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Comrade Tassadar
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sucks.
Shogun was too shallow for me. Not to mention it had problems with my modern monitor.
I would've gotten RoN. Pretty good.
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vovan
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Warcraft 3 is awesome!
I still suck majorly in MP, but I enjoy SP immensly. Did you get it together with the expansion?
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Space05us
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Shogun: Total War? He said he got Medieval: Total War, sucks more Im sure (I own it)
Its fun for the first 10-15 hours of play but it quickly hit the stack for me.
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Standup
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There isn't that much to the strategic side of MTW either. The diplomacy is pretty limited and the large scale strategy is limited to 'where shall i invade next'. Even so its fun for a while and the tactical 3D combat is pretty good with a wide variety of units.
Does anyone watch Time Commanders on BBC2 in the UK - i've only seem one but i assume that's a modified MTW engine ? I found it surprisingly good viewing but i wondered if the AI was rewritten for each battle ?
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Traianvs
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Belgium, land of plenty (corruption)
Jan 2000 time: 06:31
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quote: Originally posted by Standup
There isn't that much to the strategic side of MTW either. The diplomacy is pretty limited and the large scale strategy is limited to 'where shall i invade next'. Even so its fun for a while and the tactical 3D combat is pretty good with a wide variety of units.
Does anyone watch Time Commanders on BBC2 in the UK - i've only seem one but i assume that's a modified MTW engine ? I found it surprisingly good viewing but i wondered if the AI was rewritten for each battle ? |
I have watched it one time when some noobs had to replay Caesar's battle against the Helvetii..
looked fun, but the graphics were not that impressive (I expect rome to do much better)
and another thing is that it had some strategy in it, but it's still not the real thing.. I saw hordes of troops run kilometers at the same pace, with heavy armour on for example,
and basically in ancient battles most casualties were not made during the battle itself, but after the battle, when the enemy was routed.. so they threw their shields on the ground and started running... => that's where the cavalry started its slaughter 
in the battle they simply killed a troop, and then went on to the next troop
About the AI, I can imagine they give specific instructions for each battle (in the show), but as the player can do anything he wants (unexpected movements etc) I think the AI still needs to know how to react to that... the programmer can't predict what the player is going to do right?
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