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BIGHUGEGAMES.COM IS ALIVE (14 March 2000, 11:49 EST)We had seen the registration of the domain, now a "coming soon" page is up at www.bighugegames.com. Make a bookmark for future use... -MarkG
BIGHUGEGAMES.COM SURFACING (16 March 2000, 11:00 EST) A couple of days ago we reported on the initial construction of bighugegames.com, the official website of the Big Huge Games company founded by ex-Firaxian Brian Reynolds in February.
Now the website is sporting what is to be some of its inital offerings.
With Hugo Rane pointing out the changes in our forums earlier today, we see the menu options around the BHG logo reading News, About Big Huge, The Team, Jobs, and Contact Info in a clockwise rotation. The links from all of these direct you to this temporary page which indicates that the website is presently undergoing testing and will be unveiled shortly. -DanQ
From the Team page which profiles the five current members of the company, to the Jobs section where you can read up on all of the latest employment opportunities with BHG, the site is off to a happy and healthy start. -DanQ
Apolyton News
12-18/Mar 2000
KAUFMAN JOINS BHG (14 March 2000, 13:27 EST)It seems like BHG will be the future home of yet another Firaxian! Read on
AWARD-WINNING VETERAN GAME DESIGNER DOUGLAS KAUFMAN JOINS BIG HUGE GAMES Hunt Valley, Maryland (March 14, 2000) Award-winning game designer and industry veteran Douglas Kaufman has joined Big Huge Games to help create the next generation of real-time strategy games. A longtime collaborator of Big Huge Games co-founder Brian Reynolds, Kaufman has been in the games industry for over 20 years, and has garnered acclaim in virtually every genre of interactive entertainment. A partial list of his credits includes Command, Darklands, Dragonsphere, Colonization, and Civilization II®. Most recently, Kaufman was a driving creative force behind Alpha Centauri and Alien Crossfire.
"I'm really excited to have Doug on board with Big Huge Games", said Reynolds. "He and I have a special synergy together that helps create the incredibly addictive quality of our games. He's proven his ability to know what makes a compelling gaming experience, and will play a key role in making sure Big Huge's games will be as fun as they are realistic and visually stunning.
Kaufman's career began with the publication of his first game, Ace of Aces with Al Leonardi while he was still in college getting his bachelor's degree in General Dramatics. He then moved to West End Games, where he designed several pen-and-paper titles set in the Star Wars universe. Kaufman also worked on games like Arabian Nights, Kings & Things, and the classic role-playing game Paranoia. In 1990, he moved to Microprose® Software. There, he spearheaded the design on several coin-op and adventure titles before joining Reynolds to create 1993's breakthrough hit Colonization. The duo followed up that success with two more smash titles: Civilization II (1996) and Alpha Centauri(1999).
Headquartered in Hunt Valley, Maryland, Big Huge Games is creating the next generation of real-time strategy games, with a definitive focus on cutting-edge technology and aimed at mass-market sales. Big Huge Games was formed in February of 2000 by Brian Reynolds, Jason Coleman, Tim Train, and David Inscore.
ESSENTIAL CIV3 VOTE
CLOSE TO 80 VOTES, WE NEED MORE! (13 March 2000, 16:09 EST) 4 Days since the beginning of phase 3, there are 79 replies in the Fixes thread and 76 in the New Ideas one. It is quite possible that the deadline will be expanded, but you should go and vote now! -MarkG
CIVILIZATION II
OVERLOOKED REVIEW OF TOT (15 March 2000, 15:20 EST) Every once in a while you stumble across of a review you missed, even that the mainstream missed, and this is the case with WarGamer's review of Civilization II: Test of Time.
Written by Mike Dorn (is that you Worf?), the article is critical on the bang ToT delivers for the buck.
"Despite my enjoyment of Civilization II, the newcomer Test of Time faces a higher bar. Any sequel coming out as a full price addition deserves close scrutiny, especially if based on a three-year-old game system.
In my estimation, Test of Time does not deliver the goods. Not for the full price being asked. If you can find Test of Time with the price suitably adjusted in the future, it may be worth it –- if you are a true Civilization II fan".
The only bright light ToT delivers, accroding to Dorn, is the much acclaimed "World of Midguard" scenario by Mich Uhl.
"My compliments go to Mick Uhl", Dorn writes. "His "World of Midgard" scenario and the way he handled scripting quests as a fully functional portion of the game are the true gems that redeem Test of Time".
In conclusion, Dorn states that "the whole feel of Test of Time is that it just isn’t that substantial an offering and doesn’t represent much of a jump forward from Civilization II Multiplayer Gold Edition (unless you can’t live without the new graphics). The "World of
Midgard" scenario alone is worth recommending Test of Time,
but only once you can find it at a discounted price. At full price, it looks like trying to cash in one last time on the Civilization II name, with a haphazard effort".
HI-RES VERSION 2 PREVIEW (16 March 2000, 10:17 EST) In the second edition of our continuing feature in profiling up-and-coming creations for CivII (see Feb. 29 article for the first one), today you are being treated to a preview of the some of the units, resource icons, and city artwork you will see [at right] in Tim Smith's sequel to the "Hi-Res" graphics patch, "Hi-Res Version 2".
"The original HiRes replaced the graphics for all units and city improvements, as well as some of the terrain", Smith says. "For the new release, I improved the weaker units from version 1, and went on to replace all of the graphics for resource icons, cities, all terrain (including coastlines), and more. The new work is in the same "photo-realistic" style of the original HiRes patch.
As in v1, I am including some additional "spare" unit graphics, you'll find examples of these in the bottom row".
"Hi-Res Version 2" is anticipated to be released sometime in the next few weeks. -DanQ