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Allard HS
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I have holidays now!! Getting bored again, like in the good old days, and finding some time to play a bit at the computer.
So.. With my newly acquired knowledge about Hex-Editing I created the very first custom-made scenario for Imperialism I. (might also make a scen for Imp2 later on, if I find the time). I thought maybe especially St Leo would like this.
I know.. I know, it's not civ2, but I thought you guys might like imperialism too. Instead of the Ottoman Empire, I added the Netherlands. The scenario (no big deal, just a slightly modified standard one) can be played by Holland!!! Very nice! Only the flags are not good, the Dutch don't use a half moon. I could change that too, but that'd make a 3 MB download instead of a 35 KB one.
And, if anybody wants to know how to do this too, just ask me.
Here's the link. I had to rename it to a gif file, but it is not. Just download it, and rename it to zip.
When downloaded, unzip to your Imperialism 1\Scenario subdirectory, run the game and select the new scenario
[This message has been edited by Allard HS (edited June 27, 2000).]
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Leonidas
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Allard:
I tried your link, but all I get is a bunch of messed up encryption letters. It does not take me to your link.
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Go tell the Spartans, passerby:
That here, obedient to their laws, we lie.
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Allard HS
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quote:

You're wrong. My brother and I created one months ago, andprobably somewhere someone else has. Ours is set in the era of World War One. The great powers are all the same, but with big, beefy arsenals and stuff.
Have you discovered a way to have fortresses at the start of the scenario, or for it to start with powers at war.
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Damn!!! I thought it was the first. I never saw another one. If so, where can I download them?? Can you send it to me?
I haven't been looking into fortresses, but there is a way to start in a war situation, I think. Well, at least you can make their relationship very bad.
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Actually, I downloaded several custom Imperialism I scenarios that were made a while ago - one involving America I believe
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where where where?
quote:

I tried your link, but all I get is a bunch of messed up encryption letters. It does not take me to your link
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Geocities was a bit annoying with the .zip file. Just right click on the link, select "save target as...", and call the file holland.zip instead of holland.gif, or rename it in explorer.
It's nothing really special or something, just the standard map, but the whole idea was to add Holland as a country.
It's also possible to make an entire map, but that's gonna cost me far too much time. Might import the standard Imp2 map, however.
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My Imperialism Patch (German version) dowesn't work anymore. Can anyone of you give me a link where I can get a patch for Imperialism? German version!
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Allard HS
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Leonidas, thanks for the files you sent me. They were funny, but they were not "scenarios", merely saved games. Of course you can consider a saved game a scenario, but a scenario has some major advantages.
First of all, I always hate random maps, so I always play on a European map, but there are only a limited number of nations you can play as. Instead of Turkey, I used Holland in this scenario. For the rest the scenario is nearly the same as the standard 1820 scenario, but there are a few little differences, like the council has been switched off, Dutch hills have been made a little more full of coal and iron to make it easier, the year is 1815 instead of 1820.
All of these things a saved game cannot do, also in a saved game you can't choose your country, except if you hex-edit the game.
A few more advantages of scenarios are that you can save a much larger amount of them than the amount of slots for saved games can use, you can use a separate file linked to which contains flags, units, only for that specific scenario, and you get a nicer intro screen when you start the scenario.
Scenarios consist of s*.map, s*.scn and s*.inf. Saved games are called slot*.imp.
quote:

Please provide detailed instructions, as I can use this to revitalize the Imperialism community
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Yes, Leo, I'll send you my notes as soon as I made them a bit understandable (like translating to English, etc.)
Oh yes, by the way, I found today a "way" to activate the cheat menu in Imp1 and 2, but it doesn't really work well yet, so have a little patience, and maybe shortly everyone can make easier scenarios.
I'm still trying to take the terrain pics of imp2 and import them in imp1. The importing part in imp1 works, but not the exporting part in imp2.
As you can see, I've been playing around a bit today... This "scenario"-thing of me won't be updated I think, it's just a little try-out after all, until maybe once I know how to add graphics with it.
Leonidas, nice signature by the way: "Go tell the Spartans, passerby:
That here, obedient to their laws, we lie". I used to know the sentence in Greek by heart, but I forgot it
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Allard HS
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Hey, guys, I have also now edited and created a new pictwv4.gob file, so that the appropriate flags are available for the scenario. It is about 850 Kb of size. If anybody wants to see it, I'll upload it. Just tell me if you're interested.
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Imperialism supports scenario filenames from s0 to s63, but I am not sure if it can display all of them in the selection box yet
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Hmm, that would be a very user-unfriendly thing to do. But of course, you can simply delete the tutorials, that makes quite some space free, and they're **** anyway.
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Does anyone know where I can get a crack to play the game without the CD
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I have no idea, sorry. Perhaps anyone else?
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Oh BTW, if anyone had checked that link to the imp site given by Leonidas, I'm that Colon with the top high score. 
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Allard HS
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quote:

For those who don't know me, IMO I used to be one of the greatest Imperialism 1 maniacs around. I'm excited to find out that there's a scenario editor so could anyone send over that editor and an instructions guide ? (Allan ? you can use Dutch - no translation to English required )
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Mijn naam is Allard, lul niet Allan, ik ben geen vieze engelsman.
Ik heb nu 2 scenariotjes gemaakt, een waarmee je Nederland kan spelen, dat heb je waarschijnlijk al gezien (link bovenaan op deze thread), ik heb daar ook trouwens nog een .gob file voor met NL'se vlaggen enzo, en ik heb ook nog een versie van het ww1 scenario dat ik heb ge-edit zodat er oorlog is tussen de landen vanaf het begin.
Maar ik ben nu op vakantie en heb niet alle benodigde **** bij me.
quote:

, I'm that Colon with the top high score.
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Ja, Colon, we weten heus nog wel wie je bent hoor, ook al heb je je naam veranderd.
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St Leo
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Member of the Apolyton Social Democratic Party
Jul 2005 time: 00:13
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And now a translation (j/k):
Mijn naam is Allard, lul niet Allan, ik ben geen vieze engelsman.
My name is Allard. Lol! Not Allan, that's a name for Englishmen losers.
Ik heb nu 2 scenariotjes gemaakt, een waarmee je Nederland kan spelen, dat heb je waarschijnlijk al gezien (link bovenaan op deze thread),
Two scenarios have been made, one about a Dutch spelling bee and another about a chic war (Bavarian link at the top of the thread).
ik heb daar ook trouwens nog een .gob file voor met NL'se vlaggen enzo, en ik heb ook nog een versie van het ww1 scenario dat ik heb ge-edit zodat er oorlog is tussen de landen vanaf het begin.
The towns in my *.gob file were flagged by Enzo, the WWI scenario that was G-Edited looks okay according to my Zodiac sign horoscope.
Maar ik ben nu op vakantie en heb niet alle benodigde **** bij me.
Allies are vacant, excreting, and biting.
Ja, Colon, we weten heus nog wel wie je bent hoor, ook al heb je je naam veranderd.
Yes Colon, you have done well by my standards.
P.S. Could you please edit out the MiningCo part of your link? It's really messing up the thread. 
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St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
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Eternal
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FNORD
May 2000 time: 00:13
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I'd just like you all, and especially Allard H.S. that I have three files on my webpage at http://www.geocities.com/societyeternal/ . I hope the links work for you, because they work for me.
I suppose I'll E-mail him about this, but Allard H.S.'s Holland scenario is on there, only as Holland 2. I modified it so that you start off with ports so you can get fruit, more military, better relations, some other things. He still gets credit in the .inf file and the text file, so he won't mind, well he?
Also, if some of you already have the ImpEdit things and GreatWar, I have modified versions up there, but I still have to put up the file that will help with the coordinates for placing htings like ports and civilians and such. I'll do this shortly.
Questions? Comments?
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Allard HS
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haha!! Wow! I got my first censored word, even though it's the most harmless word in the world.
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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