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Nor Me
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Expanionists can really gain from whacking an AI scout early as it gives you a greater proportion of the huts and allows you to keep the contact advantage for longer.
The only trouble is that they rarely have the opportunity.
I've certainly done it as the aztecs. They get to keep the contact advantage and normally have the military to convice the AI to make peace without much if any fighting (so no early golden age).
The Incas might be good at it. They'd get to keep the scout. However they might have trouble getting out of an early war without triggering their GA.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:31
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quote: Originally posted by Arrian
I've tried it - knowing that if I do it, the AI will be scoutless for the rest of the game |
Is this really the case?
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Most of the time, however, I leave them be.
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WHY?!? I whack scouts whenever I can (which is not always, as they're fast little buggers). If I'm an expanionist, that's a free scout, otherwise, it's a free diversion of the enemy's resources into a fruitless war, plus a little less map knowledge for the AI, and if it's true that they don't build any new scouts, then it basically means that's "bye bye" to the Expanionism for that AI!
I don't see the disadvantage to whacking a scout when you can, except that it starts a war you might not want to be in one...
...am I missing something?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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quote: WHY?!? I whack scouts whenever I can (which is not always, as they're fast little buggers). If I'm an expanionist, that's a free scout, otherwise, it's a free diversion of the enemy's resources into a fruitless war, plus a little less map knowledge for the AI, and if it's true that they don't build any new scouts, then it basically means that's "bye bye" to the Expanionism for that AI!
I don't see the disadvantage to whacking a scout when you can, except that it starts a war you might not want to be in one...
...am I missing something? |
As far as I know, the AI will not build another scout. That's one of the reasons the AI does poorly with the Exp trait.
I typically leave them be because killing them will lead to a war which might hamper my REXing, which is crucial. Now, sometimes I will open with an aggressive barracks + archers approach, attacking everything I see. That can be fun, but it's low percentage play. Most of the time, I go with an early granary noawadays, and that tends to leave me short on military at the beginning. I expand quickly, then plunk down barracks, THEN pump out a bunch of troops. If I see a settler team, well, that's different. The payoff is such that I'm ok with risking some interference with my expansion.
-Arrian
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Dominae
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The real question is: "Does whacking this Scout justify an early war against the AI?".
If you're not confident in your abilities to resist the AI counter-attack, then the value of the Scout is not worth the whacking.
If you're playing Deity, where the relative advantage of getting a Scout is minimized due to all the AI's free units, then the value of the Scout is usually not worth the whacking.
This last point is also sometimes true on Emperor if you're on a small landmass or have many neighbors (it's not like you're going to know this early on, which is why this question is more interesting than I'm making it seem).
In general, the value of a Scout is not worth the whacking to start an early war with the AI. If that's what you already want to do, then there's no problem (especially if you're Expansionist). Only AI Workers and Settlers would actually make me rethink whether or not I want an early war with the AI.
Scouts are just gravy; Workers are potatoes and Settlers are the meat. I'll leave it up to you guys to make sense of that analogy!
Dominae
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