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THE COLUMN

WHY I DON'T LIKE SCENARIOS
By Sven Müncheberg
January 23, 1999

note: This is The Column, a part of Apolyton where primarily Markos and Dan write whatever we want :). Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to civ2@gamestats.com

PREVIOUS ARTICLES
#23 CENTAURIAN THOUGHTS I
In part 1 of his critique, MarkG shares his views on a next-generation Civ...

#24 CENTAURIAN THOUGHTS II
Concluding his thoughts from last week, Markos discusses the good, bad, and the crazy of SMAC.

COLUMN ARCHIVE

One of the features which makes CIV II such a great game are scenarios. They allow to examine alternative paths in history and to play through every imaginable "What if..." situation. Most of all it keeps the game fresh and interesting by introducing new elements. That's why many CIV II players around the world love to create and play scenarios.

I don't.

I bought CIV II one and a half years ago and after my first unsuccessful tries I finally found the way how to beat the game at Deity level consistently. At this time I was looking for new ways to play the game. Since I possessed the CiC CD ROM, naturally I was thinking about finally playing a scenario, which I had always postponed. I looked at all of them, tried a few, but I never finished any one of them. Later as an Apolyton database helper I looked at many scenarios, but while I admired the creativity and huge work involved, I never wanted to play them.

For me scenarios do not work. Here's why.

CIV II is my favourite game because:

  • It is a wonderfully balanced combination of domestic and foreign politics, economics, military strategy, research and exploration.
  • While building an empire from scratch I get very much involved in the game and I feel emotionally connected to "my people", caring for them and to protect them from the other evil civs.

    Now here is what a scenario will do:

  • Most scenarios are focused on military strategy since probably 90 % of all scenarios are about the recreation of historic military conflicts. Typical scenario obejective: conquer as many objective cities as you can.
  • Research is usually non-existent, because most scenarios' time-frames do not allow many advances.
  • Government switching is normally prohibited and diplomacy restricted to preserve the historic context.
  • Exploration is not needed, because the map is already revealed.
  • When I start a scenario I rule an existing empire, one that somebody else created and I cannot have this emotional connection. Maybe I like what the work the creator did, but I simply do not feel "at home".

    While you can argue about the last point being my personal problem, one cannot deny that most scenarios are too narrow in their scope and do not fully exploit the capabilities of CIV II. They transform CIV II into just another war game and probably not even a very good one, because the combat system is too simple. Maybe that is also my problem, that I am not a militarist. I have practiced the warmonger approach successfully several times, but at the bottom of my heart I am a perfectionist, who likes to explore, trade and research and who hates the logistics effort of a large military campaign. I played on bloodlust only once and it was my most boring game.

    To keep the game interesting for me, I now try to set up a special challenge for me in every new game. In my last game for example I tried to win the Space Race while building not more than ten cities. It was a very interesting game, where I was trying NOT to become "Supreme" and also extremely fast: I finished in less than ten hours (and won by the way). There are various challenges to play with and many have been discussed in the Apolyton forums, like winning without ever going to war or winning without building a single city improvement.

    What I would like to see are scenarios which start in 4000 BC, but still create a special situation to deal with. Maybe the scenario is set up in a world with very limited resources everybody has to fight for (e.g. a Waterworld) or the human player starts with a distinct disadvantage compared to the AI players. There are many ways to set up an interesting game and I am herewith announcing "Sven's Non-Scenario Scenario Contest". Please send your entries to ms@kayser-threde.de (no FW files please).
    ---------
    Sven Müncheberg is our main Civ2 Database Helper.

    The opinions expressed on this page do not necessarily reflect those of Apolyton CS or GameStats. They are just the personal opinions of the writer.

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