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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 129 - 10AD, turn 9 of the war
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 26-10-2003 00:09
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Turn 129 - 10AD, turn 9 of the war Avatar Enlargement: We've got the solution

To be edited only by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (28) 1 scientist.
- 207 gold + 39gpt
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks
- Plans for continuing the war - how best to proceed?
- Do we give CFC contact with CGN (or vice versa)?
- What should our new unit build proportions be?
- Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?


Unit Movement & Actions:

Summary:

Main stack moves 8 to get out of GCA sight (preventing them from getting pot-shots with their Horsemen and also to make them wonder). Everything else begins to assemble at Algalord 1-1 in preparation for the march south on Catchopolis.

An MI and an NM load onto the Expedition to land on GCA's iron again. They will either be able to tie down more GCA units which have to defend the iron (at least 2 Spears or 1 Pike) or they will be able to cut the iron again and prevent at least 2 Pikes from appearing in Catchopolis by the time our main army attacks it.

Unit Roster

Damaged units healing behind the front: M04, M05-08, N08
War Casualties (19): M01-02, M09-11, M18-20, N06, N09-N12, H01-03, S01-02

Non-War Orders

M12 'BigFurryInfantry' moves 8. {southeast of Equilibrium}
M26 'Alva' moves 2-1-4; going to help with barbs in the west for the time being. {Karina 8}

N01 'MerZenary' remains fortifies; waiting for barbs in the north. {BFC 7}
N04 'Togas' fortifies. {Equilibrium}
N07 'Ghengis' remains fortified; protecting the south from barbs and possible GCA incursions. {BB 8-9}

W08 'not_panag' moves 4 then skips turn. {Equilibrium 4-7}

War Orders

Worker 'Yo' moves 2-2-1. {Algalord 8-8-7}
Worker 'Rah' moves 4. {Algalord}
Slave 'Anarchy' moves 4. {Algalord}

M13 'Beta' and M27 'Bananatopia' move 2-2-2. {Nevermore 2-2-3}
M25 'Jean-Luc' moves 4. {Algalord}

H04, 06, 07 'Trip's Guard II', 'Incensity', 'BFC' move 8-4. {Algalord 2}
H05 'Mingapulco' moves 1-8; checking up on GCA Pike Army in Catchopolis. {Algalord 2}
H08 'Bambi' moves 1-2-2-2-2-2 {Karina}
H09 'Kermit' moves 1-2-1-2-2-2 {Lux 7}

N05 'Enamel' moves 4-2-2. {Karina 3}
N17 'Soren' moves 2-2-2. {Nevermore 8}
N18 'Waiter' moves 2-2-3 {Karina 8-9}
N19 'Taxi' moves 4-4-4 {Karina 6}

C07 'Possum' moves 4. {Algalord}
C08 'Heart of Darkness' moves 2-3-2. {Nevermore 2}

W12 'WWNN' moves 2; watching the hills to the west. {West of Algalord}

M22 'Vondrack' loads onto 'Expedition'. {Algalord 2}
N14 'Pikesfan' loads onto 'Expedition'. {Algalord 2}
G02 'Expedition' moves 2, loads up 'Vondrack' and 'Pikesfan', then moves 6-2; Will land units on/near GCA iron. {Algalord 6}

Remaining units at Algalord 2 move 8.

Healing units at Algalord 7 move 1.

All other units to remain as they are.

Please take all discussion on the war to the Turn-by-Turn thread.

Economy:
-Apolyton - Building Horseman (turn 3 of 3).
Mingapolco - Building Horseman (turn 3 of 3).
Bananatopia - Building Marketplace (turn 2 of 10 conjectured). Change Build to a MI (turn 2 of 4). We will build 1 MI and then 1 NM and then a Settler Unless we get a GA.
Incensity - Building Horseman (turn 2 of 4).
Nevermore - Building Worker (turn 9 of 10). Change build to Catapult rush Cat for 48 gold.
Tripoli - Building Num Merc (turn 1 of 3).
Equilibrium - Building Courthouse (turn 4 of 80 schedualed).
Cuildo de Alcohol - Building Settler (turn 7 of 11).
Hispanica - Building Horseman (turn 2 of 4).
Possumopolis - Builting Catapult (5 of 5).
Karina - Building Cat (turn 8 of 9). rush Cat for 16 gold??.
LuxInvicta - Building Worker (turn 2 of 4 schedualled).
Big Bend - Building Catapult (11 of 12 schedualled).
BigFurryCity - Building Num Merc (turn 2 of 3)
Heart of Darkness - Building Catapult (turn 4 of 4).


WF:
These WF setting WILL MOST LIKELY change IF we have a GA triggered this turn!!
Apolyton - starting WF 3-5-8-13-14 (Working Game). Change WF to 3-4-8-13-14.
Mingapulco - starting WF 2-5-8-9-10. Change WF to 3-9-10-11-15 (working Game).
Bananatopia - starting WF 2-3-4-5-14-15-16. NC.
Incensity - starting WF 5-6-7-17. NC
Nevermore - starting WF 7. Change WF to 5.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF scientist. NC.
Cuildo de Alcohol - starting WF 10-19. NC.
Hispanica - starting WF 1-2-3-4-20. Change WF to 1-2-3-13-20.
Possumopolis - starting WF 7-14. NC.
Karina - starting WF 6-11. Change WF to 3-11.
LuxInvicta - starting WF 5-7-11. Change WF to 1-11-13.
Big Bend - starting WF 1-8. Change WF to 3-8.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Heart of Darkness - starting WF 3-10-11-13. NC.


Workers:
Spike & panag - Tile cleared, workers are frozen. Will road next turn.
Mark & Otto - start clearing Jungle (6 turns).
Frodo & Out of Darkness - Frodo is mining (2 turns left), OoD starts roading (2 turns).
Go3 (MrWIA, EVC & Dejon) - move 1-2 to Big Bend 6 (WF #3) and Mine (done).
Dan & Gits - Clearing Jungle (2 turns left).
Monkee & CalcII - Clearing Jungle (4 turns left).
Squid & Horse - Clearing Jungle (5 turns left).
Lib & Slave Farb - Clearing Jungle (5 turns left).
rah, Yo & Slave Anarchy are under MoW direction.


Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace

Comment, please, many "plans" are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 02-11-2003 at 11:28

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 27-10-2003 05:33
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CGN has the save. Are orders ready?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:31
  Old Post 27-10-2003 17:09 Visit BigFurryMonster's homepage!
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Re: Turn 129 - 10AD, turn 9 of the war Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by notyoueither
-GCA has the GL: how can we stop them from getting Iron to upgrade with/what do we need to beat them if they make a stand in their hill city with many Pikes?


Wasn't it reported that they have their Iron reconnected already?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 28-10-2003 00:12
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Sorry. My fault for cut and pasting. They do have at least one pike, so iron hooked up is a safe bet.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:31
  Old Post 28-10-2003 02:00 Visit Master Zen's homepage!
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I was wondering, what if we sell CFC's contact to CGN? Is there something we might get from them, even something minor? We are required under treaty to give them contact, it however, doesn't say when nor does it say how.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:31
  Old Post 28-10-2003 11:43
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Next chance we get, let's ask CGN if they'd pay ... 80g? for contact with CFC.

Let's get that contact done already. Both sides will be pleased to have it done.

--Togas

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 28-10-2003 20:30
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If we are planning to switch Karina from a Catapult to the FP, then we need to do it this turn. I still feel that we will need that Cat in the War, especially with GCA now having Pikemen and possibly another Army (:shudder: of pikemen or MI's maybe??).

E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 29-10-2003 03:11
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The corruption/waste rate in Karina is about 30%. I don't think we need to build a Courthouse before the FP. I fully support canceling the Cat from Karina now and building the FP there. Also, we should look at adding workers into Karina to get its production up now. If we added 4 workers to Karina, to get it to size 6, we could finish the FP in 20 turns.

Getting our FP built sooner rather than having one extra Cat is what is best for the long run IMO.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 29-10-2003 03:53
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Lets Get Cuido and maybe Possum moved before we add any workers to Karina.

Besides, we need a few more tiles cleared around it before we can do that.

Plus, until we get a 4th Lux AND keep the Lux slider at 10%, Karina will be limited to size 5.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 29-10-2003 04:02
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more delays Support Apolyton buy from Amazon

From the chatroom
quote:

[BigFree> [14:46] * miccofl - seething
[BigFree> [14:46] [miccofl> idiots still haven't done it right...
[BigFree> [14:46] [miccofl> I guess I need to paint them a picture
[BigFree> [14:47] [BigFree> d*mn
* BigFree changes topic to 'Apolyton ISDG - GWT's Stupidity Continues. They now have to play the same turn a 3rd time! '

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:31
  Old Post 29-10-2003 10:10 Visit Trip's homepage!
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Orders up and updated for the new plan (main army moves up and out of sight of GCA then back around to begin the new march down through the hills 6 turns from now).

As always, please take all discussion on the war to the Turn-by-Turn thread.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 02-11-2003 11:53
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Save is here

After changing the WF, we have the following:
+40 GPT
176 GNP (3rd place)
87 Mfg goods (3rd Place)
242 Productivity (3rd Place)

Spike & panag uncovered a sheilded Grassland tile at Ming 1 (WF #6).

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 02-11-2003 14:45
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Ok, did the turn, things look good for us even though GCA has a Pike Army in Catchopolis. Server Fire is empty. Perhaps an intrusion towards Server Fire with our Horses wouldn't be a bad idea. It forces them to either defend it or abandon it.

I'm also going to start a thread on whether or not we should build a MarketPlace in Banana and whether or not we tell GWT to pucker up towards our backside and move PoA into their waters. I left it fortified just outside of their borders.


Actions taken:

All units moved as Trip indicated exacept as noted.

1. M27(?) renamed to 'Fred the Medieval Infantry' then moved 1-4-2 {located at Lux 2}
2. Settler Nana moves 2-1-4
3. Settler Poly moves 1-2-2
4. Settler Lux moves 2-2-2
5. N18 'Waiter' moved 3-2-1 (not 2-2-3 as in orders)
6. Did not change build order in Banantopia; left it as Market Place.
7. Did not rush Cat in Karina







Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 02-11-2003 20:03
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I would like to point out (yet again to E_T) that if the idea is to build more Settlers/Workers out of Bananatopia, it's wasteful to do it at pop size >6. Therefore the Marketplace is not needed.

We should only grow our cities (and consequently build infrastructure to support their greater sizes) when it makes sense to do so.

If the idea is to turn Bananatopia into a military unit or perhaps Wonder city, then I withdraw my objection, of course.


Dominae


P.S: Karina hates Catapults.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 02-11-2003 20:06
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Another criticism (sorry!):

Why are we building Horsemen? We're facing Pikemen now! Are we confident enough in our chances against GCA that we're preparing units for upgrade against CFC? I would imagine not, since we're still frantically putting Catapults together.

I for one prefer the odds of Medieval Infantry versus Pikemen. I doubt we could repeat GCA's Horsemen exploits if we tried.


Dominae

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:31
  Old Post 03-11-2003 00:00
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quote:
Originally posted by Dominae
I would like to point out (yet again to E_T) that if the idea is to build more Settlers/Workers out of Bananatopia, it's wasteful to do it at pop size >6. Therefore the Marketplace is not needed.

We should only grow our cities (and consequently build infrastructure to support their greater sizes) when it makes sense to do so.

If the idea is to turn Bananatopia into a military unit or perhaps Wonder city, then I withdraw my objection, of course.


Dominae


P.S: Karina hates Catapults.


Dom, I had talked to BF about this last night, but he wants to, at this point in time, keep it building the Marketplace. I had planned to have Banana build an MI, then an NM and have a settler built at the point when it went from size 7 to 8, dropping it back to size 6. My plan, then, was to have it Rex at 4 to 6 or 7.

BF feels that we will need the extra income from the Marketplace. I also agree with this, as we will need some time to build other things while we are getting the FP built in Karina. As it is, any of the other cities that we found, between here and BoP will be very corrupt and we can let them grow somewhat. But having too many cities from it can also be a problem.

One thing, if we are planning to go into a point of deficit spending research, we will need that extra cash flow, even at a reduced Population while Rex'ing.

MoI E_T

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:31
  Old Post 03-11-2003 01:15
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For every turn we have a MP in Banana, right now, we would be getting an extra 11 gpt. That gold accumulates over time regardless of whatever else we are building there. A MP pays off better the sooner you canafford to build it. Since Military units out of Banana are not imperative, a MP is best built now. It takes 9 turns from now, approximately the same amount of time it takes to grow to size 8. We can build settlers and Military units after the MP. A settler right after the MP would drop Banana to size 6.

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:31
  Old Post 04-11-2003 13:37 Visit BigFurryMonster's homepage!
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I don't suppose there was a battle near our Silks colony? The units (CFC's and ours) there seem to have fought recently...

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:31
  Old Post 04-11-2003 17:29
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quote:
Originally posted by BigFurryMonster
I don't suppose there was a battle near our Silks colony? The units (CFC's and ours) there seem to have fought recently...

Just barbarians.

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