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Raymond Pun is offline Raymond Pun
Settler
Singapore
Apr 1999
time: 05:31
  Old Post 25-10-2003 08:40
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Civ 3 Conquest -- Flat map? Support Apolyton, buy GURPS/ Alpha Centauri

Hello

I am dying to know if the 9 scenarios in C3C are going to be on flat maps?

I used to play Roman maps in old Civ 3, and had seen Egypt attacking Spain by "going east around the world" ...... very annoying.

I trust C3C has taken care of this problem! Can anyone tell me?

Also, what are the 9 scenarios? I've never seen a complete list of it. I know about Mesopotamia, Rise of Rome, Middle Ages, Japan Shogun, South America, Age of expansion, Pearl Harbor. What are the other 2?

Regards,
Raymond

Raymond.Pun@mensa.org.sg

vovan is offline vovan
Emperor

Oct 2001
time: 06:31
  Old Post 25-10-2003 09:07
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In the FAQ, it says:

quote:

What are the Conquest scenarios?
Unlike the Epic Game, each Conquest scenario focuses on a specific period of history, such as the Rise of Rome, the Middle Ages, or the Napoleonic War. Each Conquest has its own map, tech tree, specialized units, playable civilizations, and victory conditions. Several Conquests include predetermined starting city and unit placements so that you are placed immediately into the action.


So, you missed the Napoleonic Europe one.

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:31
  Old Post 25-10-2003 11:27 Visit Faboba's homepage!
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You also missed 'Fall of Rome' which completes the list.


Edit: Also, as for the main question - seeing as the current build of the editor ( can't remember if it's due to PTW or a patch but as far as I remember, the former ) already supports flat maps I'd seriously doubt the good people at Firaxis would be daft enough to put round maps in their scenarios. The only exception to this would be 'The Age of Sail' which I'd imagine is a full world map.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:31
  Old Post 25-10-2003 14:46
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quote:
Originally posted by Faboba
The only exception to this would be 'The Age of Sail' which I'd imagine is a full world map.

The 'age of Sail' plays on a map of the Atlantic. Even Europe doesn't figure in its entirety there.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 26-10-2003 00:21
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PTW allowed flat maps, and C3C includes PTW, so they will all be on flat maps.

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:31
  Old Post 26-10-2003 01:24 Visit Faboba's homepage!
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quote:
Originally posted by Spiffor

The 'age of Sail' plays on a map of the Atlantic. Even Europe doesn't figure in its entirety there.


So much for the colonies in India, the West Indies and China then....


Off the subject slightly - I'd be more interested to find out if they've corrected the irritating flaw in the maps at the moment. If you are playing on a map which fully stretches to the top and bottom of the grid you can't actually see - in the former case - the city names and - in the latter - the bottom one and a half squares. Hopefully someone at Firaxis has noticed it...

While we're at it a 'clear map of resources' feature would shave hours off my game set-up time.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:31
  Old Post 26-10-2003 01:26 Visit GhengisFarb's homepage!
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quote:
Originally posted by Faboba
Off the subject slightly - I'd be more interested to find out if they've corrected the irritating flaw in the maps at the moment. If you are playing on a map which fully stretches to the top and bottom of the grid you can't actually see - in the former case - the city names and - in the latter - the bottom one and a half squares. Hopefully someone at Firaxis has noticed it...

Yeah, that is irritating.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 26-10-2003 02:31 Visit joncnunn's homepage!
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See the developer update for the Age of Discovery Conquest.

They had too much trouble with the AI's wanting to colonize Africa & the far east instead of the New World when they tried the whole world, and so downsized the map so the European AIs basically had no choice but to colonize the new world.

quote:
Originally posted by Faboba

So much for the colonies in India, the West Indies and China then....


Off the subject slightly - I'd be more interested to find out if they've corrected the irritating flaw in the maps at the moment. If you are playing on a map which fully stretches to the top and bottom of the grid you can't actually see - in the former case - the city names and - in the latter - the bottom one and a half squares. Hopefully someone at Firaxis has noticed it...

While we're at it a 'clear map of resources' feature would shave hours off my game set-up time.

ormstunga is offline ormstunga
Settler
Stockholm
Sep 2003
time: 06:31
  Old Post 26-10-2003 03:04
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quote:
Originally posted by joncnunn
See the developer update for the Age of Discovery Conquest.

They had too much trouble with the AI's wanting to colonize Africa & the far east instead of the New World when they tried the whole world, and so downsized the map so the European AIs basically had no choice but to colonize the new world.



The way it _should_ have been then. No americans, and everyone´s happy! still, there would be native americans... what a silly thought

Sheik is offline Sheik
King

May 2002
time: 00:31
  Old Post 26-10-2003 06:28
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quote:

They had too much trouble with the AI's wanting to colonize Africa & the far east instead of the New World when they tried the whole world, and so downsized the map so the European AIs basically had no choice but to colonize the new world.


That's a shame. Rather than fix the problem with their AI and have the scenario play as it was dreamed up they just downsized the scenario so it worked with the old AI from Civ3 and PTW. You would think they could have balanced it to provide for an interesting mix of African, Asian, and American colonization.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:31
  Old Post 26-10-2003 06:46 Visit Trip's homepage!
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To teach the AI what to do in a scenario like that would have been an immense sinkhole of time and resources.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:31
  Old Post 26-10-2003 09:52
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However, I've seen there is the African shore in the Age of Discovery. Don't the European powers colonize Africa?

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:31
  Old Post 28-10-2003 02:58
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Flat maps have been possible since PTW.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 28-10-2003 03:09
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quote:
Originally posted by Spiffor
However, I've seen there is the African shore in the Age of Discovery. Don't the European powers colonize Africa?


My guess is that Africa won't have any colonizable land (The land literally isn't allowed to be settled)

Either that, or only the coast, because the interior of Africa wasn't settled by Europe. But any settling of Africa would probably take away from the point of the scenario.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 28-10-2003 03:25 Visit Saint Marcus's homepage!
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quote:
My guess is that Africa won't have any colonizable land (The land literally isn't allowed to be settled)


and they couldn't incorporate this idea in a world map?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 28-10-2003 05:37
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Then why make the whole map if you only allow a very small subset to be colonized? All you would do it have the AI waste it's time exploring areas that you know aren't in it's best interest to go.

Either you make all the areas that the AI is likely to colonize be a good idea, don't let the AI go places you don't want it to, or improve the AI so it actually really understands the scenario (much harder than the other two).

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:31
  Old Post 28-10-2003 10:36
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quote:
Originally posted by Saint Marcus
and they couldn't incorporate this idea in a world map?

The problem is that Siberia is full of forests, and you can't simply forbid forests from being settled in a Colonization of America scenario.

I was a regular of Marla's map, and there was no turnaround to avoid the AI to settle massively in Siberia, unless I turned Siberia into a gigantic tundra devoid of trees and hills (and if I made Tundra impropoer to settle)

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