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Fromafar
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Revision 300
Anet library update, containing:
- The Anet 0.10 header files, with the comments and copyright notices that were stripped in the source code release.
- The (VC6) recompiled DLLs, with the fix for the MP game hosting problem with Windows XP.
ctp2_code\ctp\anet2.dll
ctp2_code\ctp\anet2.map
ctp2_code\ctp\anet2d.dll
ctp2_code\ctp\anet2d.map
ctp2_code\ctp\dll\net\winets2.dll
ctp2_code\ctp\dll\net\winets2.map
ctp2_code\ctp\dll\net\winets2d.dll
ctp2_code\ctp\dll\net\winets2d.map
ctp2_code\ctp\dll\net\wipx2.dll
ctp2_code\ctp\dll\net\wipx2d.dll
ctp2_code\ctp\dll\net\wudplan.dll
ctp2_code\ctp\dll\net\wudplan.map
ctp2_code\ctp\dll\net\wudpland.dll
ctp2_code\ctp\dll\net\wudpland.map
ctp2_code\libs\anet\h\*.h (34 files)
ctp2_code\libs\anet\win\dll\anet2.dll
ctp2_code\libs\anet\win\dll\anet2.map
ctp2_code\libs\anet\win\dll\anet2d.dll
ctp2_code\libs\anet\win\dll\anet2d.map
ctp2_code\libs\anet\win\dll\winets2.dll
ctp2_code\libs\anet\win\dll\winets2.map
ctp2_code\libs\anet\win\dll\winets2d.dll
ctp2_code\libs\anet\win\dll\winets2d.map
ctp2_code\libs\anet\win\dll\wipx2.dll
ctp2_code\libs\anet\win\dll\wipx2d.dll
ctp2_code\libs\anet\win\dll\wloop2.dll
ctp2_code\libs\anet\win\dll\wloop2d.dll
ctp2_code\libs\anet\win\dll\wmodem2.dll
ctp2_code\libs\anet\win\dll\wmodem2d.dll
ctp2_code\libs\anet\win\dll\wserial2.dll
ctp2_code\libs\anet\win\dll\wserial2d.dll
ctp2_code\libs\anet\win\dll\wudplan.dll
ctp2_code\libs\anet\win\dll\wudplan.map
ctp2_code\libs\anet\win\dll\wudpland.dll
ctp2_code\libs\anet\win\dll\wudpland.map
ctp2_code\libs\anet\win\lib\anet2.lib
ctp2_code\libs\anet\win\lib\anet2d.lib
ctp2_code\libs\anet\win\lib\dp2.lib
ctp2_code\libs\anet\win\lib\dp2d.lib
quote: Added '&' operator bugfixes - previous code was untested. Note that this is implemented simply using the C++ '&' operator. |
We should make it a rule that you are not allowed to commit changes that do not compile without errors. And it would be even better if you give your design some thought first. It strikes me as odd to define a bitwise-and operator all by itself. If you think you need the bitwise-and, you will probably need the bitwise-or and bitwise-complement as well.
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J Bytheway
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England
Jul 2001 time: 05:31
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Revision 301
Changed paths:
D /trunk/ctp2_code/doc
A /trunk/doc (from /trunk/ctp2_code/doc:300)
Moved documentation directory to root directory, where it is more appropriate
and obvious.
Revision 302
Changed paths:
D /trunk/1_1readme.txt
D /trunk/1_1readme_french.txt
D /trunk/1_1readme_german.txt
D /trunk/1_1readme_italian.txt
D /trunk/1_1readme_spanish.txt
D /trunk/ctp2_program/ctp/userkeymap.txt
A /trunk/doc/README.txt
A /trunk/doc/user/activision
A /trunk/doc/user/activision/1_1readme.txt (from /trunk/1_1readme.txt:300)
A /trunk/doc/user/activision/1_1readme_french.txt (from /trunk/1_1readme_french.txt:300)
A /trunk/doc/user/activision/1_1readme_german.txt (from /trunk/1_1readme_german.txt:300)
A /trunk/doc/user/activision/1_1readme_italian.txt (from /trunk/1_1readme_italian.txt:300)
A /trunk/doc/user/activision/1_1readme_spanish.txt (from /trunk/1_1readme_spanish.txt:300)
ctp2_program/ctp/userkeymap.txt
- Removed - this shouldn't be here (generated by CTP2)
1_1readme*
- Moved into doc to unclutter main directory
doc/README.txt
- Created readme describing documentation structure
Revision 303
Changed paths:
(Far far far too many)
Purging of ACTIVISION_ORIGINAL
- Stage 1, all preprocessor directives in .cpp and .h files cleared of references to ACTIVISION_ORIGINAL
(The next stage will be to remove references from the comments)
Last edited by J Bytheway on 31-03-2005 at 19:37
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J Bytheway
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England
Jul 2001 time: 05:31
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Revision 304 (by tombom)
Changed paths:
M /trunk/ctp2_code/gs/slic/slic.y
My previous update reveresed due to the fact it didn't work and suddenly started causing big problems.
Revision 305
Changed paths:
M /trunk
A /trunk/Makefile
A /trunk/bin/copy_to_local.sh
A /trunk/doc/Makefile
A /trunk/doc/user/Makefile
A /trunk/etc
- Added a script and some Makefiles to help developers
Last edited by J Bytheway on 31-03-2005 at 19:39
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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r308
-Fixed the problem resulting from deleting the typedef in statement in slic.y. Incidentally, my log message was a lot less descriptive, which I'm sorry for.
M /trunk/ctp2_code/gs/slic/slic.y
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Fromafar
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309 Added Leader name support for AOM
modified ctp2_code/gs/gameobj/Unit.cpp
modified ctp2_code/gs/gameobj/Unit.h
modified ctp2_code/gs/newdb/unit.cdb
modified ctp2_code/ui/aui_ctp2/battleorderbox.cpp
modified ctp2_code/ui/interface/controlpanelwindow.cpp
modified ctp2_code/ui/interface/UnitControlPanel.cpp
310 Crashes, memory leaks, code improvements
modified ctp2_code/ai/diplomacy/diplomat.cpp - relaxed Assert
modified ctp2_code/gfx/spritesys/Anim.h - made destructor virtual
modified ctp2_code/gfx/tilesys/tiledmap.cpp - improved destructor
modified ctp2_code/gfx/tilesys/tiledmap.h - made destructor virtual
modified ctp2_code/gs/database/CivilisationDB.h - corrected Asserts
modified ctp2_code/gs/fileio/Token.cpp - prevented crash on missing input file
modified ctp2_code/gs/gameobj/Player.cpp - prevented memory leak reports
modified ctp2_code/gs/newdb/DBLexer.cpp - prevented memory leaks
modified ctp2_code/gs/slic/slic.y - priority of ** increased
modified ctp2_code/gs/slic/SlicEngine.cpp - crash with missing file prevented, memory leaks repaired
modified ctp2_code/gs/slic/SlicFunc.h - AllUnitsCanBeExpelled return type corrected
modified ctp2_code/gs/slic/SlicSegment.cpp - prevented memory leaks
modified ctp2_code/gs/world/WrlEnv.cpp - prevented memory leak report
modified ctp2_code/ui/aui_common/aui_imagebase.h - prevented crash (debug) or missing credit fires (release)
modified ctp2_code/ui/aui_common/aui_textbase.h - prevented crash (debug) or missing credit fires (release)
modified ctp2_code/ui/aui_ctp2/background.cpp - prevented crash
modified ctp2_code/ui/aui_directx/aui_directui.cpp - prevented crash
modified ctp2_code/ui/aui_utils/vidplay.cpp - changed string handling to avoid deprecated functions
modified ctp2_code/ui/aui_utils/vidplay.h - changed string handling to avoid deprecated functions
modified ctp2_code/ui/interface/TurnYearStatus.cpp - prevented crash
modified ctp2_code/ui/netshell/lobbywindow.cpp - prevented memory leak report
modified ctp2_code/ui/netshell/netshell.cpp - prevented memory leaks and debug exit popups.
311 Added support for multiple "ctp2_data" directories
modified ctp2_code/gs/fileio/CivPaths.cpp
modified ctp2_code/gs/fileio/CivPaths.h
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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r312
Added NoBarbarian code, to exclude units from being barbarians.
M /trunk/ctp2_code/gs/gameobj/barbarians.cpp
M /trunk/ctp2_code/gs/newdb/unit.cdb
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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r316
Changed a few bits of docs and added a new doc to store info about files. If anybody could do that command I've asked for in the new file I would be grateful.
M /doc/dev/ctp2_dev.tex
M /doc/dev/include/a_deadcode.tex
M /doc/dev/include/a_defines.tex
A /doc/dev/include/a_file_describe.tex
Can somebody check that we didn't lose code from Solver's changes in r27(8?)
Last edited by tombom on 05-04-2005 at 00:33
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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quote: Originally posted by Martin Gühmann
What be with this revision? Solver used an outdated version of the files. And I didn't add these files into my private version before I merged them per hand. And after that I posted an updated version of these files. |
That was all I wanted to know. I just got confused by the fact Solver's out-of-date patch had been applied.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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Implemented Martin's/Nordicus's extra trade goods.
1) CityData: Add in the food and shields from any trade good in the city's radius.
2) InfoBar : Show the trade good data from the selected tile.
3) helptile: ditto.
Added some comments. This is the first time I've used SVN and I ran up against some conflicts with Martin's last revision. Hope I sorted everything out OK.
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Fromafar
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319 Some minor fixes
modified ctp2_code/ctp/anet.inf - Activision 1.1 patch
modified ctp2_code/ctp/bootserv.txt - only server left
deleted ctp2_code/ctp/eventcb.txt - generated by exe
deleted ctp2_code/ctp/ldlparselog.txt - generated by exe
deleted ctp2_code/ctp/slicdbg.txt - generated by exe
modified ctp2_code/gs/fileio/CivPaths.cpp - memory leak/crash fix, included patterns/pictures
modified ctp2_code/gs/slic/StringHash.h - memory leak
modified ctp2_data/default/gamedata/tut2_main.slc - repaired type conflict
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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r321
Fixed my error in the docs saying that sliccmd.y/l aren't used anymore (Thanks Fromafar!). A few more changes here and there.
modified dev/ctp2_dev.tex
modified dev/include/a_deadcode.tex
modified dev/include/a_file_describe.tex
modified dev/Makefile
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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After several attempts, I think I've committed modified versions of goods.txt and goodsID.txt to the project. I thought I'd added the other files earlier.
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Fromafar
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Revision 327 Memory leaks repaired
modified ctp2_code/gfx/tilesys/TileInfo.cpp
modified ctp2_code/gs/events/GameEventHook.cpp
modified ctp2_code/gs/gameobj/ArmyData.cpp
modified ctp2_code/gs/slic/SlicArray.cpp
modified ctp2_code/gs/slic/SlicContext.cpp
modified ctp2_code/gs/slic/SlicEngine.cpp
modified ctp2_code/gs/slic/SlicFrame.cpp
modified ctp2_code/gs/slic/SlicFrame.h
modified ctp2_code/gs/slic/StringHash.h
modified ctp2_code/gs/world/UnseenCell.cpp
modified ctp2_code/gs/world/wldgen.cpp
modified ctp2_code/robot/aibackdoor/bit_table.h
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Fromafar
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Revision 328 Mod support
modified ctp2_code/gfx/tilesys/tiledraw.cpp - added (DisplayLevel) option to draw on top of roads
modified ctp2_code/gs/newdb/terrimprove.cdb - added (DisplayLevel) option to draw on top of roads
modified ctp2_code/gs/slic/slicfunc.cpp - improved argument checking
modified ctp2_code/ui/interface/controlpanelwindow.cpp - relaxed Assert for Mod debugging
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Fromafar
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Revision 329 Project management
deleted anet.inf - unused
deleted ctp2_code/ctp/usercritmsgs.txt - generated by the executable
deleted Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt - the original is accepted
deleted Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt - the original is accepted
Dinkumware STL fixes for MSVC6
added ctp2_code/compiler
added ctp2_code/compiler/msvc6
added ctp2_code/compiler/msvc6/stlfixes
added ctp2_code/compiler/msvc6/stlfixes/algorithm
added ctp2_code/compiler/msvc6/stlfixes/DEQUE
added ctp2_code/compiler/msvc6/stlfixes/FSTREAM
added ctp2_code/compiler/msvc6/stlfixes/LIST
added ctp2_code/compiler/msvc6/stlfixes/MEMORY
added ctp2_code/compiler/msvc6/stlfixes/SSTREAM
added ctp2_code/compiler/msvc6/stlfixes/STRING
added ctp2_code/compiler/msvc6/stlfixes/VECTOR
added ctp2_code/compiler/msvc6/stlfixes/XMEMORY
added ctp2_code/compiler/msvc6/stlfixes/XSTRING
added ctp2_code/compiler/msvc6/stlfixes/xtree
The STL fixes are for MSVC6 users only. To use these, go to menu Tools|Options|Directories, select 'Include files', and insert
...\ctp2_code\compiler\msvc6\stlfixes just before the Visual Studio include directories (but after the DirectX/DirectMedia ones).
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Fromafar
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Revision 330 Standardised list include
modified ai/diplomacy/Diplomat.h
modified ai/diplomacy/foreigner.cpp
deleted ai/list-fixed - moved to compiler/msvc6/stlfixes/list in revision 329
modified ai/mapanalysis/settlemap.h
modified ai/strategy/scheduler/Plan.h
modified ai/strategy/scheduler/scheduler.cpp
modified ai/strategy/scheduler/scheduler_types.h
modified ctp/ctp2_utils/c3debugstl.h
modified gs/gameobj/gaiacontroller.cpp
modified gs/gameobj/gaiacontroller.h
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tombom
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Pining for the fjords
Oct 2004 time: 05:31
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quote: Originally posted by Flinx
Could someone remember to put this into the 'How to compile CTP2' PDF |
Done.
r331
Added information for r329 for building.
M doc/dev/include/setup_win32.tex
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