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TIMOTHY TRAIN: ONE BIG H U G E INTERVIEW
Once again you find yourself apart of a new company. How does it feel?
How hard was it to leave a company with an established name to start something of your own?
Fans and industry analysts alike are puzzled not only by your decision to leave Firaxis, but also at the timing of your move: you were named as the "lead man" for CivIII after Brian's departure a short while ago. Can you elaborate on your motivation(s)?
Can you comment on the state of Civilization III and Dinosaurs when you left? Do you think the "Dino in 2000, Civ3 in 2001" assumption still has some basis?
Sorry I can't be more help!
What kind of effects do you believe your move will have on the development of Civilization III and Dinosaurs? Do you believe Firaxis can compensate for your and others' absence?
I have great faith in Chris Pine, the lead programmer on the product and one of the more intelligent, hard
working, and quick-learning people I've ever met. Also, Nick Rusko-Berger has been an excellent art lead throughout the project and has some great 'look and feel' & interface ideas. If they can fill out the designer\producer end of things, they'll be in good shape.
As "Vice President Of Operations And Development" of BHG, what does your job description dictate are your responsibilities?
Given the recent announcement about the kinds of titles Big Huge Games is planning on developing (in the immediate future anyway), is this an indication that you are you bored of TBS games? :) If not, what is the reason(s)?
Plus, I do feel like a lot of the obvious cool ideas have been covered in TBS, while there's a lot of innovation left on the RTS side of things.
We saw on our forums the DNS info on your bighugegames.com registration. It appears that Ensemble Studios is involved. Is this something insignificant or does it incidicate something more important between the two companies (see forum thread)?
It was a very nice and helpful gesture on behalf of fellow developers, and shows how classy that
organization is. We have immense respect for the Ensemble team (which includes our good friends Bruce Shelley and Sandy Petersen with whom we used to work at Microprose) and for the products they have created. There are not at this time any plans whatsoever for us to work directly or indirectly with Ensemble Studios; this was simply a little favor and helping hand from one group of friends to another.
While at Firaxis one of the duties you took upon yourself was being apart of the team that stayed in touch with the fans regarding game/team progress, updates etc. Will you carry this torch with you to BHG?
Of course, Apolyton has been a great resource for us all along, and it will be one of the first places we post when it comes time to look for player input ;-).
Finally, can you give us any hints as to the topic of your first game? Are your plans/preferences towards historical or science fictions games?
BONUS
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