 |
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:31
|
|
Got some free time afterall. Turn is done. I apologise if this report is not up to snuff. vondrack, please pm me with any questions, or ask here.
Diplomacy:
Peace offer accepted by GCA on the table. Escape to get out of screen.
Unit movements differing from posted:
H 'Mingapulco' moves 2 9
H 'Trip's Guard II' G2 moves 3 2. Attacks fortified spear at 2. Retreat at 1 pip after inflicting 1 pip damage
H 'Incensity' moves 3 2. Attacks fortified spear at 2. Retreat at 1 pip after inflicting 1 pip damage
M b renamed 'Igor'
M c renamed 'Donald'
M g renamed 'Robin'
M k renamed 'Jean-Luc'
H08 named 'Bambi' moves as ordered from BFC
H09 named 'kermit' moves as ordered from Incensity
N 'Enamel' moves 7 7 4 (towards the front)
N18 named 'Waiter' moves as ordered from Hispanica
N19 named 'Taxi' moves as ordered from Tripoli
G 'Princess of Apolyton' [WhiteBandit] moves 6 2. Fortify all
from Algalord 7 stack
6 catapults move 3 2
2 warriors move 3 2
M's Theseus, Arnelos, Hack, Rothaerill move 3 2
N's ZargonX, Pikesfan, Sharpe, Hungryopd, Mao move 3 2
M's E_T, Steelglove, wervdon, Robin, and scourge fortified and stay put for healing
N Roadcage fortified and stay put for healing
Algalord 8 7 stack
all (5 mis) move 2 3 2
Algalord 8 8 7 stack
H BFC moves 2 2 3 2
M Jean-Luc moves 2 2 3
C Possum moves 2 2 3
G 'Expedition' moves 2. Fortify. The idea is that we could have moved north to pick up cargo, and this is where we would have ended up coming back south. Now GCA will not know if it loaded or empty.
W Rah moves 2 2 3
Settler Nana moves 1 1 4
Settler Lux moves 2 1 4
Settler in Mingapulco named "Poly' moves 2 1 1
Economy:
all as posted
Slider:
Set to 9.0.1 tax/science/lux
168 gold in bank. + 39 gpt
1 scientist. Invention in 29
|
|
|  |
 |
|  |
 |
|
MrWhereItsAt
|
 |
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:31
|
|
Some points that were noted in play that nye didn;t have the time to post:
- the Horseman Mingapulco moved forward to investigate Catchopolis a little, and saw a Pikeman in Catcho (non-fortified). Thus GCA has Iron reconnected, and it is either the Iron next to the refounded Dun Na Anarchy, or the one over by Sodapopolis (we also saw that the Iron near Catcho is unroaded). We can tell from this that GCA reconnected Iron only this turn, and made at least an upgrade or two.
- Seen units near Catchopolis:
- in the screenshot you can see a small stack 8 9 of Catchopolis: a 2hp Veteran Spear(wounded by our Horsemen), a 1hp Vet Horseman and a Worker.
- not seen in the screenshot (as we retreated Mingapulco), there is a small stack 8 of Catchopolis of: a 5hp Elite Spearman who has spawned a Leader, a 3hp Elite Swordman and a 3hp Vet Swordman.
- GCA has ALL techs that we do, which they will have got from the Great Library, as they have contact with us, GWT and CFC with those techs. They would likely be working on Chivalry, which I really hope they don't get before we finish them (War Elephants!)
- GWT has disconnected their Iron, although they still have their one Iron resource in the middle of their territory, so they must be doing the old "build-warriors-then-upgrade" trick.
- The only Barb camps around are "near Equilibrium", which could mean West of the Dyes colony, or NE in that rocky peninsula, or even closer to CFC
- We are still strong to all except GWT, with whom we are average.
|
|
|  |
 |
|
pikesfan
|
|
If we have a spare horseman, can we send it behind Catchpolis to disconnect the road? Perhaps CFC could try to disconnect a road closer to them?
|
|
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|