Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > PROJECT: Altered source files
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (17): [ <<   13   14   15   16   17   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 26-03-2005 04:24
Edit/Delete Message Reply w/Quote
#451 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Revision 300

Anet library update, containing:

  • The Anet 0.10 header files, with the comments and copyright notices that were stripped in the source code release.
  • The (VC6) recompiled DLLs, with the fix for the MP game hosting problem with Windows XP.
ctp2_code\ctp\anet2.dll
ctp2_code\ctp\anet2.map
ctp2_code\ctp\anet2d.dll
ctp2_code\ctp\anet2d.map
ctp2_code\ctp\dll\net\winets2.dll
ctp2_code\ctp\dll\net\winets2.map
ctp2_code\ctp\dll\net\winets2d.dll
ctp2_code\ctp\dll\net\winets2d.map
ctp2_code\ctp\dll\net\wipx2.dll
ctp2_code\ctp\dll\net\wipx2d.dll
ctp2_code\ctp\dll\net\wudplan.dll
ctp2_code\ctp\dll\net\wudplan.map
ctp2_code\ctp\dll\net\wudpland.dll
ctp2_code\ctp\dll\net\wudpland.map
ctp2_code\libs\anet\h\*.h (34 files)
ctp2_code\libs\anet\win\dll\anet2.dll
ctp2_code\libs\anet\win\dll\anet2.map
ctp2_code\libs\anet\win\dll\anet2d.dll
ctp2_code\libs\anet\win\dll\anet2d.map
ctp2_code\libs\anet\win\dll\winets2.dll
ctp2_code\libs\anet\win\dll\winets2.map
ctp2_code\libs\anet\win\dll\winets2d.dll
ctp2_code\libs\anet\win\dll\winets2d.map
ctp2_code\libs\anet\win\dll\wipx2.dll
ctp2_code\libs\anet\win\dll\wipx2d.dll
ctp2_code\libs\anet\win\dll\wloop2.dll
ctp2_code\libs\anet\win\dll\wloop2d.dll
ctp2_code\libs\anet\win\dll\wmodem2.dll
ctp2_code\libs\anet\win\dll\wmodem2d.dll
ctp2_code\libs\anet\win\dll\wserial2.dll
ctp2_code\libs\anet\win\dll\wserial2d.dll
ctp2_code\libs\anet\win\dll\wudplan.dll
ctp2_code\libs\anet\win\dll\wudplan.map
ctp2_code\libs\anet\win\dll\wudpland.dll
ctp2_code\libs\anet\win\dll\wudpland.map
ctp2_code\libs\anet\win\lib\anet2.lib
ctp2_code\libs\anet\win\lib\anet2d.lib
ctp2_code\libs\anet\win\lib\dp2.lib
ctp2_code\libs\anet\win\lib\dp2d.lib

quote:
Added '&' operator bugfixes - previous code was untested. Note that this is implemented simply using the C++ '&' operator.

We should make it a rule that you are not allowed to commit changes that do not compile without errors. And it would be even better if you give your design some thought first. It strikes me as odd to define a bitwise-and operator all by itself. If you think you need the bitwise-and, you will probably need the bitwise-or and bitwise-complement as well.

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 26-03-2005 11:58
Edit/Delete Message Reply w/Quote
#452 Report this post to a moderator
Support Apolyton, buy Civilization 2

Sorry, I went a bit over-the-top. I'll do better next time. I'll hopefully add the other bitwise operators tomorrow as this machine doesn't have the code.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 27-03-2005 00:17
Edit/Delete Message Reply w/Quote
#453 Report this post to a moderator
Put an end to popups!

What should we do about new bugs? I keep finding bugs that I'm pretty sure are not due to the current changes I'm making to the code.

PS: Welcome to the project, young tombom. (Have you seen how old he is? )

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:31
  Old Post 27-03-2005 00:23 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#454 Report this post to a moderator
Help yourself to an AD-FREE life

Young Skywalker indeed.

Peter, I sent you a PM, did you get it? Busy or Ignoring it? No rush though, just making sure Apolyton didnt eat it.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 27-03-2005 06:06 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#455 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Peter Triggs
What should we do about new bugs? I keep finding bugs that I'm pretty sure are not due to the current changes I'm making to the code.


You should certainly mention them somewhere, or at the very least keep a record of them locally so you can see if they still exist when you've stabilised your current work. With luck we may get a bug reporting server to help us manage this sort of thing.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 27-03-2005 18:18 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#456 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Revision 301
Changed paths:
D /trunk/ctp2_code/doc
A /trunk/doc (from /trunk/ctp2_code/doc:300)

Moved documentation directory to root directory, where it is more appropriate
and obvious.

Revision 302
Changed paths:
D /trunk/1_1readme.txt
D /trunk/1_1readme_french.txt
D /trunk/1_1readme_german.txt
D /trunk/1_1readme_italian.txt
D /trunk/1_1readme_spanish.txt
D /trunk/ctp2_program/ctp/userkeymap.txt
A /trunk/doc/README.txt
A /trunk/doc/user/activision
A /trunk/doc/user/activision/1_1readme.txt (from /trunk/1_1readme.txt:300)
A /trunk/doc/user/activision/1_1readme_french.txt (from /trunk/1_1readme_french.txt:300)
A /trunk/doc/user/activision/1_1readme_german.txt (from /trunk/1_1readme_german.txt:300)
A /trunk/doc/user/activision/1_1readme_italian.txt (from /trunk/1_1readme_italian.txt:300)
A /trunk/doc/user/activision/1_1readme_spanish.txt (from /trunk/1_1readme_spanish.txt:300)

ctp2_program/ctp/userkeymap.txt
- Removed - this shouldn't be here (generated by CTP2)

1_1readme*
- Moved into doc to unclutter main directory

doc/README.txt
- Created readme describing documentation structure

Revision 303
Changed paths:
(Far far far too many)

Purging of ACTIVISION_ORIGINAL
- Stage 1, all preprocessor directives in .cpp and .h files cleared of references to ACTIVISION_ORIGINAL

(The next stage will be to remove references from the comments)

Last edited by J Bytheway on 31-03-2005 at 19:37

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 31-03-2005 19:20 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#457 Report this post to a moderator
Support Apolyton buy from Amazon

Revision 304 (by tombom)
Changed paths:
M /trunk/ctp2_code/gs/slic/slic.y

My previous update reveresed due to the fact it didn't work and suddenly started causing big problems.

Revision 305
Changed paths:
M /trunk
A /trunk/Makefile
A /trunk/bin/copy_to_local.sh
A /trunk/doc/Makefile
A /trunk/doc/user/Makefile
A /trunk/etc

- Added a script and some Makefiles to help developers

Last edited by J Bytheway on 31-03-2005 at 19:39

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 01-04-2005 04:41 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#458 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Revision 306
Changed paths:
A /trunk/bin/activ_orig_remove.awk
M many files

Purging of ACTIVISION_ORIGINAL
- Stage 2, most references to ACTIVISION_ORIGINAL in comments in .cpp and .h
files removed
- Provided awk script bin/activ_orig_remove.awk which was used for this

Revision 307
Changed paths:
M /trunk/Scenarios/AlexanderTheGreat/scen0000/default/gamedata/AG_msg.slc
M /trunk/Scenarios/AlexanderTheGreat/scen0000/default/gamedata/scenario.slc
M /trunk/ctp2_code/ai/ctpai.cpp
M /trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
M /trunk/ctp2_code/ctp/c3.h
M /trunk/ctp2_code/ctp/civ3_main.cpp
M /trunk/ctp2_code/ctp/civ3_main.h
M /trunk/ctp2_code/ctp/debugtools/debugcallstack.cpp
M /trunk/ctp2_code/gs/dbgen/ctpdb.y
M /trunk/ctp2_code/gs/newdb/DBLexer.h
M /trunk/ctp2_code/gs/slic/slic.l
M /trunk/ctp2_code/gs/slic/slic.y
M /trunk/ctp2_code/gs/slic/sliccmd.y
M /trunk/ctp2_code/gs/slic/slicif.h
M /trunk/ctp2_code/gs/utility/stringutils.cpp
M /trunk/ctp2_code/sound/civsound.cpp
M /trunk/ctp2_code/sound/civsound.h
M /trunk/ctp2_code/sound/gamesounds.cpp
M /trunk/ctp2_code/sound/gamesounds.h
M /trunk/ctp2_code/sound/soundmanager.cpp
M /trunk/ctp2_code/sound/soundmanager.h
M /trunk/ctp2_code/ui/aui_ctp2/directvideo.cpp
M /trunk/ctp2_code/ui/aui_ctp2/keypress.cpp
M /trunk/ctp2_code/ui/aui_directx/aui_directmovie.cpp
M /trunk/ctp2_code/ui/interface/greatlibrary.cpp
M /trunk/ctp2_code/ui/interface/hotseatlist.h
M /trunk/ctp2_data/default/gamedata/buildings.txt
M /trunk/ctp2_data/english/uidata/layouts/science.ldl
M /trunk/doc/dev/include/a_defines.tex

Purging ACTIVISION_ORIGINAL
- Stage 3 (the last stage), removed most of the remaining references in
assorted files

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 01-04-2005 23:29
Edit/Delete Message Reply w/Quote
#459 Report this post to a moderator
Help yourself to an AD-FREE life

r308
-Fixed the problem resulting from deleting the typedef in statement in slic.y. Incidentally, my log message was a lot less descriptive, which I'm sorry for.

M /trunk/ctp2_code/gs/slic/slic.y

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 02-04-2005 00:03
Edit/Delete Message Reply w/Quote
#460 Report this post to a moderator
Support Apolyton, buy Civilization 2

309 Added Leader name support for AOM
modified ctp2_code/gs/gameobj/Unit.cpp
modified ctp2_code/gs/gameobj/Unit.h
modified ctp2_code/gs/newdb/unit.cdb
modified ctp2_code/ui/aui_ctp2/battleorderbox.cpp
modified ctp2_code/ui/interface/controlpanelwindow.cpp
modified ctp2_code/ui/interface/UnitControlPanel.cpp

310 Crashes, memory leaks, code improvements
modified ctp2_code/ai/diplomacy/diplomat.cpp - relaxed Assert
modified ctp2_code/gfx/spritesys/Anim.h - made destructor virtual
modified ctp2_code/gfx/tilesys/tiledmap.cpp - improved destructor
modified ctp2_code/gfx/tilesys/tiledmap.h - made destructor virtual
modified ctp2_code/gs/database/CivilisationDB.h - corrected Asserts
modified ctp2_code/gs/fileio/Token.cpp - prevented crash on missing input file
modified ctp2_code/gs/gameobj/Player.cpp - prevented memory leak reports
modified ctp2_code/gs/newdb/DBLexer.cpp - prevented memory leaks
modified ctp2_code/gs/slic/slic.y - priority of ** increased
modified ctp2_code/gs/slic/SlicEngine.cpp - crash with missing file prevented, memory leaks repaired
modified ctp2_code/gs/slic/SlicFunc.h - AllUnitsCanBeExpelled return type corrected
modified ctp2_code/gs/slic/SlicSegment.cpp - prevented memory leaks
modified ctp2_code/gs/world/WrlEnv.cpp - prevented memory leak report
modified ctp2_code/ui/aui_common/aui_imagebase.h - prevented crash (debug) or missing credit fires (release)
modified ctp2_code/ui/aui_common/aui_textbase.h - prevented crash (debug) or missing credit fires (release)
modified ctp2_code/ui/aui_ctp2/background.cpp - prevented crash
modified ctp2_code/ui/aui_directx/aui_directui.cpp - prevented crash
modified ctp2_code/ui/aui_utils/vidplay.cpp - changed string handling to avoid deprecated functions
modified ctp2_code/ui/aui_utils/vidplay.h - changed string handling to avoid deprecated functions
modified ctp2_code/ui/interface/TurnYearStatus.cpp - prevented crash
modified ctp2_code/ui/netshell/lobbywindow.cpp - prevented memory leak report
modified ctp2_code/ui/netshell/netshell.cpp - prevented memory leaks and debug exit popups.

311 Added support for multiple "ctp2_data" directories
modified ctp2_code/gs/fileio/CivPaths.cpp
modified ctp2_code/gs/fileio/CivPaths.h

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 02-04-2005 00:27
Edit/Delete Message Reply w/Quote
#461 Report this post to a moderator
Support Apolyton, buy Civilization 2

r312
Added NoBarbarian code, to exclude units from being barbarians.

M /trunk/ctp2_code/gs/gameobj/barbarians.cpp
M /trunk/ctp2_code/gs/newdb/unit.cdb

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 03-04-2005 17:46 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#462 Report this post to a moderator
Increase the size of your Attachments

Revision 313
Changed paths:
M /trunk/ctp2_code/gs/newdb
M /trunk/ctp2_code/gs/slic/SlicFrame.cpp
M /trunk/ctp2_code/gs/slic/slic.y
M /trunk/ctp2_code/gs/slic/slicif.cpp
M /trunk/ctp2_code/gs/slic/slicif.h

ctp2_code/gs/newdb
- Set to ignore .old files

ctp2_code/gs/slic
- Added bitwise or, xor and not

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 04-04-2005 01:07 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#463 Report this post to a moderator
Remove this text

Revision 314
modified ctp2_data/english/gamedata/gl_str.txt
modified ctp2_data/french/gamedata/gl_str.txt
modified ctp2_data/german/gamedata/gl_str.txt
modified ctp2_data/italian/gamedata/gl_str.txt

Exanged the names of arabian city style and asian city style, so that right name is shown in the cheat editor.

Added the new age and city style name strings to the French gl_str.txt where they were missing.

Revision 315
Missed to add the final modification to ctp2_data/english/gamedata/gl_str.txt

-Martin

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 05-04-2005 00:20
Edit/Delete Message Reply w/Quote
#464 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

r316
Changed a few bits of docs and added a new doc to store info about files. If anybody could do that command I've asked for in the new file I would be grateful.
M /doc/dev/ctp2_dev.tex
M /doc/dev/include/a_deadcode.tex
M /doc/dev/include/a_defines.tex
A /doc/dev/include/a_file_describe.tex

Can somebody check that we didn't lose code from Solver's changes in r27(8?)

Last edited by tombom on 05-04-2005 at 00:33

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 05-04-2005 22:38 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#465 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by tombom
Can somebody check that we didn't lose code from Solver's changes in r27(8?)


What be with this revision? Solver used an outdated version of the files. And I didn't add these files into my private version before I merged them per hand. And after that I posted an updated version of these files. However here is:

Revision 317

Updated AssignSpecialist function:
- AI can now assign farmers if needed to prevent its cities from starving and allow it to make its city grow even in area like the tundra.
- Entertainer allocation corrected, so that the AI assigns the correct amount of entertainers once all specialists are assigned so that there are no problems with unhappiness.
- Replaced ComputeMnimumFoodWorkers function by ComputeMinimumWorkers function to get the right amount of workers for the other resources as well.
- However there is still some work that has to be done.
modified trunk/ctp2_code/ai/CityManagement/governor.cpp
modified trunk/ctp2_code/ai/CityManagement/governor.h

Splitted a lot of functions to make the code inside available for outside estimations. updated NeedMoreFood function.
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
modified trunk/ctp2_code/gs/gameobj/citydata.h

Fixed typo in city name: "Mexico Stadt" --> "Mexiko Stadt"
modified trunk/ctp2_data/german/gamedata/civ_str.txt

-Martin

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 05-04-2005 23:42
Edit/Delete Message Reply w/Quote
#466 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Martin Gühmann


What be with this revision? Solver used an outdated version of the files. And I didn't add these files into my private version before I merged them per hand. And after that I posted an updated version of these files.


That was all I wanted to know. I just got confused by the fact Solver's out-of-date patch had been applied.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 06-04-2005 22:01
Edit/Delete Message Reply w/Quote
#467 Report this post to a moderator
Inflate your Upload Space

Implemented Martin's/Nordicus's extra trade goods.

1) CityData: Add in the food and shields from any trade good in the city's radius.
2) InfoBar : Show the trade good data from the selected tile.
3) helptile: ditto.

Added some comments. This is the first time I've used SVN and I ran up against some conflicts with Martin's last revision. Hope I sorted everything out OK.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 06-04-2005 22:56
Edit/Delete Message Reply w/Quote
#468 Report this post to a moderator
Full PM-box? Change here!

319 Some minor fixes

modified ctp2_code/ctp/anet.inf - Activision 1.1 patch
modified ctp2_code/ctp/bootserv.txt - only server left
deleted ctp2_code/ctp/eventcb.txt - generated by exe
deleted ctp2_code/ctp/ldlparselog.txt - generated by exe
deleted ctp2_code/ctp/slicdbg.txt - generated by exe
modified ctp2_code/gs/fileio/CivPaths.cpp - memory leak/crash fix, included patterns/pictures
modified ctp2_code/gs/slic/StringHash.h - memory leak
modified ctp2_data/default/gamedata/tut2_main.slc - repaired type conflict

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 09-04-2005 11:45
Edit/Delete Message Reply w/Quote
#469 Report this post to a moderator
Full PM-box? Change here!

r321
Fixed my error in the docs saying that sliccmd.y/l aren't used anymore (Thanks Fromafar!). A few more changes here and there.
modified dev/ctp2_dev.tex
modified dev/include/a_deadcode.tex
modified dev/include/a_file_describe.tex
modified dev/Makefile

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 10-04-2005 21:35 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#470 Report this post to a moderator
Got spare money?

Revision 322

- Added a new button to cause-and-effect-tab of the Domestic-Manager: Optimize Slider. This button allows you to "optimize" your sliders like the AI would do. Currently it is only usefull for debugging, as the AI can't optimize its sliders.
- Added a new button to the specialists tab of the City Manage: Optimize Specialists. Thhis one is more useful for the avarage player as the AI can use farmers to prevent the city from starving and can use entertainers to make the city happy.
-Modified National Manager and Specialists tab of the City Manager so that it now shows net food and net production instead of gross food and gross production. The player can now see how much production is left for build projects and how much food is left for city growth.
modified ctp2_code/ui/interface/CauseAndEffectTab.cpp
modified ctp2_code/ui/interface/CauseAndEffectTab.h
modified ctp2_code/ui/interface/citywindow.cpp
modified ctp2_code/ui/interface/citywindow.h
modified ctp2_code/ui/interface/NationalManagementDialog.cpp

-Added strings for new buttons and moved some other strings from add_str.txt to their final intended positions.
-Updated the *ldl files for the new buttons as well.
-Renamed in the German version "Lexikothek" to "Große Bibliothek" that creates more atmospere and is more consistent with the other languages.
modified ctp2_data/english/gamedata/add_str.txt
modified ctp2_data/english/gamedata/civ_str.txt
modified ctp2_data/english/gamedata/gl_str.txt
modified ctp2_data/english/gamedata/ldl_str.txt
modified ctp2_data/english/gamedata/tips_str.txt
added ctp2_data/english/uidata/layouts/citywindow.ldl
added ctp2_data/english/uidata/layouts/civstatus.ldl
added ctp2_data/english/uidata/layouts/ctp_template.ldl
modified ctp2_data/french/gamedata/add_str.txt
modified ctp2_data/french/gamedata/civ_str.txt
modified ctp2_data/french/gamedata/gl_str.txt
modified ctp2_data/french/gamedata/ldl_str.txt
modified ctp2_data/french/gamedata/tips_str.txt
modified ctp2_data/french/uidata/layouts/civstatus.ldl
modified ctp2_data/german/gamedata/add_str.txt
modified ctp2_data/german/gamedata/civ_str.txt
modified ctp2_data/german/gamedata/gl_str.txt
modified ctp2_data/german/gamedata/Great_Library.txt
modified ctp2_data/german/gamedata/ldl_str.txt
modified ctp2_data/german/gamedata/tips_str.txt
modified ctp2_data/german/gamedata/tut2_str.txt
added ctp2_data/german/uidata/layouts/citywindow.ldl
modified ctp2_data/german/uidata/layouts/civstatus.ldl
added ctp2_data/german/uidata/layouts/ctp_template.ldl
modified ctp2_data/italian/gamedata/add_str.txt
modified ctp2_data/italian/gamedata/civ_str.txt
modified ctp2_data/italian/gamedata/gl_str.txt
modified ctp2_data/italian/gamedata/ldl_str.txt
modified ctp2_data/italian/gamedata/tips_str.txt
modified ctp2_data/italian/uidata/layouts/citywindow.ldl
modified ctp2_data/italian/uidata/layouts/civstatus.ldl
modified ctp2_data/italian/uidata/layouts/ctp_template.ldl
added ctp2_data/japanese/uidata/layouts/citywindow.ldl
added ctp2_data/japanese/uidata/layouts/civstatus.ldl
added ctp2_data/japanese/uidata/layouts/ctp_template.ldl
modified ctp2_data/spanish/gamedata/add_str.txt
modified ctp2_data/spanish/gamedata/ldl_str.txt
modified ctp2_data/spanish/gamedata/tips_str.txt
added ctp2_data/spanish/uidata/layouts/citywindow.ldl
modified ctp2_data/spanish/uidata/layouts/civstatus.ldl
added ctp2_data/spanish/uidata/layouts/ctp_template.ldl

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 10-04-2005 23:06 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#471 Report this post to a moderator
Support Apolyton buy from Amazon

Revision 323

Updated gl_str.txt's to match with Peter's latest addition.
Added all the original text files so that we can see any at least in these text any modifications from future revisions.
Added missing sound files and sprites from GoodMod.
However The game won't work together with Peter's version of terrain.txt, since a modified goods.txt is missing and also the Great Library needs an update.
However this is not the last problem with adding GoodMod, since old saves would be incompatible.

-Martin

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 11-04-2005 08:49
Edit/Delete Message Reply w/Quote
#472 Report this post to a moderator
Support Apolyton

After several attempts, I think I've committed modified versions of goods.txt and goodsID.txt to the project. I thought I'd added the other files earlier.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 11-04-2005 22:24
Edit/Delete Message Reply w/Quote
#473 Report this post to a moderator
Remove this text

Revision 327 Memory leaks repaired

modified ctp2_code/gfx/tilesys/TileInfo.cpp
modified ctp2_code/gs/events/GameEventHook.cpp
modified ctp2_code/gs/gameobj/ArmyData.cpp
modified ctp2_code/gs/slic/SlicArray.cpp
modified ctp2_code/gs/slic/SlicContext.cpp
modified ctp2_code/gs/slic/SlicEngine.cpp
modified ctp2_code/gs/slic/SlicFrame.cpp
modified ctp2_code/gs/slic/SlicFrame.h
modified ctp2_code/gs/slic/StringHash.h
modified ctp2_code/gs/world/UnseenCell.cpp
modified ctp2_code/gs/world/wldgen.cpp
modified ctp2_code/robot/aibackdoor/bit_table.h

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 11-04-2005 22:37
Edit/Delete Message Reply w/Quote
#474 Report this post to a moderator
Support Apolyton buy from Amazon

Revision 328 Mod support

modified ctp2_code/gfx/tilesys/tiledraw.cpp - added (DisplayLevel) option to draw on top of roads
modified ctp2_code/gs/newdb/terrimprove.cdb - added (DisplayLevel) option to draw on top of roads
modified ctp2_code/gs/slic/slicfunc.cpp - improved argument checking
modified ctp2_code/ui/interface/controlpanelwindow.cpp - relaxed Assert for Mod debugging

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 11-04-2005 23:26
Edit/Delete Message Reply w/Quote
#475 Report this post to a moderator
Support Apolyton or Terrorists Win

Revision 329 Project management

deleted anet.inf - unused
deleted ctp2_code/ctp/usercritmsgs.txt - generated by the executable
deleted Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt - the original is accepted
deleted Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt - the original is accepted

Dinkumware STL fixes for MSVC6

added ctp2_code/compiler
added ctp2_code/compiler/msvc6
added ctp2_code/compiler/msvc6/stlfixes
added ctp2_code/compiler/msvc6/stlfixes/algorithm
added ctp2_code/compiler/msvc6/stlfixes/DEQUE
added ctp2_code/compiler/msvc6/stlfixes/FSTREAM
added ctp2_code/compiler/msvc6/stlfixes/LIST
added ctp2_code/compiler/msvc6/stlfixes/MEMORY
added ctp2_code/compiler/msvc6/stlfixes/SSTREAM
added ctp2_code/compiler/msvc6/stlfixes/STRING
added ctp2_code/compiler/msvc6/stlfixes/VECTOR
added ctp2_code/compiler/msvc6/stlfixes/XMEMORY
added ctp2_code/compiler/msvc6/stlfixes/XSTRING
added ctp2_code/compiler/msvc6/stlfixes/xtree

The STL fixes are for MSVC6 users only. To use these, go to menu Tools|Options|Directories, select 'Include files', and insert
...\ctp2_code\compiler\msvc6\stlfixes just before the Visual Studio include directories (but after the DirectX/DirectMedia ones).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 12-04-2005 00:03
Edit/Delete Message Reply w/Quote
#476 Report this post to a moderator
Browse Apolyton AD-FREE

Revision 330 Standardised list include

modified ai/diplomacy/Diplomat.h
modified ai/diplomacy/foreigner.cpp
deleted ai/list-fixed - moved to compiler/msvc6/stlfixes/list in revision 329
modified ai/mapanalysis/settlemap.h
modified ai/strategy/scheduler/Plan.h
modified ai/strategy/scheduler/scheduler.cpp
modified ai/strategy/scheduler/scheduler_types.h
modified ctp/ctp2_utils/c3debugstl.h
modified gs/gameobj/gaiacontroller.cpp
modified gs/gameobj/gaiacontroller.h

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 12-04-2005 07:49 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#477 Report this post to a moderator
Got spare money?

quote:
Originally posted by Fromafar
Revision 329 Project management

The STL fixes are for MSVC6 users only. To use these, go to menu Tools|Options|Directories, select 'Include files', and insert
...\ctp2_code\compiler\msvc6\stlfixes just before the Visual Studio include directories (but after the DirectX/DirectMedia ones).


Could someone remember to put this into the 'How to compile CTP2' PDF

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 13-04-2005 01:18
Edit/Delete Message Reply w/Quote
#478 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Flinx


Could someone remember to put this into the 'How to compile CTP2' PDF


Done.

r331
Added information for r329 for building.
M doc/dev/include/setup_win32.tex

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 13-04-2005 21:44 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#479 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Revision 332

Moved Peter's good's fix to the GetFoodFromTerrain, GetProductionFromTerrain and GetGoldFromTerrain methods from Cell and UnseenCell. This way you don't have to add the good stuff if you use the these methods at other places of the projet, e.g. my governor alterations.
modified ctp2_code/gs/gameobj/CityData.cpp
modified ctp2_code/gs/world/Cell.cpp
modified ctp2_code/gs/world/UnseenCell.cpp
modified ctp2_code/ui/aui_ctp2/InfoBar.cpp
modified ctp2_code/ui/interface/helptile.cpp

Prevented a crash when you switch between Mods and the first mod allowed more civs than the second mod, and the CivIndex was set higher then the total number of civs in the second mod.
modified ctp2_code/ctp/civapp.cpp

And by the way Peter, next time don't delete files if you are going to readd them anyway. The purpose was to be able to see the differences between the original files and your files.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-04-2005 20:34 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#480 Report this post to a moderator
Support Apolyton buy from Amazon

Revision 333

Fixed bug with change government dialog when a new government is discovered so that the government name now appears again and there is no more white text.
modified ctp2_code/gs/slic/sliccmd.cpp

Modified > operator so that it is now antisymmetrical.
modified ctp2_code/ai/strategy/squads/squad_Strength.cpp

-Martin

 
Pages (17): [ <<   13   14   15   16   17   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0633 seconds (86.66% PHP - 13.34% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net