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BigFree

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Acampo, CA
Oct 1999 time: 21:31
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To be edited only by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (29) 1 scientist.
- 168 gold + 39gpt
- Slider at 8/0/2 tax/sci/lux
Urgent questions & tasks
- Plans for continuing the war - how best to proceed?
- Do we give CFC contact with CGN?
- What should our new unit build proportions be?
- Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
-GCA has the GL: how can we stop them from getting Iron to upgrade with/what do we need to beat them if they make a stand in their hill city with many Pikes?
Unit Movement & Actions:
Please be wary of any changes in units in the Army Groups.
Unit Roster
AGA contains: 5 vet MIs (03-07), 3 vet Horses (04-06), 3 vet NMs (08, 13-14), 1 elite Warrior (06), 1 regular Warrior (02) (13 units). {Algalord 7}
AGB contains: 1 elite MI (15), 3 vet MIs (8, 14, 21), 2 vet NMs (15, 16), 1 regular NM (02), 6 Catapults (01-06) (13 units). {Algalord 7}
AGC disbanded.
AGD contains: 6 vet MIs (16, 17, 22-25), 1 vet Horsemen (07), 1 Catapult (07) (8 units). {Algalord 8-7 and 8-8-7}
Damaged units healing behind the front: [None]
War Casualties (19): M01-02, M09-11, M18-20, N06, N09-N12, H01-03, S01-02
Non-War Orders
G01 Princess of Apolyton [WhiteBandit] moves 7-7-8 then uses FORTIFY ALL trick with WB. {Over by GWT}
M12 BigFurryInfantry remains fortified. {southeast of Equilibrium}
M26 Alva moves 1-1-1; going to help with barbs in the west for the time being. {Mingapulco 6}
N01 MerZenary remains fortifies; waiting for barbs in the north. {BFC 7}
N04 Togas moves 6-3-6; helping fend off barbs threatening the road east of Equilibrium. {Equilibrium 4-4-7}
N05 Enamel moves 7-7-8; moving towards the front. {BB 3}
N07 Ghengis moves 9 and fortifies; can protect both Worker pairs and Tripoli from this tile in 1 turn. {BB 8}
W08 not_panag moves 4-4-7; going to protect the colony while Togas deals with barbs to the east. {Equilibrium 6}
War Orders
Worker Yo unable to move. {Algalord 8-8-7}
Worker Rah unable to move. { Algalord 8-8-7}
Slave Anarchy moves 1. {Algalord 8}
G02 Expedition moves 2-2-6; seeming to threaten GCA coast with more units. {Off GCA east coast}
M13 Beta moves 6-3-3. {Elucidium}
M27 'Bananatopia' moves 2-2-3. {Nevermore}
H08 'BFC II' moves 2-2-2-2-1-2 {BFC}
H09 'Incensity II' moves 2-2-1-1-1-1 {Incensity}
N17 'Mingapulco' moves 1-2-2. {Karina}
N18 'Hispanica' moves 2-2-3 {Hispanica}
N19 'Tripoli' moves 4-4-4 {Tripoli}
C08 'Heart of Darkness' moves 2-2-2. {Cuido}
W12 WWNN moves 2; watching the hills to the west. {Northwest of Algalord}
H04 Trip's Guard II moves 6-2 and attacks the GCA Horseman which pillaged the road (if it exists).
H05 Mingapulco moves 2 to see what can be seen of the GCA army, then moves 8 to return to the stack if not needed to attack anything.
AGA moves 2 to heal. {Algalord 7}
AGB moves 2 to heal. {Algalord 7}
AGD moves 2-2 (2-2-2) to assemble. {Algalord 8-7 (and 8-8-7)}
All other units to remain as they are.
Please take all discussion on the war to the Turn-by-Turn thread.
Economy:
Apolyton - Building Horseman (turn 2 of 3).
Mingapolco - Building Horseman (turn 2 of 3).
Bananatopia - Settler built, start building Marketplace (turn 1 of 10 conjectured).
Incensity - Horseman built, start building Horseman (turn 1 of 4).
Nevermore - Building Worker (turn 8 of 10).
Tripoli - Num Merc built, start building ??Num Merc?? (turn 1 of 3).
Equilibrium - Building Courthouse (turn 3 of 80 schedualed).
Cuildo de Alcohol - Building Settler (turn 8 of 10).
Hispanica - Num Merc built, start building Horseman (turn 1 of 5).
Possumopolis - Builting Catapult (4 of 5).
Karina - Building Cat (turn 7 of 9).
LuxInvicta - Settler built, start building Worker (turn 1 of 4 schedualled).
Big Bend - Building Catapult (10 of 12 schedualled).
BigFurryCity - Horseman built, start building ??Num Merc?? (turn 1 of 3)
Heart of Darkness - Building Catapult (turn 3 of 4).
WF:
These WF setting WILL MOST LIKELY change IF we have a GA triggered this turn!!
Apolyton - (Grows to size 5) starting WF ??3??-8-13-14-17. Change WF to 3-5-8-13-14 (Working Game).
Mingapulco - starting WF 2-5-8-9-10. NC.
Bananatopia - (Grows to size 9, then settler built, now size 7) starting WF ??2-3-4-5-6-14-15-19 (working game).?? Change WF to 2-3-4-5-14-15-16.
Incensity - starting WF 4-5-7-17. Change WF to 5-6-7-17.
Nevermore - starting WF 7. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF scientist. NC.
Cuildo de Alcohol - starting WF 10-19. NC.
Hispanica - starting WF 1-2-3-4-20. NC.
Possumopolis - starting WF 7-14. NC.
Karina - starting WF 6-11. NC.
LuxInvicta - (settler built, size 3) starting WF ??3-5-14. Change WF to 5-7-11.
Big Bend - starting WF 1-3. Change WF to 1-8.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Heart of Darkness - starting WF 3-10-11-13. NC.
Workers:
Horse & Squid - start clearing Jungle (6 turns).
Mark & Otto - move 1-2 to Karina 4 (WF #7), will start to clear next turn.
Frodo & Out of Darkness - tile cleared, Out of Darkness is frozen. Frodo starts to Mine (3 turns), Out of Darkness will start to road next turn. Both will finish at the same time and be back in sync.
Go3 (MrWIA, EVC & Dejon) - move 1-1 to Tripoli 7 (WF #8) and Mine (done).
Spike & panag - 2 turns left to clear.
Dan & Gits - 3 turns left to clear.
Monkee & CalcII - 5 turns left to clear.
Lib & Slave Farb - 6 turns left to clear.
Yo & rah (under direction of MoW) - Hill roaded, workers frozen.
Slave Anarchy - Under direction of MoW
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 24-10-2003 at 12:09
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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GCA is holding the save?
Is this retribution for our holding of the save and their questioning? Are there diabolical forces again at work? Or are they polling on abandoning Algalord?
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Adrian Hon
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Living in Perplex City
Nov 2001 time: 05:31
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Shame we didn't get CFC to investigate Algalord, although from the army numbers it seems like there wouldn't have been much point. CFC must surely realise that there is absolutely no future for them in this game, and they don't even have much chance of holding us up, incredible luck or not. No army, no chance for unit replacement, no chance for allies or reinforcements - perhaps they trying to decide whether to give up.
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CiverDan
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If they decide to keep fighting for Alagord, I fully expect to see our GA triggered. If they are able to attack again with similar "luck" as last turn, it would be extremely suspicious, even without hard evidence (as of yet). Once the GA is triggered, even with such "luck" they cannot hold out for long.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:31
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quote: Originally posted by notyoueither
Turn halted
How many people are aware that last turn we violated GWT's borders with the Princess of Apolyton? How many people are aware that there is no agreement in place to cover that eventuality?
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GAH! Didn't know that! I have unluckily missed the last few times the save has miraculously appeared and been heavily active when it has been stalled somewhere. The agreement is being addressed, you know that.
MZ - any word from GWT about this? Did you send them the message as per the GWT FAM thread?
[/QUOTE]
It was posted in last turns orders, it is shown in last turn's shots, but there was no discussion of the issue in the slightest.
[/QUOTE]
Have never waited for the screenshots to load up on my slow-ass dial-up, so I did not see this. I only skimmed through the workforce and GCa front military orders when reviewing the posted orders.
quote:
Now, GWT are not the sort of people to welcome such liberties. In fact, they have been known to hold very big grudges about it. I have asked about it in chat. The answers I got were... not satisfying.
I am not going to play this turn until someone comes forward to explain just what the hell is going on, just who decided to drive that ship there, and at what point the FAM in particular, and the team in general were consulted about it. |
Part of the problem is of course GWT's incredibly slow rate of communication. I doubt, were we to have emailed them about this a week ago, we would have got a response on it by now. However this is of course no excuse.
All I can do for the moment is entrate the Foreign Ministry to send a message to GWT ASAP and request we get to an arrangement about this NOW.
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BigFree

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Acampo, CA
Oct 1999 time: 21:31
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The problem is not a problem, IMO. It's GTW's own fault for not responding to our messages. They seem to get and paly the turn ok, but they take weeks to respond to messages? Whatever.
GWT will be floating through our waters soon. I think one of the reasons they have not responded to this point is that they were waiting till their Galley got in range of our waters before requesting a mutual Coastal Water RoP with us.
It is pretty normal for them to expect us to want to travel "safely" around their continent. If they wanted something in return, then they should have comunicated with us and began discussions. I'm not about to just let a Galley sit there forever, especially if they are simply not responding to us. It could be that their Ambassador is at fault and has either not realyed our messages to the rest of the team, or he forgot t send us a message that it was ok for us to travel there. Since GWT has yet to contact us about this either way, I might bet on the latter. It has been nearly 72 hours since GWT got the save and saw our Galley inside their borders.
Besides, why do we need to walk on eggs shells with these guys? CGN and GWT are at each others throats and will be until the end of the game. Whether there's a Cold War or not between during this game for a certain periosd of time is still to be determined, but they will not be Allies, in a military sense, in this game, you can take that to the bank.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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