Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Main   Civ II   Civ III   CTP II   SMAC   RoN   GalCiv   MoO3   Alt.Civs   Misc   About
News  |  Archive
Interviews
The Column
Newsletter  |  Radio
Contests
Forums
Links  |  Chat
[an error occurred while processing this directive]
THE COLUMN

FIRST DAY PRE-PLAYING REPORT
By Imran Siddiqui
October 19, 1999

note: This is The Column, a part of Apolyton where anyone can write about whatever he/she wants :) If you feel like writing, submit your article via the article submission page

PREVIOUS ARTICLES
#66 BRIAN REYNOLDS' CivII.V? (Part I)
The legacy of the legendary Brian Reynolds, from the view of Yin

#67 BRIAN REYNOLDS' CivII.V? (Part II)
2nd Part of Yin's crazy(?) thoughts...

#68 TO KILL A BIRD
Sir David reviews the Off-Topic forum situation on Apolyton

#69 STARTING FROM SCRATCH
"Or how game designers can avoid failure", says Gregor

#70 THE CIV3 DEMO: LOOKING AHEAD
Here's a certain someone who is unquestionably anti-demo.

COLUMN ARCHIVE

As the first mortal (aka - not belonging to Firaxis) I know (or MarkG knows, for that matter) that has SMAX, I’ll try to preview it based on the new info in the manual. How I haven’t played it yet, I don’t know. I just wanted to tell everyone that SMAX is here and how it looks.

So, let’s begin with the factions. The Demo showed the coolness of the Pirates and the power of the Caretakers. Thankfully (reading the manual helps at times), every time the Caretakers show up, so do the powerful Usurpers (even in games with mixed Alpha Centauri and Alien Crossfire factions in a game). Making every game with aliens in it like a Cold War situation (bi-polar) with actual warfare. If you ally with the Caretakers, the Usurpers WILL declare war on you, and vice-versa! The alien (Progenitor) factions despise each other and can’t communicate or move away from Vendetta. After all, they are still in a Civil War. They land when two ships in a space battle get destroyed. They land on Manifold Six (Planet) without contact from home. So, they must find lost technology. In a great move, Firaxis decided that humans can’t talk to aliens until Progenitor Psych is discovered by the humans, and aliens can’t talk to humans until Social Psych is developed by aliens. The addition aliens is a great move (even though I previously had doubts). It actually advances the story (something I thought would have been hard to do).

The new factions that Firaxis hasn’t displayed yet, also look cool. The Cult of Planet is a Super-Gaians. They worship Planet and are fascinated and at awe with Mindworms. They wish for total harmony with Planet, with a lack of interest in worldly goods. The Usurpers have already been mentioned, but they differ from the Caretakers in that instead of caring for Planet (or Manifold Six) they are geared for war. They have rapid population growth and are bred for combat with bonuses in offensive combat. The coolest faction that Firaxis hasn’t shown (well, they are tied with the Pirates) are the Drones! They have wonderful industrial bonus but a lack of research (after all drones are trained for manual labor not thinking about the cosmos). They also have a HUGE chance of converting rebelling cities to the Drones’ side. However, the Drones’ industrial might might put them at odds with Planet factions (the Cult of Planet comes to mind).

Going through the manual, one finds many things that are welcome additions. Not only are their more techs and SPs, etc. but interesting things have been added. The alien factions make the play different! This is not just a tacky add-on, where everything is the same only more. The aliens change the game significantly. You can’t win Diplomatic victory as long as aliens are around. If you take an alien base (or if you are the aliens and take a human base) the population is reduced to one, and the disgusted xenophobic populace flees by created colony pods (of course they can be destroyed by advancing armies). Things like this will make SMAX a joy to play, I’m sure.

Now, why am I still talking to you? I must play SMAX! Go away! Maybe I’ll tell you more after I play (then again, you may never hear from me again, after I start)


---------
About the author: The first smacer we know that got SMACX on his hands :)
P.S. See also Imran's thread with more info on the factions and the game.

Want to comment on this article?

The opinions expressed on this page do not necessarily reflect those of Apolyton CS or GameStats. They are just the personal opinions of the writer.

Apolyton Civilization Site -- Copyright © Daniel Quick and Markos Giannopoulos
"Civilization" Series © Hasbro Interactive; "Civilization: Call to Power" © Activision; "Alpha Centauri" © Firaxis Games
All other trademarks and trade names are the property of their respective owners.
Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net