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NEWSLETTER
without a big intro, here are the civ news of the week from the only newletter on the net to cover the civ genre(a self-praising note doesn't hurt once in a while, does it? :)) Dont miss our sedond "civers chat" this Saturday, 5pm EST (irc.iol.ie, #apolyton) ---------------------------- **Civilization III Section ![]() RANDOM EVENTS? (May 25, 1999) Sould Civ3 have random events? Vote! Other poll ideas are welcome. BRIAN ON BORDERS (May 25, 1999) The topic of borders came up on the civ3 forum and Brian Reynolds posted "My guess is Civ3 will have borders, but their extent and effect will vary with your government type and technological progress. Clearly a Bronze Age city state would resolve borders in a different way from a modern nation state, and you'll see an evolution from one to the other in the game. In SMAC we found that borders not only made the game more fun, they made the AI smarter. As with Alpha Centauri, you'll probably be able to reduce the effect of borders by editing the rules file, if for some reason (?!?!) you don't like them." ---------------------------- **Civilization II Section ![]() (ALMOST)NEW MGE PATCH (May 25, 1999) Developing a strange habit, Microprose released an updated version of the v1.3 mge patch. The 1.3 patch was first released on April 12, and re-released on April 22nd. The changes are unknown as the readme has stayed the same. Anyway, get the patch for the MGE/UCC version(2.8MB) or the one for non-english MP versions(1.9MB). Our thanks to Patrice LaFlamme for the note. ![]() ![]() ![]() NEW FILES (May 25, 1999) Sven Muencheberg, our civ2 database manager for those who dont know, added 35 more files in the database. Among them, after a bit long time, there are 12 new files: Colonize, EnhancedMod, GSB, The Fall of Rome, Surefire, WW2 in China, AGM 3, Oldworld, Omatic, Real Europe, Vikes and World I. More new files are coming really soon. ![]() *Site Updates 26.May 9 Existing files in DB. New Viking Scribes, new Strategy in "Hints&Tips". ![]() ![]() 25.May 35 Existing and new files in DB.Updated MGE page. ![]() 22.May Column #42; By GP ![]() ---------------------------- **Civilization: Call to Power Section ![]() CALLING MODS (May 26) A special news item for two parts of our CTP section. First, the "Callings" section waits for your CTP stories. Two stories were added today, by Merlin and Atahualpa. If you had a... "calling" send it to markg@apolyton.net or danq@apolyton.net. In the Modification section we have two pages on modifing the "empty queue dialog box, and overriding game files in scenario creating. We're also waiting for your well-documented modification discoveries. ![]() ![]() ![]() ![]() HOLDING ON (May 25) CTP is holding onto a good showing on Top Ten Ranking in PC Data's Hits Lists for the week of May 9-15. In the Games Category it is sitting comfortably at #4, on the position as the week before. When taking into account All Categories, CTP replaces a respectable 9th, just below SC3000. MAPS! (May 25) One of the things CTP lacked when it came out was a world map. Activision released one later but it didn't satisfy many people. Fans have made some new ones though: a World Map for 24 civs and 8 or less civs by Zaz, and a Europe one by Domk. By the way, two popular files were updated today, the Civ2 Diplomatic Photo Modpack and the Real Leader Picture Mod ![]() CIV IS GETING SMARTER... (May 25) According to the results of our 8th poll, CTP's AI is an improvement over the ones in previous civ games. The improvement isn't a very big one though. The exact results(on a total of 809 votes) were: "Perfect" 3%, "Very Good" 18%, "Not great, but better than Civ2" 34%, "Same as Civ2" 14%, "Worse than Civ2" 23%, "The worst I've ever seen" 4% and "I don't care, I play multiplayer only" 1%. We now have a new poll on your opinion of the first patch... ![]() ---------------------------- **Sid Meier's Alpha Centauri Section ![]() Hall of Fame --(25 May 1999) It is time to show to the world who's the best! We will be soon opening our SMAC Hall of Fame. Send your best saved games to Pythagoras at pythagoras@apolyton.net! Despicable Believers/Will you buy SMACX? --(25 May 1999) The 4th smac poll ended. The result was obvious from the start, but we let it roll to make it sure. After 857 votes, the Believers "won" the award for the most hated smac faction. The result was quit impressing as the Believers got 54% of the votes! The second position went to the Hive(18%) and the third to the Peacekeepers(9%)... On our new poll, we ask for your intentions on buying SMACX with the current (quite limited) information we have. ![]() GamePrix, What Say You? --(24 May 1999) There are still some SMAC reviews out there that have fallen through the cracks! Like many before them, GamePrix has given SMAC two thumbs-up for its inherent qualities. Perfect scores, 10/10's, were awarded in the Gameplay, Replay Value and AI categories. Their RPM (Recommend Purchase Meter) averaged out to a decent (understatement?) 9.2/10. The review is predominately postive, and in the same areas as we've heard before. So were do they feel SMAC is lacking? "Though an exemplary product by all means, there's a few minor negative points worth mentioning. One thing that disappointed us a bit is the unit rendering within the game. Though units are rendered n a faux 3-D style that works well, the rendering fails to establish distinction between units within the same class. Secondly, Civ II players may find a lack of flavor elsewhere in the game due to the science fiction setting. Perhaps this isn't a con, but the sci-fi setting just doesn't inspire players like the empire-building of Civ and Civ II had. Perhaps it's because players can more easily identify with real world history than with sci-fi conventions. Don't get us wrong, this game is incredibly rich, but may lack that some of the inspiration that Civ vets may miss". Besides that, all is smooth sailing! "As always, a product from Sid Meier one cut from the cloth of quality. In Alpha Centauri, you'll find an enriching game built upon the foundations of Civilization and Civ II. A game is magical when it compresses time; those hours feel like minutes, and before you know it, the sun is rising. Alpha Centauri is imbued with this quality, giving you a mighty bang for your gaming buck. Featuring an unsurpassed diplomacy model, AC serves up the classic Civ gameplay we've been in love with for years". ![]() Son & Daughter Rankings --(24 May 1999) The question: "Rank Alpha Centauri from 1 to 10: Graphics, gameplay, sound, overall". The answer: "How can I not be biased? It's like trying to rate your son or daughter... they would get a 10 in every category"! That is from Tim Train, in his interview on the ADDICTED TO AC website. Be sure to read up on how satisifed Train is with SMAC, what is was like to develop and his thoughts on fan-sites devoted to the the game -- and more! ![]() *Site Updates 25 May 1999: Links updated, new poll ![]() 23 May 1999: Jedi Knights faction, the "Brave New World" faction ---------------------------- **Alternative Civilizations Section ![]() AN OPEN SOURCE CIV! (May. 25) We received a mail from Steffen Gerlach. He is working on open source civ game. Read on his description for more details. "I initiated an open source Civilization game project, called the "Civ II Evolution". In contrast to all the commercial Civ sequels I don't just want to blow the game up with new stuff of all kind. My focus is to improve the long-time playability of the game. Bad rules will be modified, good rules remain, new rules are welcome. The current development version will always be available from the project homepage, so every rules modification can be tested by the Civ community BEFORE the final version is released. To make the game independend from a built-in Artifical Intelligence, I implemented the AI module to be exchangeable. So - for the first time in game history, I think - different intelligence algorithms can compete against each other, and the AI can still be improved long after the game itself is complete. Maybe this will lead to a REALLY GOOD game AI (would be the first in the field of complex strategy games). The current version 0.0 is still very limited, e.g. there's no diplomacy. I need some assistance and a lot of good ideas to complete this project in the way it should be. Since it's very young, nobody knows about it until now." Well, it's time everyone learns about it! :) Check out the wonderfull looking site for even more info... ![]() ---------------------------- **About Apolyton Section ![]() --23.May.99 Dan/UCIVII History Page ![]() ---------------------------- **AlphaLeague(hosted site) ![]() Report Win Up --(May 26) I'm going on vacation to California today and I got online to do some last minute AlphaLeague chores, when Blue Waldo asks me if I can get Report Win finished before I leave. At that time I had about an hour before I left, so we quickly started working. And after less than 30 minutes of debugging and testing, we are proud to present: Report Win! Report Win let's you (as the name suggests) report wins. But first, you need to find an opponent. The forums are just the place, or you can privately send notes to fellow members via our Send Note system. To use Report Win, login, and click Rankings. You'll find it there. Enjoy! Tournament Ready --(May 22) The tournament page has been updated to include the log in to the chat which will be used for this one day tournament, the latest version of the bracket, updated rules, and the report win system that will be used for this tourney. We are hoping to see a lot of you Saturday, May 22 at 10:00a.m. CDT. ---------------------------- **Allard's&Andrew's Site(hosted site) ![]() (5/24/99) Except for having added some civ3 suggestions, I posted some words of Andrew "Hoek" Hoekzema who asked me to publicize these words on the page, announcing his retirement from the civ2 community: To all of those people who I have known in the civ 2 community, and to those who I have not known but who have known the site or my scenarios-I apologize that I have given myself too many responsibilities. I will no longer be able to be part of the civ 2 community any longer due to my many other time consuming responsibilities. You can still write to me at my e mail address if you would just like to talk, but I must let my school work and social obligations in my local community take priority in my life. I would like to thank all of my friends who I have made through civilization 2 over the past year and a half-it was a very fun and good experience for me. I hope everyone continues to enjoy this site for a long time to come and I hope that civilization enjoys as much enthusiasm from everyone else as it has from me. So long. Andrew Hoekzema (5/23/99) Two new monumental and longly-anticipated ww2 scenarios. "Der Anstieg und der Fall des dritten Reich" by John Petroski, and "2194 days of war" by Captain Nemo and Alex the Magnificent ![]() ![]() ---------------------------- **Scenario League(hosted site) ![]() Where to send reviews? --(May 24, 1999) For anything concerning the SLeague, including scenario reviews and review requests, send them to sleague@apolyton.net. This is because there are now 2 Web Editors. New SLeague Reviewing Policy --(May 24, 1999) In an attempt to reach higher level of fairness in our scenario reviews, a new policy will be set into effect. ![]() SLeague Web Editor Change --(May 23, 1999) Unfortunately, Blackclove can no longer attend to the updating of SLeague. Replacements have been found, Mark Laanen and Michael Jeszenka. All submissions should be directed to either or both. ================================ Here are the updates of small Civ sites this week (collected by Dustin Dunn) A note to civ2 webmasters from Dustin: As my main address has a bit of a problem with sometimes "losing" mail(it's happened several times, maybe even more than I know- very annoying), I recommend sending me the update information through my backup address, dustin_dunn@hotmail.com. It should be more reliable, hopefully. If you've sent me update info and haven't had it appear in the section, odds are I didn't get your mail. -------------------------- Dan 717's Civ2 Page ![]() - Updated page format so it is more accessible. - Rearranged the news to make it more readable and understandable. - I put on some new links! -------------------------- Mike's Civ2 Scenarios ![]() 5/24/99 - Darius the Great has been completed by Stefan Hartel and can now be downloaded. 5/23/99 - Two great scenarios added, Ansteig by John Petroski, and 2194 Days of War by Captain Nemo and Alex the Magnificent. -------------------------- MJ's Civilization Empire ![]() 5/24/99 Alpha Centauri Section - Jedi Knights Faction available in the Star Trek and Star Wars faction section. - Star Trek modpack available in Trek and Wars faction section. - New Federation faction available in Trek and Wars section. -------------------------- Mr Temba's ![]() 5/24/99 - Enemy of God beta test page has been removed because I had to make many changes, if you have downloaded it you might as well scrap it until I release the final version. A scenario that I think deserves recognition, Absolute Space has been given shelter with the Homeless scenarios. The next Call to Power map, Earth maps by Zaz, have been added to the CTP Maps page. Survey updated. 5/23/99 - Three homeless scenarios are now being given shelter, Ansteig, by John Petroski, Clouds by Giant Squid and Rise of a Goddess by Silverwind. Soldier fighting animation removed by request. 5/20/99 - Added a link to the First Civilization III Homepage. There is a new section for Homeless Scenarios, so if you have any please send them to mrtemba@yahoo.com Also there is a new section for Civ Junk also a new CTP Map section with Domks Europe map. Added Eastern European civs to the ctp mods section. ================================ That was all for this week ladies and gentlemen, Until next time Markos Giannopoulos - markg@apolyton.net Apoylton Civilization Site - apolyton.net
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Apolyton Civilization Site -- Copyright © Daniel Quick and Markos Giannopoulos
"Civilization" Series © Hasbro Interactive; "Civilization: Call to Power" © Activision; "Alpha Centauri" © Firaxis Games All other trademarks and trade names are the property of their respective owners. |
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