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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:31
  Old Post 31-10-2003 11:30
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#31 Report this post to a moderator
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quote:
Originally posted by zorbop
for the first course we could just combine "the power of seafaring" and "the power of agriculture" by just being the dutch in an epic game.


The Dutch are an incredible civ for an epic game, especially when they as agricultural civ additionally succeed to grab the Pyramids. But AU is not about epic games. Good thing the AU games are not a must, so you can play your Dutch game anyway. I for my part will.

cracky is offline cracky
Chieftain

May 2003
time: 21:31
  Old Post 31-10-2003 23:18
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#32 Report this post to a moderator
The Power of Seafaring Increase Your PM Length

Well, based on the the Portugese thread over in the Conquests forum, I'd like to throw my hat in for them. A caravel that *doesn't sink on ocean tiles*! But, to be honest, I'd be happy with any seafaring game (and I'm more than a little interested to see the greek fire animation (please let there be a greek fire animation).


About the AU mod. Are the AU games for Conquests going to use the old AU mod until one is hammered out for Conquests, or are we going to see a few 'vanilla' Conquests games first? I kind of think, and I could have sworn I read this somewhere, but it can't hurt to double check, that we should just play the game as is until the new mod is hammered out.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:31
  Old Post 31-10-2003 23:23
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#33 Report this post to a moderator
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I think we should play a couple of vanilla Conquests games first, as the mod won't be really good before a certain period of time after Conquests is released.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 01-11-2003 08:54
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#34 Report this post to a moderator
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Yes, I believe we're going to (and rightfully so) create a whole new version for the AU mod for Conquests "from the bottom up". This should take some time. First we have to all familiarize ourselves with the new gameplay (yes, there are some very significant changes), and then we have to come up with and agree on the modifications we want to include. I would be happy if the first version of the C3C AU mod were available about a month after the game's release.


Dominae

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:31
  Old Post 01-11-2003 12:59
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#35 Report this post to a moderator
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Even a month might be pushing it but we'll see. It will take some time to iron out the kinks.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:31
  Old Post 02-11-2003 22:10
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#36 Report this post to a moderator
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New AU mod should not include all things from the start. We can start from very little and add more and more. For example, I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range, so the AU mod 1.0 could be just that.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:31
  Old Post 02-11-2003 22:43
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#37 Report this post to a moderator
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pvzh what advantage does that give us?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 03-11-2003 00:36
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#38 Report this post to a moderator
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I agree, we should play some vanilla AU games for a while... 2 months for the AU C3C Mod is my guess.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:31
  Old Post 03-11-2003 00:38
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#39 Report this post to a moderator
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So what civ are we planning to be? Portugese or Byzantines?

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:31
  Old Post 04-11-2003 08:15 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#40 Report this post to a moderator
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I could do either BUT I would REALLY like to try out the new Portugese Caravel.

Just MHO

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 04-11-2003 18:14 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#41 Report this post to a moderator
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quote:
Originally posted by pvzh
For example, I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range, so the AU mod 1.0 could be just that.


Yes they do, according to Jesse Smith:

quote:
• Archer upgrade tree - Defensive 1st Strike



Link: http://apolyton.net/forums/showthre...467#post2455467

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:31
  Old Post 04-11-2003 18:15 Visit FrustratedPoet's homepage!
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#42 Report this post to a moderator
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quote:
Originally posted by pvzh
I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range


Actually they do, from what I've been reading. Perhaps a product of some AU players being beta testers?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:31
  Old Post 04-11-2003 18:16 Visit FrustratedPoet's homepage!
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#43 Report this post to a moderator
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Weird. No posts in a thread in 12 hours and then two people come along at once and cross-post essentially the same reply.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 04-11-2003 18:19 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#44 Report this post to a moderator
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Beat ya by one minute!

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:31
  Old Post 08-11-2003 05:40
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#45 Report this post to a moderator
Lose 30 kilos (of popups)

I'd like to suggest that:

1) We hold off a little bit on the next AU course. People worldwide have to get their hands on C3C, and mess around a bit with it.

2) Many of us are just damn over-committed, between the various DGs, eagerly getting familiar with C3C, and of course RL (and burnout too, I guess).

3) When we do get going... do we start with the scenarios or regular games? I was sorta thinking let everyone play out the tutorial scenarios, and then collaboratively do Rise of Rome?

4) We should prolly do the first one or two C3C courses stock, but there is the discussion of the new AU Mod.

cracky is offline cracky
Chieftain

May 2003
time: 21:31
  Old Post 08-11-2003 06:11
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#46 Report this post to a moderator
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quote:
Originally posted by Theseus
I'd like to suggest that:

1) We hold off a little bit on the next AU course. People worldwide have to get their hands on C3C, and mess around a bit with it.


Definitely. In the meantime there's pleanty of messing that needs to be done by those of us who got lucky and already have the game.

quote:

3) When we do get going... do we start with the scenarios or regular games? I was sorta thinking let everyone play out the tutorial scenarios, and then collaboratively do Rise of Rome?



I'm not so sure about this bit. I kind of think we should do an epic game and not one of the scenarios. The scenarios already provide a sort of AU course in themselves; set starting postions and challenges that can be compared/contrasted for strat tips and what not. Speaking of which, should we get some threads going on the various scenarios?


I'm also not so sure about the collaborative part. Didn't the AUSG threads die out through, not lack of interest exactly, but too large a difference in playing styles?

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:31
  Old Post 08-11-2003 06:14
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#47 Report this post to a moderator
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The AUSG mainly died out because the game was already won at that point

 
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