|
Cort Haus
|
 |
London
Apr 2002 time: 05:31
|
|
3 stooges road
Farley chops
Silesia founded at Izz-222. Orders warrior. Elected to keep warrior in city.
Conscript east to Swindon-2 (on way to Izz)
Northern Scout moves 6,2, revealing last tile near CoS and heading for hills SW of CoS to lookout
Southern Scout moves 3 onto hills on isthmus.
Adjust Lux slider to 0.9.1, Izz happy, and +5F. Growth in 2 turns, settler in 4 turns.
Warrior and growth next turn in CoS (NB: plan had warrior this turn)
Decided to move the CoS conscipt 3-6-2 towards Izz. CoS gets new defender next turn, so we can use the CoS conscript for MP and save a gold. Soon (T48) we can have 2 MP conscipts in Izz, freeing up its reg warrior. If this isn't an OK move, he can go back to CoS next turn.
Swindon grows in 3 turns, Archer in 8
Code of Laws in only 11 turns at -1gpt. We're packing a very respectable 19 science per-turn.
F11 : Top in GNP, Land and Productivity
2nd in Pop, 3rd in Mfg
F3 : We're weak compared to the Pythons and average to the Monkeys.
We now have 16 unit capacity, with only 11 slots taken - so plenty of room for more archers!
Pythons have founded their fourth city - Gorge of Eternal Peril at Camelot-668
Izzardia rocks - pumping settlers but science too, with it's high base size compared to Camelot. Verily doth it flow with milk and honey 
Played and sent.
|