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Should the AUSG continue
This poll is closed. |
| Yes, continue as is |
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4 |
33.33% |
| No, let those who are interested finish the game as a standard AU |
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7 |
58.33% |
| Banana |
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1 |
8.33% |
| Total: |
12 voters |
100% |
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Mountain Sage
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quote: Originally posted by alexman
Personally, I'm not too eager to continue.
I think the main problem is that for all teams the game has reached a point where it can be safely declared as already won. |
well, yes.
Let's do the next one on Emperor, or Deity.
But I will play this one to the very end (even alone).
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Mountain Sage
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Instead of only 30 turns rounds, I was thinking about playing the beginning of the game until the end of the Ancient Times.
By then, the different strategies will become clear: warmongering, cultural, peaceful etc. ant the results (gold-techs-expansion...)
Then we can create teams -officials or not- and everybody could play according to his own style (Court Haus and myself as builders, for instance), after having chosen a particular game.
1 age later (or half of it), we could post our DARs again and the (informal) teams could vote again.
Players could also switch teams. For instance, if a PP game is clearly impossible, let's join another more aggressive team.
Anyway, I had great fun playing other people's games. I learned a few very useful things and especially I could 'touch' the results of different tactics and strategies.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:31
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I stopped playing purely because RL yanked me away for a couple of weeks. I still don’t know when I’ll be able (if I will be able) to continue for awhile.
That said, I agree that a couple of changes going forward wouldn’t hurt. With these kinds of things there is always going to be an attrition rate. The single team idea, and playing only until the end of the Ancient Age, sound like they would help curb it some - or at least make it non-fatal by making the entire process relatively quick.
There is also a Catch-22 of sorts built into the process that I didn’t realize until a couple of play blocks in. Those, who by definition (read: me) can benefit the most from AU, would also by definition be the ones to receiving the harshest criticism and would come to the realization their turns would never be used. I kidded around about being thin skinned when my turns were critiqued, but I can imagine that these two factors are a major disincentive for a lot of people.
Perhaps the idea above of being able to continue play on your own block would help. This would allow the individual to decide if they can incorporate the criticism into their own game and play another block, or to decide whether to take these lessons and apply them to someone else’s block. But, as I said, the “not good enough” combined with throwing your well thought out block away, can’t be fun for anyone but the most studiously determined. And it has to have that element of fun.
- edit: clarity
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Dominae
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I think we should stop this particular AUSG. There's not enough interest anymore.
For my part, I made a decision not to play this game due to time constraints. I had to pick between AU210 and the AUSG, and I picked the former. I stopped tuning in to the DAR threads because I wanted to read them all at the end (which could have been interesting).
I chose AU210 over the AUSG mainly because, as others have pointed out, the AUSG got to the point where it was a little too easy. It's great to teach stuff to the less-experience players, but I have a feeling everyone was having a field day with this one.
I feel sort of dumb never having played from someone else's turn...I'm open to it, I really am!
Maybe the format is not so great. But I'm willing to give it another try. I suggest we start a new game, but seperate the team by difficulties instead of victory conditions. Everyone would have to play at one level higher than they usually do. Thus the players in each team could "pull together" (even though everyone is playing solo) in a challenging game.
Or, we could just have one Deity-level game going, and just throw everyone into one team. If people can get over their fear/dislike of Deity, this would probably be the best learning experience.
Dominae
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