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Dominae
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Commercial is probably your best bet. Alphabet from the start is very important because you're that much closer to Map Making, and you've got some good 40-turn research options (Mathematics, Literature) in case you find yourself with a couple of neighbors.
Industrious is always good.
The next best choice is, I think, Militaristic. Never forget the oft-forgotten advantage of this trait: half-cost Harbors. These are obviously a great boon on any Archipelago map. Also, military campaigns will undoubtedly be short and intense with so little land mass, and so the increased chance of promotions should come in handy (and offer the only realistic shot a Great Leaders).
So, I would go with either France, Carthage or Rome. England is another fine option, because it puts you as close to Map Making as you can get right from the start.
Dominae
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:31
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quote: Originally posted by Dominae
Commercial is probably your best bet. Alphabet from the start is very important because you're that much closer to Map Making, and you've got some good 40-turn research options (Mathematics, Literature) in case you find yourself with a couple of neighbors.
Industrious is always good.
The next best choice is, I think, Militaristic. Never forget the oft-forgotten advantage of this trait: half-cost Harbors. These are obviously a great boon on any Archipelago map. Also, military campaigns will undoubtedly be short and intense with so little land mass, and so the increased chance of promotions should come in handy (and offer the only realistic shot a Great Leaders).
So, I would go with either France, Carthage or Rome. England is another fine option, because it puts you as close to Map Making as you can get right from the start.
Dominae |
Yeah, I had sort of liked the ones that have Alphabet to get to Map Making. France was one the list as well. I had Egypt and India in the mix. I had thought I would go with civs from the Original game and pass the PTW ones. I was sort of thinking that I would be forced to use Num Merc if I used Carth and get trapped into a GA not of my choosing.
So I had it down to France/Egypt/India/Babylon, now I am having to take another look. I knew some good reason had escaped my noticed.
My first thought had been Rome as I have not played them much latey. Then I thought, I will have to use Legions right away, especially if I have any neighbors.
I had over looked the harbours aspect and that is an excellant point. I was looking hard to get a Religious civ as I figured that I could really use cheap temples at this level. The cath part, is just a bonus, but those temples are so important.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:31
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I'm not a warmonger and I second Theseus. Berserkers are absolutely awesome. If you manage to build the lighthouse, you'll have 6.2.1 units with 4 moves on sea Nothing can beat that on an archi map.
Yet, I'm currently playing on an archi map (seemingly 80% water, cold wet, but I'm not sure) as France. I hadn't played as the French in a while, and they're pretty good in such layout. Commercial is a real plus, and industrious helps you dramatically on the start. Besides, the French have the two most expansive starting techs (alphabet and masonry), and you can trade them for domething good with your neighbours.
I normally prefer the Carthaginians over the French, but in high difficulty levels, the 30 shield cost for the Merc. is an hindrance. The fact that you'll get a golden age during your despotism is an hindrance as well.
If you can do without industrious, I'd say go India. This way, you have a powerful combination of traits, and you'll be able to carve some land at the time of chivalry, whatever your resources. It's a great help if you lack of Iron, and the golden age is perfectly timed 
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:31
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quote: Originally posted by Theseus
vxma1, you're a bit of a masochist sometimes... ENGLISH!! |
I actually had that thought once, and played my only archipelago game to date as England (Regent). I wound up with one long, thin, meandering continent that had all but one or two civs on it. The Spanish and Aztecs (I think) each had an island to themselves. It was closer to pangaea than any of the continents maps I've generated. I started on one end, next to Japan, and when it was time to build Hoover's, had to go all the way across the former Japanese lands to find a city with a river.
Back on topic, I would think Commercial, because of the distance aspect with corruption, and probably Scientific, due to the relative isolation and slowed tech pace. Religious and Industrious might be good subs, though.
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Mountain Sage
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Well, my advice is France.
The industrious/commercial combo will help you tremendously when your empire is spread out on your archipelago with many islands.
Then you get Alphabet (you MUST get the GLighthouse) and Masonry (Granary in your first 3 cities, since city nr. 2 will start asap on the Palace for the GLighthouse.
If you plan military conquests, wait until the MAges (you'll have a better overall view) and carry a lonesome Musketeer along. Us it in your last battle and you get your GA in Republic and in peace.
Enjoy your game and post the save (asap, maybe I will play it) and some results later.
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