 |
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
|
|
quote: Originally posted by Osweld
Notice how I said "the biggest determining factor" instead of "the only factor"?
But regardles, since the children aren't considered responsible by law, that means their parents have to be. Otherwise, who the hell's responsible? (oh right, the video game. ) |
That doesnt thereby follow. If a minor commits a criminal act, they are not (usually) treated as adults, but the parents are not necessarily held responsible, absent evidence of specific fault.
BTW, if you sell alcohol to a minor, YOU'RE subject to criminal prosecution, NOT the minors parents.
Did the parents fail as parents? what were the kids like before they played Vice City? etc - are questions we cant answer from the article quoted.
|
|
|  |
 |
|
General Ludd
|
 |
Minion of the Dominion
Aug 2001 time: 05:31
|
|
quote: Originally posted by lord of the mark
That doesnt thereby follow. If a minor commits a criminal act, they are not (usually) treated as adults, but the parents are not necessarily held responsible, absent evidence of specific fault. |
Well, that's bull. Someone gets shot and no one's responsible?
quote: BTW, if you sell alcohol to a minor, YOU'RE subject to criminal prosecution, NOT the minors parents. |
How is that relevant?
I'm assuming you're using that as a comparison to GTA. But it was either the parents who bought the game for the kid, or the store that sold it to them. Certainly not the game producers (it is, as you said, rated mature after all). But that doesn't really matter, anyways, because a video game can't turn saints into serial killers.
|
|
|  |
 |
|
CerberusIV
|
|
quote: Originally posted by lord of the mark
BTW, if you sell alcohol to a minor, YOU'RE subject to criminal prosecution, NOT the minors parents.
|
It isn't illegal to sell these games to minors. Maybe it should be but until then....
If the game has an advisory age rating and the parents ignored it and allowed the kids to have the game before they reached the advised age then they did not exert the control they could have done and have some responsibility. Assuming the courts find against the game in the first place.
As it is the companies being sued haven't broken any law, except the crime of having more money than somebody else.
Afterthought: Haven't we been here many times before. I can remember a rock group, Judas Priest?, being sued over a claim their music inspired a couple of kids to go out and shoot themselves about 20 years ago. The parents lost but it seems the lawyers never give up.
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
|
|
quote: Originally posted by Osweld
Well, that's bull. Someone gets shot and no one's responsible?
How is that relevant?
I'm assuming you're using that as a comparison to GTA. But it was either the parents who bought the game for the kid, or the store that sold it to them. Certainly not the game producers (it is, as you said, rated mature after all). But that doesn't really matter, anyways, because a video game can't turn saints into serial killers. |
Its quite possinle that the age rating shields the producer and exposes the retailer - or as discussed below, that the parents are at fault for buying the game.
Re: saints.
Most human beings are not saints. I'm not. My kid is not. The question is whether they can turn ordinary, or even slightly worse than ordinary, impulsive teen age boys into serial killers. I will agree that the evidence tends that they dont - they increase aggression levels, but only marginally. Which would make them similar to violent films in that regard.
|
|
|  |
 |
|
General Ludd
|
 |
Minion of the Dominion
Aug 2001 time: 05:31
|
|
quote: Originally posted by lord of the mark
thats the "its just adrenaline/arousal" argument. One study compared a violent game (it was either a shooter, or GTA, i forget which) against I think Myst. they found that BOTH games increased arousal,etc but that only the violent one increased aggressiveness. |
Who'd get aroused from playing myst?
But I don't see how this is very groundbreaking, or even relevant. Who'd of thunk that people tend to get more aggresive while playing shooters then puzzle games? This doesn't change the fact that it's the person's reaction to it, not the game.
Very few people play vice city and all of a sudden feel an urge to go outside and kill people, someone who's already capable of murder might think 'hey, that looks fun, maybe I'll try it' but it's certainly not the game that made him do it, because he would of already had to been capable of it.
I can play games without geting aggresive, and I can reconize when a game is winding me up and shrug it off. I'm about as anti-war and anti-military as you can get but I subscribe to WW2online, a game where you take on the role of a soldier in a war, and not be bothered by it at all. It's just a game. Heck, I hate cars almost as much as I hate guns, but I still enjoyed driving around Vice City shooting things up and geting in high-speed chases. How is this possible if games possess such influence?
And back to my comparison to cars and sports - where's the lawsuits against Ford for road rage?
|
|
|  |
 |
|
Snotty
|
|
The only reason they had to go and shoot people together is because GTA3 has no multiplayer mode.
No MP sure made me want to shoot people....
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
|
|
quote: Originally posted by Osweld
Who'd get aroused from playing myst?
But I don't see how this is very groundbreaking, or even relevant. Who'd of thunk that people tend to get more aggresive while playing shooters then puzzle games? This doesn't change the fact that it's the person's reaction to it, not the game.
Very few people play vice city and all of a sudden feel an urge to go outside and kill people, someone who's already capable of murder might think 'hey, that looks fun, maybe I'll try it' but it's certainly not the game that made him do it, because he would of already had to been capable of it.
I can play games without geting aggresive, and I can reconize when a game is winding me up and shrug it off. I'm about as anti-war and anti-military as you can get but I subscribe to WW2online, a game where you take on the role of a soldier in a war, and not be bothered by it at all. It's just a game. Heck, I hate cars almost as much as I hate guns, but I still enjoyed driving around Vice City shooting things up and geting in high-speed chases. How is this possible if games possess such influence?
|
My grandfather was butcher, and ate beef almost every day, and lived to a ripe old age and never got heart disease - how is this possible if saturated fat causes heart disease?
Things have multiple causes, and something can have a real impact, and yet not have that result in an individual case.
|
|
|  |
 |
|
Snotty
|
|
Any chance for an URL for your source?
quote: Female students blasted their opponents longer and louder on all trials than male students. |
What was their justification for this? Surely the shock findings of their study should be 'Women more aggresive than men!!!'
|
|
|  |
 |
|
Snotty
|
|
nm. This is from the full length version of the study.
http://mentalhealth.about.com/gi/dy.../psp784772.html
quote: One possible explanation involves differences in liking for video games. In our participant population, men generally report playing more video games than women, as was seen in Study 1. Even a cursory examination of video game advertisements reveals a clearly male orientation. Thus, it is possible that both the higher reported level of state hostility and the higher level of aggression by women in Study 2 resulted from their being less familiar with video games or less happy at having to play them in this lab experiment. Furthermore, the ambiguous nature of the duration measure may well fit the aggressive style of women in our culture better than the style of men. In any case, what is most important to keep in mind is that exposure to the violent video game increased the aggression of both male and female participants. |
so women in this study were more aggresive because:
1) Women dont like computer games, so were unhappy at having to play them (!?!)
2) 'the ambiguous nature of the duration measure' WTF? So, Women cant tell how long they have put someone in pain, or what?
3) And finally it doesnt matter that women are more aggresive than men
Why the hell doesnt it matter? This seems as important a finding as aggresiveness from comp games, yet they brush it under the carpet.
|
|
|  |
 |
|
lord of the mark
|
 |
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
|
|
quote: Originally posted by Snotty
nm. This is from the full length version of the study.
http://mentalhealth.about.com/gi/dy.../psp784772.html
quote: One possible explanation involves differences in liking for video games. In our participant population, men generally report playing more video games than women, as was seen in Study 1. Even a cursory examination of video game advertisements reveals a clearly male orientation. Thus, it is possible that both the higher reported level of state hostility and the higher level of aggression by women in Study 2 resulted from their being less familiar with video games or less happy at having to play them in this lab experiment. Furthermore, the ambiguous nature of the duration measure may well fit the aggressive style of women in our culture better than the style of men. In any case, what is most important to keep in mind is that exposure to the violent video game increased the aggression of both male and female participants. |
so women in this study were more aggresive because:
1) Women dont like computer games, so were unhappy at having to play them (!?!)
2) 'the ambiguous nature of the duration measure' WTF? So, Women cant tell how long they have put someone in pain, or what?
3) And finally it doesnt matter that women are more aggresive than men
Why the hell doesnt it matter? This seems as important a finding as aggresiveness from comp games, yet they brush it under the carpet. |
well duh, ya suppose its cause we have loads of statistics on crimes, violent acts in the real world commited by women vs those commited by men - while any such stats for violent video game players vs everyone else (if they even exist) would be meaningless since it would be likely that people predisposed to violence would be more likely to play violent games?
|
|
|  |
 |
|
Snotty
|
|
Thats one long sentence.
Yes, real world stats show men are more aggresive than women, so why are women more aggresive than men after playing comp games? Surely this is important. If it is, Im never letting my gf near my comp again.
|
|
|  |
 |
|
mrmitchell
|
|
And by the way, after having skipped every post in the thread except LOTM's post--it's possible that the kids are just STUPID. "Oh, yeah, cool, let's go out onto the road and shoot up people like it's just a video game"...sorry, but I don't see the logic from either the lawsuit or their own thinking pattern. This kind of thing baffles me. It sounds like they need medication (or parenting that tells them not to shoot occupied cars? ) instead of (well, in their case, in addition to) taking the game away.
But you know what? If this suit wins, then millions of RESPONSIBLE PLAYERS will have a good (at least for a console game, good) game taken away from them because of kids who can't tell the difference between real life and play life (even after 13-14 yo, can't remember their age), at least in part because of bad raising or lack of attention etc., and victims' families who also lack so much of a logic processor in their mind to believe that the manufacturer of a secondary cause is the person to sue.
In unrelated news, schools accross America have started suing Wrigley's and other gum manufacturers for causing kids to put gum under all their desks. 
|
|
|  |
 |
|  |
 |
|
Snotty
|
|
Thanks for clearing that up. The female aggresiveness has still sparked an interest in me, simply because it reinforces behaviour I have witnessed myself (albeit with a sample of 1). The study contained plenty of links for me to track this down in other research.
|
|
|  |
 |
|
Dr Strangelove
|
|
Golly! I guess I oughta run out and buy my copy of GTA3 and Vice City while I still can!
|
|
|  |
All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|