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THE SWING OF PENDULUM IN GAMING By Imran Siddiqui December 4, 1999 note: This is The Column, a part of Apolyton where anyone can write about whatever he/she wants :) If you feel like writing, submit your article via the article submission page
My questions led me to look at why Real-Time Strategy was starting to fall out of favor, first of all. Observing the genre, I noticed an overcrowding effect. The success of games like Warcraft 2 and Command and Conquer led to increased demand for these type of games. So gaming companies, which are no fools, decided to release anything similiar to the landmark titles to make money. Fortunetly for the gaming companies, some fools actually decided to buy these substandard games. There was little incentive to innovate in the Real-Time Strategy Genre. The supply was driven up, while demand was going down because of the dissapointment of cloning. To step into the void, the Turn-Based Strategy Games loomed in the void. The demand had been so low for these games, that companies had to innovate to gain back the fan. These innovations made these Turn-Based Strategy Games more desirable. Same thing for the Role-Playing Genre. Fallout and Baldur's Gate were innovative new games in the Role-Playing Game Genre, and drew some gaming fans to the Role-Playing Genre that wouldn't normally come. The innovations that were necessary to make these games sucessful were implimented and new fans entered. However, Role-Playing, in particular, is in danger of the overcrowding effect. While games like Ultima IX: Ascension, Icewind Dale, Baldur's Gate II, Neverwinter Nights are high quality, the supply seems to be too high for demand. Perhaps another neglected genre will emerge as a result of this. The swings in the gaming market are bound to increase over time. Now that the gaming industry makes more money than the movie industry, there will be more pressure to make clones. This is bad news for innovation, but perhaps good news to genres that are neglected by gamers now days. Gamers, sick of the same old drivel might go back to games that they used to play, or games that were more innovative. This reason is why RPGs have become sucessful all of a sudden. Gamers wanted to go back to complex story lines instead of Front-Person Shooter Clone-Hell! The gaming industry like the movie indutry seems destined for clones of popular genres, but the persistant gamer will find some innovative game in a neglected genre waiting to be played.
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