Name: Sid Meier (Sid is
on the right in the picture to the right)
Title: Designer for Sid Meier's Gettysburg!
LDespot: I know a book inspired you to create
SMG, but what caused you to start work on it when you did?
Sid Meier: We were looking for a cool new
game to introduce with our new company. We tossed around a few ideas, played with a few
game designs but kept coming back to this idea to do a Civil War game. Since weve
always been interested in the Civil War it was natural, but also, we had gotten numerous
requests to do one over the years. We had tried different approaches to the topic, but
never found one that kept our interest for very long. Last year, the technology was
finally available to present the battlefield as I had envisioned it and it just seemed
like the thing to do.
LDespot: How much influence will you have on
Alpha Centauri considering that Brian is the lead designer on the project?
Sid Meier: Brian and I collaborated on the
basic design idea and key game-play concepts in the beginning, and periodically we discuss
general design options.
LDespot: Was there anything in SMG that was
particularly hard to implement or design? If so, what was it and how was the problem
overcome?
Sid Meier: The challenge was the AI -- it's
different from other games and it was a little more difficult than usual. The solution:
hard work and perseverance.
LDespot: The name Sid Meier is all over the
place and it is a well-known fact that you are a game designer. My question to you is:
What exactly do you do on a day to day basis? i.e. What is a day in the life of Sid Meier
like?
Sid Meier: My day starts by getting up at
7:00am, making a cappuccino to get a good start on the day, setting the table with bowls
of breakfast cereals, and sitting down for a nutritious breakfast. At 7:50am I pull my son
away from his latest computer game, usher him out the door and drive him to school for an
8:30am arrival. From there I go to Firaxis and, as many people do, sit in front of my
computer and do my job. My job is to design a computer game that will be as much fun for
others as it is for me. Designing is fun; and playing what I design is fun; the challenge
is keeping at it for the months it takes to write the code to bring it all together. While
I'm doing my job, others in Firaxis are developing the art, sounds, video and other
programming needed to bring the richness and depth to the games that were known for.
After work, I often have time to play a computer game with Ryan, my son, enjoy a delicious
dinner with friends, read with Ryan, play around with a musical composition I'm working
on, watch the news, and voila, its bedtime.
LDespot: How did you become a game designer?
Did you always want to do it as a kid or is it something that you discovered later in
life?
Sid Meier: I played a lot of board games
growing up and I suppose I designed a few modifications to them throughout the years. I
guess you could say I was destined to this line of "work" because even though
computers were room-sized machines used by the government and big businesses, as soon as I
began studying computer programming in college, I wrote games for those monsters. Hey, I
wonder what those folks who revoked my computer privileges for putting a game on it would
say today?
LDespot:What do you think of the growing
number and popularity of fan supported web sites? I hear the site called "The 14th
Brigade" is pretty cool.
Sid Meier: We are grateful for the dedication
and efforts from those absolutely cool folks that create web sites! The 14th Brigade is
supreme!
LDespot:Paper or Plastic?
Sid Meier: Paper, its easier for our
pet bunny rabbits to digest!
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