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

I think that we couldn't just implement this without adjusting some other things too so that we balance the whole thing. But this is nothing exceptional: each time you put a feature into a game you have to balance correspondingly.

PS: Panag, nice to see you sometimes write some posts that actually mean something!

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:31
  Old Post 19-11-2003 16:11
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

quote:
But this is nothing exceptional: each time you put a feature into a game you have to balance correspondingly.


No one is stating that it is exceptional, but what sort of balancing is needed for it? The whole idea is adding more depth to war. To counteract the damage it does, you simply attack the enemy and force them out. There's balancing for ya.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:31
  Old Post 20-11-2003 07:06
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I was answering to panag's question. I think that you'll probably need to make so that such a siege doesn't put your supplies so fast that it doesn't have the effect of a siege where it takes some time to really have its effect. You'll have the balance the effects of sieges.

Commie Chocobo is offline Commie Chocobo
Settler
heh
Nov 2003
time: 05:31
  Old Post 03-12-2003 08:38
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

That idea is good, coupled with the possibility of unhappy ppl, it would add another level to the game that would just make everything seem just that little bit more nice, and it adds the 'deffence through offence' strategy more likeable

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:31
  Old Post 06-12-2003 12:28 Visit MrFun's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Lose 30 kilos (of popups)

I think I love this idea -- interesting.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0437 seconds (88.33% PHP - 11.67% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net