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SID MEIER: SimGolf Interview #1, 4/Oct/2001
Apolyton: There is a perception that games such as SimCity or The Sims are
relatively 'free' in that you can experiment with different approaches
to your city or house or sim design. Is this achievable in SimGolf?
Apolyton: Many sim games have been accused of only becoming fun after many
hours of gameplay. How will you make sure that you engage the player
right from the start?
Apolyton: Civ3 and Dinosaurs were announced very early in their development,
while SimGolf only a few months before the release. What was the
reasoning behind this?
Apolyton: Both SimGolf and Civ3 will have been released by the end of the
year. With a now large development team(enough to work on two games at the same time), what's the next step? SMAC2? ;)
Apolyton: We saw "you" in the Sims, we will be seeing "you"(as on of the
advisors) in Civ3, and with an import tool we will be able to get "you"
in a golf course. Is all that a form of immortality or something? :)
Many thanks to Sid for answering our questions!
Also thanks to Ming and Snapcase for their help on the questions and to Kelley Gilmore of Firaxis for arranging the interview
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