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Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 02-10-2004 19:20 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#361 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
ctp2_code\gs\gameobj\armydata.cpp
Prevented a crash when a space plane gets assigned multiple orders.


This file refuses to compile with the zip file with these changes applied. It doesn't like the declaration of sint32 in c3types.h, and says that max isn't a member of std, even though c3.h looks proper.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 03-10-2004 02:58
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Strange. I have tested the debug, release, and final versions, and these all work for me with MSVC 6.0.

Maybe it will work if you do a full rebuild (Rebuild All instead of Build). There have been a lot of changes in the generated database record files lately. This may sometimes cause these kind of problems with pre-compiler headers.

The sint32 typedef is so elementary, that it is almost impossible to cause problems, unless we have messed it up with mismatching preprocessor or comment blocks. Are you compiling with any special predefined symbols?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 03-10-2004 03:10 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#363 Report this post to a moderator
Avatar Enlargement: We've got the solution

Nope, I was compiling everything in the usual way. What it didn't like was a cast to sint32 that was used it one place. Anyway, as I've said in another thread, my compiler seems to be odd today, the version I can compile (without your changes) still behaves oddly and gives tons of assertion errors.

I may do it all freshly tomorrow...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 03-10-2004 18:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
civ3_main.cpp
g_noAssertDialogs = (NULL != strstr(szCmdLine, "noassertdialogs"));


Extremely useful to run it with this command argument, saves the hassle with asserts you don't want to see when running the debug version .

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 05-10-2004 02:33
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#365 Report this post to a moderator
Put an end to popups!

Bug fix: prevent crash when loading a saved game.

ai\diplomacy\diplomat.cpp
Do not interpret sizes as negative numbers when loading a file.

Solver: unfortunately, this command line argument also prevents the asserts I want to see . Did rebuilding help? The only other thing I can think of is checking the include file order change.

[Edit: file link removed. Included in the 2004.12.27 source collection.]

Last edited by Fromafar on 05-01-2005 at 01:39

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 05-10-2004 20:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yep, but with the many annoying assert faults, I find it much easier to just plonk the command in. I typically use output to the debug logfile for checking what I need...

Was so happy that I got the code to build & compile that I haven't done a rebuild yet with your code. I think I'm going to do that though now...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 05-10-2004 21:08 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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News: a rebuild all won't work with it either. There are also some errors concerning functions usage of which doesn't match their declarations... I'll just wait for the next ALL zip file with changes to update the codebase.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 06-10-2004 22:28 Visit Martin Gühmann's homepage!
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2004.10.06
Road and food tile improvement AI behaviour update by Martin Gühmann:

..\ctp2_code\gs\gameobj\unitutil.cpp
..\ctp2_code\gs\gameobj\unitutil.h
..\ctp2_code\ai\CityManagement\governor.cpp
..\ctp2_code\ai\CityManagement\governor.h
Removed an error the should terraform logic and added an assert when the terrain effect is invalid, just wonder why the could be an invalid terrain effect. And removed the non fully utilization penalty for food improvements of ring one cities.

..\ctp2_code\robot\pathing\CityAstar.cpp
Updated road path generation, roads now follow the lowest PW costs instead of the move costs of that terrain. If the given tile has already a road improvement then reduced costs are used in order to make the path follow the already existing road. The roads path can now go trough foreign terrain but the path costs for that are very high so that such paths are only chose if there is no other route.

..\ctp2_code\gs\dbgen\Datum.cpp
..\ctp2_code\gs\newdb\*Record.stamp
..\ctp2_code\gs\newdb\StrategyRecord.h
..\ctp2_code\gs\newdb\StrategyRecord.cpp
..\ctp2_code\gs\newdb\strategy.cdb
Updated the database generator and exposed the percent of costs for tiles with roads already there for the road path generation.

-Martin

Attachment: 2004.10.06.aitileimprove.incr.zip
This has been downloaded 13 time(s).

calvitix is offline calvitix
Chieftain
Strasbourg (North-Est France)
Jun 2003
time: 05:31
  Old Post 08-10-2004 01:20
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#369 Report this post to a moderator
Army Movement Update 1.3 Enter the AD-FREE zone

2004.10.7 Army Movement Update 1.3

ctp2_code\ai\strategy\agents\CTPAgent.cpp
Changed the rounds calculation method (not based on default mouvement cost (100),
but based on the minimum cost between start and destination points)

ctp2_code\ai\strategy\goals\CTPgoal.cpp
Correct minor bugs :
- Allow incursion permission to stealth units
- Rollback the determination of check_dest (problem with special units that couldn't find their path to goal anymore
- Added other conditions to determine the RETREAT goals (and set max of 2 units per city for that goals, hardcoded (to not depend on threat)
- Corrected the determination of territory owner (not based on target, but on target's cell)
- Forbid to army with settlers to perform ATTACK or SEIGE goals
Allow Units that are grouping to both move (if they are far enough)

ctp2_code\gs\gameobj\ArmyData.cpp
ctp2_code\gs\gameobj\ArmyData.h
ctp2_code\gs\newdb\goal.cdb
ctp2_code\ai\diplomacy\Diplomat.cpp
ctp2_code\robot\pathing\RobotAstar2.cpp
Added an isStealth parameter in CharacterizeArmy method (used by STEALTH_EXPLORE goal)


ctp2_code\robot\pathing\UnitAstar.cpp
Corrected typo error in } that disabled the check danger in update 1.2
Improved the CheckForDanger Method to only consider danger if owner is Neutral or less or if it's at war

ctp2_data\default\aidata\goals.txt
ctp2_data\default\aidata\strategies.txt
Added a neversatisied flag in SEIGE Goal to always have an attacking force with 12 units.
Added a SPECIAL_RETREAT to retreat the special units too (instead of staying in enemy territory when no goals
Added SquadClass:Stealth flag (to permit the stealth units to enter territory even if there is nontreaspassing treaty)
+ minor values changes.


ctp2_data\french\gamedata\Great_Librairy.txt
ctp2_data\french\gamedata\info_str.txt
Correct some broken links in librairy + Add several translations I made long ago

Attachment: 2004.10.07.armymovementupdate1.3+frenchupdate.zip
This has been downloaded 15 time(s).

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 08-10-2004 02:54 Visit Flinx's homepage!
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#370 Report this post to a moderator
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calvitix any ideas on the too many strategies problem I ran into?

http://apolyton.net/forums/showthre...458#post3335458
http://apolyton.net/forums/showthre...663#post3336663
http://apolyton.net/forums/showthre...019#post3337019

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 08-10-2004 04:31
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Help yourself to an AD-FREE life

I know this is not really the good forum, but as the subject is mainly interesting those that can code I am still posting it here. Have some coders looked at the way the AI could be taught how to respect the agreements agreed upon like the non-trespassing one?

calvitix is offline calvitix
Chieftain
Strasbourg (North-Est France)
Jun 2003
time: 05:31
  Old Post 08-10-2004 11:27
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quote:
Originally posted by Flinx
calvitix any ideas on the too many strategies problem I ran into?

http://apolyton.net/forums/showthre...458#post3335458
http://apolyton.net/forums/showthre...663#post3336663
http://apolyton.net/forums/showthre...019#post3337019



Now I posted my update, I'll look at your savegame. (I din't have time before...).
I suspect effectively problems with savegame (I found that all the Enslave_Settler goals became invalid after loading a savegame and other problems...)

which version did you use ?

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 09-10-2004 03:12
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Bug fixes:

ai\ctpai.cpp
ai\diplomacy\diplomat.cpp
Improved cleanup of the data of a dead player, to not keep old strategies hanging around.

gfx\spritesys\unitactor.cpp
Prevented a crash when a city with walls or a forcefield gets destroyed, probably causing this crash.

[Edit: file link removed. Included in the 2004.12.27 source collection.]

Last edited by Fromafar on 05-01-2005 at 01:40

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 12-10-2004 22:23 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Fix to allow more than 44 playable civs:

ctp2_code\ui\interface\spnewgametribescreen.cpp
Allowed choice of 64 instead of 44 playable civs to be selected.

ctp2_data\english\uidata\layouts\spnewgamepopups.ldl
ctp2_data\french\uidata\layouts\spnewgamepopups.ldl
ctp2_data\german\uidata\layouts\spnewgamepopups.ldl
ctp2_data\italian\uidata\layouts\spnewgamepopups.ldl
ctp2_data\japanese\uidata\layouts\spnewgamepopups.ldl
ctp2_data\spanish\uidata\layouts\spnewgamepopups.ldl

Enlarged the civ selection window to make room for the extra slots.

ctp2_data\default\gamedata\civilisation.txt
ctp2_data\english\gamedata\civ_str.txt

Added 18 new civilizations now they can be fully supported:

(Australian) Aborigine (own work)
Argentinian (own work)
Austrian (previously inactive)
Babylonian (previously inactive)
Bantu (from SAP/MM2)
Byzantine (previously inactive)
Carthaginian (previously inactive)
Celtic (previously inactive)
Etruscan (from Cradle)
Italian (from SAP/MM2)
Harappan (from Cradle)
Hittite (from Cradle)
Khmer (own work)
Malian (own work)
Minoan (from Cradle)
Shang (from Cradle)
Slavic (from SAP/MM2)
Swedish (previously inactive)

(Choices based on what was at hand and my personal preference; can be changed if needed, I'm not proud )

Note: only English city names included, localised strings still needed.

Total number of civs in the game is now at its maximum: 62 playable civs + Barbarians.

Attachment: 2004.10.12.incr.62civs.zip
This has been downloaded 17 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-10-2004 02:30 Visit Martin Gühmann's homepage!
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2004.10.14
..\ctp2_code\ui\interface\controlpanelwindow.cpp
Bug fix by Martin Gühmann: Crossed Sword Bug

Edit: Removed attachment, an updated version of the included file is available in the next post.

-Martin

Last edited by Martin Gühmann on 15-10-2004 at 22:41

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-10-2004 22:40 Visit Martin Gühmann's homepage!
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#376 Report this post to a moderator
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2004.10.15
Tile Info Update by Martin Gühmann
..\ctp2_code\ui\interface\controlpanelwindow.cpp
Fix of another Crossed Sword Bug caused by the previous bug fix that caused the crossed sword to appear even if the player didn't discovered the city yet.
..\ctp2_code\ui\aui_ctp2\InfoBar.cpp
The infobar no longer displays cities that the player did not discovered - yet. Unfortunatly it still reveals the tile improvements around the city.

-Martin

Attachment: 2004.10.15.tileinfo.fix.zip
This has been downloaded 12 time(s).

Last edited by Martin Gühmann on 16-10-2004 at 22:57

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 16-10-2004 01:47
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Bug fixes/moddability improvement:

ctp2_code\ui\aui_ctp2\ctp2_hypertextbox.cpp
ctp2_code\ui\aui_ctp2\ctp2_hypertextbox.h
ctp2_code\ui\interface\GreatLibrary.cpp
ctp2_code\ui\interface\GreatLibrary.h
ctp2_code\ui\interface\ScienceManagementDialog.cpp
cpt2_data\english\uidata\layouts\science.ldl

Improved the robustness of the hyperlink string handling - to prevent crashes when accessing data past the end of a string.
Also added a feature to perform automatic text lookup for database links: when encountering something like <L:DATABASE_UNITS,UNIT_STEALTH_BOMBER><e>, with the the <e> immediately following the <L>, the text from gl_str.txt ("Stealth Bomber" for the English version) will be displayed.
These changes should enable you to use the science manager with the WAW mod.

ctp2_data\english\gamedata\WAW_Great_Library.txt
Fixed a typo. Note: this one does not really belong in the source code collection, but should go to the WAW mod.

[Edit: file link removed. Included in the 2004.12.27 source collection.]

Last edited by Fromafar on 05-01-2005 at 01:41

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 16-10-2004 22:55 Visit Martin Gühmann's homepage!
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#378 Report this post to a moderator
Avatar Enlargement: We've got the solution

2004.10.16
Terrain improvement vision update by Martin Gühmann:
..\ctp2_code\gs\gameobj\TerrImproveData.cpp
When a turn is added to a tile improvement under construction then the vision on that tile is updated so that the progression of the completeness of the tile improvement is visualized.

-Martin

Attachment: 2004.10.16.tileimpvision.incr.zip
This has been downloaded 13 time(s).

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 20-10-2004 08:13
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#379 Report this post to a moderator
Get a bigger avatar today!

Multiplayer update by Klaus Kaan:

..\ctp2_code\gs\gameobj\Player.cpp
fix for bug #21

..\ctp2_code\net\general\net_action.cpp
fix for bug #26

..\ctp2_code\net\general\network.cpp
fix for bug #30


NOTE: while this update doesnt break anything in singleplayer it has not been testet in multiplayer yet.

Attachment: 20041020.mpupdate.zip
This has been downloaded 12 time(s).

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 21-10-2004 01:39
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Multiplayer update by Klaus Kaan:

..\ctp2_code\gs\utility\TurnCnt.cpp
..\ctp2_code\gs\gameobj\Player.cpp
..\ctp2_code\gs\gameobj\PlayerEvent.cpp
..\ctp2_code\net\general\net_info.cpp
..\ctp2_code\net\general\net_info.h

This is an attempt at fixing the problem with PW not being propagated. It is inspired by the way gold is propagated.



NOTE: while this update doesnt break anything in singleplayer it has not been testet in multiplayer yet.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 21-10-2004 01:41
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Ooops

I forgot the file

Attachment: 2004.10.20.pwupdate.zip
This has been downloaded 12 time(s).

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:31
  Old Post 21-10-2004 03:38 Visit EPW's homepage!
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#382 Report this post to a moderator
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quote:
Originally posted by kaan
Multiplayer update by Klaus Kaan:

..\ctp2_code\gs\utility\TurnCnt.cpp
..\ctp2_code\gs\gameobj\Player.cpp
..\ctp2_code\gs\gameobj\PlayerEvent.cpp
..\ctp2_code\net\general\net_info.cpp
..\ctp2_code\net\general\net_info.h

This is an attempt at fixing the problem with PW not being propagated. It is inspired by the way gold is propagated.


J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 21-10-2004 18:33 Visit J Bytheway's homepage!
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#383 Report this post to a moderator
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I've been trying to make a new playtest version (although kaan has now beaten me to it), but I was getting the following errors on a debug build:

quote:
F:\Games\CTP2Src\ctp2_code\gs\gameobj\CityData.cpp(263) : error C2614: 'CityData' : illegal member initialization: 'm_unknown_from_patch' is not a base or member
F:\Games\CTP2Src\ctp2_code\gs\gameobj\CityData.cpp(462) : error C2065: 'm_unknown_from_patch' : undeclared identifier
F:\Games\CTP2Src\ctp2_code\gs\gameobj\CityData.cpp(462) : error C2593: 'operator <<' is ambiguous
F:\Games\CTP2Src\ctp2_code\gs\gameobj\CityData.cpp(1543) : error C2782: 'const T &__cdecl std::min(const T &,const T &)' : template parameter 'T' is ambiguous
could be 'int'
or 'long'
F:\Games\CTP2Src\ctp2_code\gs\gameobj\CityData.cpp(1556) : error C2782: 'const T &__cdecl std::min(const T &,const T &)' : template parameter 'T' is ambiguous
could be 'int'
or 'long'
Error executing cl.exe.


I thought this might be due to a problem in Martin's changes to CityData.cpp in:

quote:
2004.09.29
DB Generator Update 2 by Martin Gühmann:

..\ctp2_code\gs\newdb\*Record.stamp
..\ctp2_code\gs\newdb\StrategyRecord.h
..\ctp2_code\gs\dbgen\Datum.cpp
..\ctp2_code\gs\gameobj\CityData.cpp


I think I can probably figure it out, but I thought I'd mention it.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 21-10-2004 19:07 Visit Martin Gühmann's homepage!
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#384 Report this post to a moderator
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quote:
Originally posted by J Bytheway
I thought this might be due to a problem in Martin's changes to CityData.cpp in:


No, it rather looks like you try to compile the wrong version of CityData.cpp. m_unknown_from_patch should be gone since the reimplementation of the revolt-of-a-city-twice-in-a-turn prevention.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 21-10-2004 19:17 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
No, it rather looks like you try to compile the wrong version of CityData.cpp. m_unknown_from_patch should be gone since the reimplementation of the revolt-of-a-city-twice-in-a-turn prevention.


You're right - it isn't in your CityData.cpp, which is strange. I wonder where it appeared from...

Anyway, as I said, I'm sure I can figure it out...

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 22-10-2004 23:53
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Bug fixes:

gs\slic\slicfunc.h: Corrected return type of IsVeteran.
ai\diplomacy\diplomat.cpp: Prevented some crashes on incorrect input.

[Edit: file link removed. Included in the 2004.12.27 source collection.]

Last edited by Fromafar on 05-01-2005 at 01:42

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 23-10-2004 22:06
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#387 Report this post to a moderator
Increase the size of your Attachments

Multiplayer update by Klaus Kaan:

..\ctp2_code\gs\utility\TurnCnt.cpp
..\ctp2_code\gs\gameobj\Player.cpp
..\ctp2_code\gs\gameobj\PlayerEvent.cpp
..\ctp2_code\net\general\net_info.cpp
..\ctp2_code\net\general\net_info.h

This is an attempt at fixing the problem with PW not being propagated. It is inspired by the way gold is propagated.
Updates as suggested by Fromafar.

..\ctp2_code\gs\gameobj\CityData.cpp

Fixed bug #14 "Fixed movement point propagation for settlers from disbanded cities in network games with 3+ players".

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:31
  Old Post 23-10-2004 22:08
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and heres is the file

Attachment: 2004.10.23.incr.pw.bug14.zip
This has been downloaded 12 time(s).

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 24-10-2004 05:22 Visit Flinx's homepage!
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I got this error on a debug build:

code:
Compiling... Scheduler.cpp C:\CTP2code\ctp2_code\ai\strategy\Scheduler\Schedu ler.cpp(367) : error C2065: 'm_AllIsExplored' : undeclared identifier Error executing cl.exe. CivCTP_dbg.exe - 1 error(s), 0 warning(s)
any suggestions? Where should 'm_AllIsExplored' be declared?

calvitix is offline calvitix
Chieftain
Strasbourg (North-Est France)
Jun 2003
time: 05:31
  Old Post 24-10-2004 12:54
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quote:
Originally posted by Flinx
I got this error on a debug build:
code:
Compiling... Scheduler.cpp C:\CTP2code\ctp2_code\ai\strategy\Scheduler\Schedu ler.cpp(367) : error C2065: 'm_AllIsExplored' : undeclared identifier Error executing cl.exe. CivCTP_dbg.exe - 1 error(s), 0 warning(s)
any suggestions? Where should 'm_AllIsExplored' be declared?


It's a variable I used for a test that didn't worked. I forgot to delete the line in the constructor. You can delete all that refers to 'm_AllIsExplored'

 
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