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NEWSLETTER
From: "Apolyton Announcements (Apolyton Civilization Site)" Subject: Apolyton&Friends News 24-30/June/99 Greetings to all 1811 of you :) I was on the road yesterday so we are a day late. Anyway, here are the news of last week(June 24-30) On Apolyton, CTP continued to provide most of the news, but we also had some interesting civ2 and smac news. Don't miss our Civ2:ToT forum(we upgraded our forum script btw) where John Possidente, a member of Microprose's civ2 team, is answering nearly every question on the upcoming Civilization 2: Test of Time(only 4-6 weeks away!). For the CTPers, the rest of the plocalized patches are out, see out file database( ). And of course, please visit ournew smac Hall of Fame and see if you can beat these scores!( )Not to forget, if you have a story of a smac game or a piece of smac fiction to submit for our upcoming "Centaurian Tales" sub-section, please mail it to Jools Weevil(jools_jr@hotmail.com). As for the hosted sites, the Silver Fleece Medal for June was announced on the Spanish civ2 site! ![]() In the "Friends" part of the newsletter, news from Civ2- Master Deity(a good try to gather the best civ2 players, try to see if you can!), History of Civilization, Fantastic Worlds: Jorrit's Civilization II Page and Mr Temba's(who probably is the only site which participated in all the issues of the Apolyton&Friends newletter) If you have a civ2/smac/ctp site and want to have your news included here contact Dustin Dunn at dustin_dunn@hotmail.com(only on this address to be sure) And now in detail... =========The news from Apolyton========= ---------------------------- **Civilization II Section ![]() NATURAL DISASTERLESS IN ToT (July 1, 1999) Don't expect to see a city burning out of nowhere in the upcoming Civilization II: Test of Time. Here's what John Possidente, representative from Hasbro and member of the ToT team, had to say about random events: "Well, we haven't put the natural disasters back in ( I wanted to, but I was outvoted. :( ). On the other hand, we have used the events macro language to add a number of random events of our own, especially in the new and improved Midgard scenario. We've also added a "Randomize" modifier to the events language, for scenario builders. Many of the actions you can program into a scenario can now have random aspects--timing, locations, and that sort of thing". This is just one of the many on-going discussions in our ToT forum... with answers directly from the source! What ARE you waiting for? ![]() 10 VERY NEW FILES (June 25, 1999) While in the last couple of weeks we posted new files that had been sent to us some time ago, this week we have 10 very new files, released these weeks. They are 1939, Civ Chess, Chess, Exodus 1947, Gwani, Ice Age, More Real, Near Future, Spain and World War I: Medieval This just proves that there is no end in CivII creations! ![]() ToT QUESTIONS? GET THE ANSWERS (June 25, 1999) Since it's "yes-it's-still-alive" announcement at this year's E3 in Los Angeles last month, we have learned more about what is in and what is out in Civilization II: Test of Time, which is being regarded as the last add-on to the immensely popular Sid Meier's Civilization II title. John Possidente, a member of the ToT team, has been very active in our forums answering all questions regarding the product from numerous Civ fans. Here are just six responses from the ever-growing number of discussions John has had on various issues regarding ToT in the little over a week our ToT forum has been in existence! Some of the responses may even surprise you! Read on... ![]() (THE COLUMN) REBUTTAL: From BW, To PCGamer BlueWaldo has something to say about a particular group of reviewers. ![]() ---------------------------- **Alpha Centauri Section ![]() Limited Beta Confirmed --(June 28) We would like to draw your attention to this thread in Firaxis' forums. Jeff Morris, in response to the question which of the company's upcoming games will be open to a public beta test, the following portion of his response came as an unexpected surprise: "SMACX will certainly have a limited public beta test, but we're also looking to establish a reliable team of public testers to draw upon at various times. Stay tuned for more details". Indeed we will! :-D ![]() It's Family Approved --(June 28) Yes, there are more SMAC reviews out there that we have yet to comment! FamilyPC Magazine has given Firaxis' latest commercial product two-thumbs up with a very supportive 89% rating. "If you've never played a complicated empire-building game like Civilization, Alpha Centauri is a good place to start. Although gameplay is abstract and difficult to understand at first, its built-in encyclopedia explains everything clearly. You can also automate various game functions, which can make the game simpler, shorter, and more enjoyable. If you loved Civilization, Alpha Centauri is a must-have". At the same time, we see that the staff of FamilyPC have yet to review what many consider to be SMAC's main competitor in the field, Civilization: Call To Power. ![]() Hall Of Fame Opens! --(June 25) Our SMAC Hall of Fame is opening today with 11 saved game files. We have HoF lists for the six difficulty levels and the four victory conditions. In addition to that, we have a monthly challenge, which for June is a "One City Challenge". Check the HOF Page for more on all this. ![]() SMAC on Bryce --(June 25) A very special smac site was added in our Links page today: SMAC/Bryce 3D is a site "Devoted to those of us so obsessed and addicted to Sid Meier's Alpha Centauri that when we're not actually playing it, we're building it with Bryce 3D" as the creator says. Some nice images there, check it out! And speaking of other sites, check out the Chiron Archives for some good smac fiction.
---------------------------- **Civilization: Call to Power Section ![]() LOCALIZED PATCHES RELEASED (June 30) After weeks of compiling and implementing various tweaks to bugs here and there, Activision has completed and made public Patch v1.1 for all localized versions of CTP. As discussed in the John Heinecke's (Lt. John) status report from the CTP team for June 29th, the French, Italian and Spanish patches are now available for download. They are 3.8MB, 3.6MB, and 3.8MB in size respectively. ACS is proud to be one if not the first to mirror these latest patches, which can be downloaded from our CTP File Database along with the German and English versions released some time ago. Before beginning to download or install either of the patches, as it is with any other software update, you should familiarize yourself with the documentation of such files. The important notes for these three patches (as it is with the German version) are as follows: users who have modified their version of the game with the English Beta Map Editor should reinstall before applying this update, and are not intended for use with the Linux version of CTP. ![]() STATUS REPORT: JUNE 29th (June 30) Late yesterday, Lt. John (John Heinecke) from the CTP Team at Activision posted their latest status report, dated June 29th. From what he had to say, it seems that the team, reunited after taking seperate vacations, is diving right into the next patch! "The French, Spanish, and Italian patches are posted on our web page. Sorry about the delays, but we had a hard time with our localization of the patches and QA bandwidth problems. The demo is done, it will be released on cover mounted CD's with gaming mags first, and then online (it's pretty big, ~75MB, so we don't think that too many people will miss it online). Our programmers and designers are finally all back in the building after taking staggered vacations (the designers went first, then the programmers, then others). Now we're putting plans together for Patch 1.2. We're looking at Hotseat/PBEM, and some new scenario tools. I'll let you know more details as they evolve". Good news all around! ![]() MAP PLUGINS EXPLAINED (June 29) Has anyone played around with the Map Plugins, whether it be for a creation you're making or just for fun? Whether you have or not, take into consideration this note from Joe Rumsey of the Activision CTP Team, aka Mr. Ogre, which was posted on our CTP Creation forums just yesterday on this very subject. "The first plugin creates a height map. The "geometric" DLL used by default basically just sprinkles rectangles around the map, trying to do so in such a way that they clump together to form continents. After it's done, it can actually run the same code as fault.dll, but see below. The second pass acts as a filter on the output of the first pass. The crater.dll that's used places random circular depressions in the height map. Once the height map is done, the game sets the water at a level that will give the correct percentage of land, and turns the rest into land, hills, and mountains. The next two plugins control temperature and humidity. They generate height maps the same way as the first two plugins". There's more to the post than that! See for yourself! ![]() BACK ON THE LIST (June 29) CTP is back on PCData's Top Ten Games Listing for the period of June 13-19, 1999. Regaining to the #10 position, CTP returns to the list after a one-week absence, which was its first fall from the weekly report since its release in the first quarter of '99. Will it keep moving on up the charts again? Only time will tell! LOKI SPEAKS (June 28) Here's your chance to talk to Loki! Go ahead, ask them anything! President Scott Draeker, Lead Programmer Sam Lantinga, Programmer Michael Vance and Customer Services Manager Kathryn Sorhaindo will be on the next live episode of "The Linux Show" on Tuesday, June 29. Listen live on TTalk.com, call in on 888-591-tech, or chat on IRC.PINNATEL.COM:6665 Channel #linuxshow. The program will commence at 6:00 pm pacific, which is 8:00PM Central, 9:00PM Eastern Time, 1:00AM GMT. ![]() WHO NEEDS SLEEP? (June 28) You don't have to be a strategy enthusiast to enjoy CTP, says reviewer Jeremy "Unknwn" Kats, who has recently become one of the latest in the ever-growing list of addicts to the Civilization series. And yes -- he's a Linux user. Here are some excerpts from the full review: "I have one starting comment... don't forget to sleep. Once you start playing, you immediately become immersed in the sounds of the game. The soundtrack is excellent! The sounds of tribal drums in the first CD audio track are just what is necessary to get you into the game. Play is smooth on my P200 even though I do run at 1280x1024. The interface takes a little getting used to, mainly in what pressing the left versus the right mouse button at certain stages of the game does. But, even with the small control nags, you get used to it. The game is indeed very addicting. If you enjoy turn-based strategy games, go out and buy Civ: CTP now. If you don't have any significant experience with them, I also recommend going out and getting a copy. Although they aren't my favorite, it's still lots of fun. Loki has definitely done a good job on this port and I look forward to their future titles". ![]() PRIZES SHIPPED (June 28) This is just a quick note to the winners of our recent Power Up! Contest that their prizes were shipped today -- all the details are available for reading in the emails that were sent to them privately earlier in the day. Thanks for being patient folks! ---------------------------- **Civilization III Section ![]() June.30 Another Links update ![]() ---------------------------- **Civilization Scenario Collection(hosted site) ![]() (Jun 30) "New" scenario in Middle Ages: Arab Conquests, by Alexei Andrievski (Scenario #19 in this section, 81 in the site) ![]() ![]() ---------------------------- **Spanish Civilization II Site(hosted site) ![]() (Jun 29) Silver Fleece Medal for June announced ![]() (Jun 28) Links page updated (1 new link) ![]() =========Apolyton's Friends News========= -------------------------- Civ2- Master Deity ![]() 06/24/99 - I received the following information regarding the league, for those interested in more details: The Master Deity League is up and running now with twelve players registered. The rules make it rough, so this league is definitely not for whiners. However, the points system is designed so that no player ever loses points for playing and every player gains points just for doing their best, so it is a good place to hone your skills and develop your game. The league rules are also very unforgiving of players with lousy ISPs. So if you have a lousy connection and get booted often, then we are definitely not the league for you. The difference between this league and others is that all MDL games are played with the same basic rules. This allows players to get a truer sense of how they compare with others. At the moment, there is only one regularly scheduled game. But members are welcome to set up their own regularly scheduled games. The only requirements are that the league be kept informed and that league rules be followed. -------------------------- History of Civilization ![]() 06/26/99 - A new - the 5th - Competition is opened now. Welcome to Competition Section of my site (see link at the site entry) and test your knowledge of Civilization! -------------------------- Fantastic Worlds: Jorrit's Civilization II Page ![]() 06/26/99 - I have a new modpack! - Well, and last but definitely not least: I'm currently building up a map archive... so within a few weeks a new section with over 350 maps will pop up here!! -------------------------- Mr Temba's ![]() 06/28/99 - Surveys updated. 06/27/99 - Chess and Phantasia were added to the Homeless Scenarios Collection. Added a link to The Squids Lair : Civ Sector -------------------------- That was all for this week ladies and gentlemen, Until next time Markos Giannopoulos - markg@apolyton.net Apolyton Civilization Site - apolyton.net
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Apolyton Civilization Site -- Copyright © Daniel Quick and Markos Giannopoulos
"Civilization" Series © Hasbro Interactive; "Civilization: Call to Power" © Activision; "Alpha Centauri" © Firaxis Games All other trademarks and trade names are the property of their respective owners. |
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