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mrmitchell
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This case winning could set one of the most disturbing precedents I can imagine.
It's not a leap to say the principle could be extended to books and movies and music. Soon, authors will be afraid of writing anything violent at all. Movies will consist of no action, and (c)rappers won't be able to say anything about shootin' the other rappers (or whatever it is they excrement about).
Although I hate the man and I hate him for all he is worth, Eminem provides a catchy (c)rap for this kind of thing.
quote: They say music can alter moods and talk to you
Well can it load a gun up for you , and **** it too
Well if it can, then the next time you assault a dude
Just tell the judge it was my fault and i'll get sued |
It ain't the game. It ain't the game developer. It's kids who need medication, or it's parents who practice extreme neglect.
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MRT144
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Seattle Washington
Oct 2002 time: 21:31
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sometimes i wish that canadians would invade the US and force us to live like them.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
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Geez, and when I write about antisemitism people accuse ME of being thin skinned
Get real people. This lawsuit aint goint anywhere. There may be studies showing violent games increase aggresssiveness, but that aint going to lead to a successful suit wrt to a murder. Lawsuits against tobacco manufacturers relied on data that cigs CAUSED CANCER, NOT that they caused coughs, and by extension cancer. COntrary to right wing ideologues, you actually have to have a reasonable case to get damages in our courts. And of course the developers can always use the rating as a shield - and both developers and retailer will use the rating to claim the parent should have known it was an inappropriate game.
So i wouldnt go about buying GTA on speculation that it will soon be in short supply. Dont worry. We can look forward to many more years of games like this, of slasher movies, and of violent rap songs continuing to pollute our culture, to degrade our youth, and to brutalize our society. It aint gonna be stopped by tort lawyers or by politicians. It MIGHT be stopped by shaming the producers and retailers, by consumer boycotts, by personally avoiding such products, and by trying to positively reshape our culture.
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Q Cubed
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t3h y3ll0w p3ril
Apr 1999 time: 23:31
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quote: It would be wrong to go assasinate a producer of violent games. Can we look forward to an FPS about that? |
well, actually, there are plenty of games where you can kill other people. some are awful, like postal 2, some are tolerable, like gta3.
you're missing the point of these video games: it's escapism, pure and simple. some of these kids want to do things that they know are impossible to do in real life; by and large, most of these kids also can tell the difference between the game world and the real world.
put it another way: some people like bum sex. why? because most of us were raised to think that it is taboo. so when people actually engage in it, they experience the rush of andrenaline from trying something that's wrong. same with people who participate in the mile high club, or those that begin to practice all sorts of deviancies.
gaming is no different in this respect. the escapist factor of not having to pay any consequences for nuking a city, or sniping and killing a bunch of people, or any of a number of highly illegal/highly dangerous/socially questionable deeds gives that andrenaline rush. that's why it's fun for a while.
if a game was made that focused on trying to assassinate the makers of daikatana, and it had ragdoll physics, people would play it for a while, simply because it's new, and it lets you do things that are wrong.
what's so hard to grasph about that?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:31
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quote: Originally posted by Q Cubed
quote: It would be wrong to go assasinate a producer of violent games. Can we look forward to an FPS about that? |
well, actually, there are plenty of games where you can kill other people. some are awful, like postal 2, some are tolerable, like gta3.
you're missing the point of these video games: it's escapism, pure and simple. some of these kids want to do things that they know are impossible to do in real life; by and large, most of these kids also can tell the difference between the game world and the real world.
put it another way: some people like bum sex. why? because most of us were raised to think that it is taboo. so when people actually engage in it, they experience the rush of andrenaline from trying something that's wrong. same with people who participate in the mile high club, or those that begin to practice all sorts of deviancies.
gaming is no different in this respect. the escapist factor of not having to pay any consequences for nuking a city, or sniping and killing a bunch of people, or any of a number of highly illegal/highly dangerous/socially questionable deeds gives that andrenaline rush. that's why it's fun for a while.
if a game was made that focused on trying to assassinate the makers of daikatana, and it had ragdoll physics, people would play it for a while, simply because it's new, and it lets you do things that are wrong.
what's so hard to grasph about that? |
theres a difference between things I CANT do in real life, and things its absolutely vile to do.
Can I rule a nationstate in real life? no, so i do it in a game. Can i have an adventure in a cave filled with treasures? no, so i do it in a game. Can i fly an airplane - well i could if devoted the money and time, but realistically, no. Would I WANT to do all those things - sure, thats why playing a game about them is fun.
Its fun to do something if its forbidden - not really. Not even something basically innocent but forbidden, like the mile high club. Maybe I just didnt have authoritarian parents to rebel against, forbiddeness just doesnt seem a treat to me. And when the forbidden thing is something i would want to do in a million years? Forbiddenness overcomes that?
No I just dont get it. (I do get that these games might appeal not to rebelliousness, but to inner sadism. That doesnt sound as nice as rebelliousness I guess - and we can all understand that giving in to THAT in ourselves is a bad thing, and something we want to keep away from our children) 
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Q Cubed
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t3h y3ll0w p3ril
Apr 1999 time: 23:31
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quote: theres a difference between things I CANT do in real life, and things its absolutely vile to do. |
and most people who play these video games know that as well. simply because a few people cannot does not mean that all users are similarly handicapped.
quote: Can I rule a nationstate in real life? no, so i do it in a game. Can i have an adventure in a cave filled with treasures? no, so i do it in a game. Can i fly an airplane - well i could if devoted the money and time, but realistically, no. Would I WANT to do all those things - sure, thats why playing a game about them is fun. |
what's your point here? people will always get their jollies how they want. some people who don't like playing god games love fps games where the objective is to frag as many people as possible, and vice versa. you seem to be one of the latter.
quote: Its fun to do something if its forbidden - not really. Not even something basically innocent but forbidden, like the mile high club. Maybe I just didnt have authoritarian parents to rebel against, forbiddeness just doesnt seem a treat to me. And when the forbidden thing is something i would want to do in a million years? Forbiddenness overcomes that? |
huh? not sure what you're trying to say at the end of this... just because you don't find excitement in what is taboo does not mean others do not. everybody here probably feels that incest and paedophilia are repulsive and disgusting things; that doesn't stop some sick bastards from engaging in it--and some of them will revel in it, precisely because it is verboten. this is similar to the reason why so many idjit teenage girls proclaim themselves "wiccan", or why many satanists are satanists, or why some start smoking. it's rebellion, a way of doing something forbidden. just because you don't want to do it doesn't mean others don't.
when one breaks a rule, often times there's going to be a repercussion. when there is none, you feel as if you've gotten away with something--for some, that's precisely what running over pedestrians in GTA gives them. they know and realize that they can't commit vehicular homicide irl; but if they're pissed off at enough pedestrians to want to, let them release their anger, be it through screaming in the car or doing it in gta.
quote: No I just dont get it. (I do get that these games might appeal not to rebelliousness, but to inner sadism. That doesnt sound as nice as rebelliousness I guess - and we can all understand that giving in to THAT in ourselves is a bad thing, and something we want to keep away from our children) |
humans are a cruel race. whether it's innate or socially constructed is a matter of debate; but in this case, all we're concerned about is the desire to play such games.
are you willing to legislate how one person gets his jollies, just because someone else took it too far?
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