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PrinceBimz
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Got this from the CIV3 site in the FAQs. There are a few things here I never did know, such as the coast based trading. So I am posting this here in case anyone else did not know or for any newbies...
quote: How does overseas trading work?
There are two ways to establish a trade route between two cities on different continents, or in situations where roads or railroads cannot link two cities in any way: airports and harbors.
Using airports, both cities need only have airports to enable trade.
To trade via harbors, both cities need not only have harbors, but there must also be an unblocked path of navigable tiles between the two cities. This means that if your current research level (i.e., before Astronomy) restricts your naval vessels from leaving coast tiles, only coast-based trade routes can be established. Finally, rival vessels can block this route, preventing naval trade between two cities. |
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PrinceBimz
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All of this time I never knew that about the coastal trade. Its certainly is good to know, especially being able to block an early AI trade route. In addition if that happens to me I will know what the problem is. I have done other naval blockades before, not coastal but in a channel or narrow waterway that cut off AI overseas trading. This was later during the game and navies were modern using destroyers and such. These make good blockade vessels because they build faster then battleships.
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Vlado
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Btw, it's really no use to break AI-AI 20 turn deals to give them rep hits since they don't get a rep hit that affect further AI-AI trade.
Last edited by Vlado on 21-10-2003 at 14:04
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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:31
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quote: Originally posted by Stuie
Which gives me an idea.... maybe I'll try moving trade over ocean squares to a later tech. That would allow the age of sail to be a little more intense. |
I do this. I have sea squares on Navigation, and usually push ocean squares back to at least the age of steam kicks in...
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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