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Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 16-04-2005 03:01
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Revision 334
Extended support for multiple "ctp2_data" directories, and made it accessible through userprofile.txt.

modified ctp2_code/ctp/civ3_main.cpp
modified ctp2_code/ctp/civapp.cpp
modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
modified ctp2_code/gs/database/profileDB.cpp
modified ctp2_code/gs/database/profileDB.h
modified ctp2_code/gs/fileio/CivPaths.cpp
modified ctp2_code/gs/fileio/CivPaths.h

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 16-04-2005 03:11
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Revision 335 Miscellaneous

deleted ctp2_code/ctp/ctp2_rsrc/civ3.aps - generated by compiler
deleted ctp2_code/ctp/userprofile.txt - generated by executable
modified ctp2_code/gs/gameobj/CityData.cpp - removed ACTIVISION_ORIGINAL block
modified ctp2_code/ctp/c3.h - removed ACTIVISION_ORIGINAL reference from comment block
modified ctp2_code/gs/slic/sliccmd.cpp - repaired memory leak
modified ctp2_code/ui/interface/CauseAndEffectTab.cpp - AOM compatibility restored
modified ctp2_code/ui/interface/citywindow.cpp - AOM compatibility restored

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 17-04-2005 04:20 Visit Martin Gühmann's homepage!
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Revision 336

Cleaned governor.cpp a little bit: Corrected types and replaced some c-style casts by c++ standart carst, added more descriptions and added some experimental code for better slider oprimization. Currently this is outcommented as it seems rather harm the AI than help.
modified trunk/ctp2_code/ai/CityManagement/governor.cpp
modified trunk/ctp2_code/ai/CityManagement/governor.h

Removed some .NET warnings
modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.h

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 17-04-2005 22:34 Visit Martin Gühmann's homepage!
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Revision 337 Some updates:

File created by CTP2 exe or compiler
deleted ctp2_code/ctp/dipcombo.txt

Removed some ACTIVSION_ORIGINAL reverences
modified ctp2_data/default/gamedata/buildings.txt

Merged in the GoodMod Great Libraries, for other languages the update is missing.
modified ctp2_data/german/gamedata/Great_Library.txt
modified ctp2_data/english/gamedata/Great_Library.txt

Added player1's battleview fix.
modified ctp2_data/italian/uidata/layouts/battleview.ldl

Added a fifth power image, since you can find it the image ressources, but source implementations needs to be followed.
modified ctp2_data/italian/uidata/layouts/intelligence.ldl

Added a lot of ldl files so that we can track future changes at least in the German version.
added ctp2_data/english/uidata/layouts/battleview.ldl
added ctp2_data/english/uidata/layouts/intelligence.ldl
added ctp2_data/french/uidata/layouts/battleview.ldl
added ctp2_data/french/uidata/layouts/intelligence.ldl
added ctp2_data/german/uidata/layouts/advancespad.ldl
added ctp2_data/german/uidata/layouts/aipad.ldl
added ctp2_data/german/uidata/layouts/ancient.ldl
added ctp2_data/german/uidata/layouts/armymanager.ldl
added ctp2_data/german/uidata/layouts/attract.ldl
added ctp2_data/german/uidata/layouts/battleview.ldl
added ctp2_data/german/uidata/layouts/buttonbank.ldl
added ctp2_data/german/uidata/layouts/c3utilitydialog.ldl
added ctp2_data/german/uidata/layouts/ce_screen.ldl
added ctp2_data/german/uidata/layouts/ChatWindow.ldl
added ctp2_data/german/uidata/layouts/cityespionage.ldl
added ctp2_data/german/uidata/layouts/citymanager.ldl
added ctp2_data/german/uidata/layouts/citypad.ldl
added ctp2_data/german/uidata/layouts/cityview.ldl
added ctp2_data/german/uidata/layouts/civ3.ldl
added ctp2_data/german/uidata/layouts/controlpanel.ldl
added ctp2_data/german/uidata/layouts/creditsscreen.ldl
added ctp2_data/german/uidata/layouts/custommap.ldl
added ctp2_data/german/uidata/layouts/cutnpastepad.ldl
added ctp2_data/german/uidata/layouts/cvscreen.ldl
added ctp2_data/german/uidata/layouts/diplomacy.ldl
added ctp2_data/german/uidata/layouts/DiplomacyDetails.ldl
added ctp2_data/german/uidata/layouts/diplomacywindow.ldl
added ctp2_data/german/uidata/layouts/editqueue.ldl
added ctp2_data/german/uidata/layouts/endgame.ldl
added ctp2_data/german/uidata/layouts/fancy.ldl
added ctp2_data/german/uidata/layouts/fliwindow.ldl
added ctp2_data/german/uidata/layouts/font1.ldl
added ctp2_data/german/uidata/layouts/font2.ldl
added ctp2_data/german/uidata/layouts/font3.ldl
added ctp2_data/german/uidata/layouts/font4.ldl
added ctp2_data/german/uidata/layouts/font5.ldl
added ctp2_data/german/uidata/layouts/font6.ldl
added ctp2_data/german/uidata/layouts/gameplayoptions.ldl
added ctp2_data/german/uidata/layouts/graphics.ldl
added ctp2_data/german/uidata/layouts/greatlibrary.ldl
added ctp2_data/german/uidata/layouts/happystatus.ldl
added ctp2_data/german/uidata/layouts/helppopup.ldl
added ctp2_data/german/uidata/layouts/helptile.ldl
added ctp2_data/german/uidata/layouts/hotseatlist.ldl
added ctp2_data/german/uidata/layouts/infoscreen.ldl
added ctp2_data/german/uidata/layouts/intelligence.ldl
added ctp2_data/german/uidata/layouts/intromovie.ldl
added ctp2_data/german/uidata/layouts/loadsave.ldl
added ctp2_data/german/uidata/layouts/messagebox.ldl
added ctp2_data/german/uidata/layouts/musicscreen.ldl
added ctp2_data/german/uidata/layouts/ns_chglobby.ldl
added ctp2_data/german/uidata/layouts/ns_editplyr.ldl
added ctp2_data/german/uidata/layouts/ns_joingame.ldl
added ctp2_data/german/uidata/layouts/ns_launch.ldl
added ctp2_data/german/uidata/layouts/ns_lobby.ldl
added ctp2_data/german/uidata/layouts/ns_selcnct.ldl
added ctp2_data/german/uidata/layouts/ns_selplyr.ldl
added ctp2_data/german/uidata/layouts/ns_selserv.ldl
added ctp2_data/german/uidata/layouts/ns_template.ldl
added ctp2_data/german/uidata/layouts/objectpad.ldl
added ctp2_data/german/uidata/layouts/options.ldl
added ctp2_data/german/uidata/layouts/playerpad.ldl
added ctp2_data/german/uidata/layouts/pointspad.ldl
added ctp2_data/german/uidata/layouts/pollutionpad.ldl
added ctp2_data/german/uidata/layouts/profileedit.ldl
added ctp2_data/german/uidata/layouts/queuewin.ldl
added ctp2_data/german/uidata/layouts/scenario.ldl
added ctp2_data/german/uidata/layouts/sciencevictory.ldl
added ctp2_data/german/uidata/layouts/segmentlist.ldl
added ctp2_data/german/uidata/layouts/sound.ldl
added ctp2_data/german/uidata/layouts/sourcelist.ldl
added ctp2_data/german/uidata/layouts/SpriteEditor.ldl
added ctp2_data/german/uidata/layouts/statswindow.ldl
added ctp2_data/german/uidata/layouts/throneroom.ldl
added ctp2_data/german/uidata/layouts/tilepad.ldl
added ctp2_data/german/uidata/layouts/toolbar.ldl
added ctp2_data/german/uidata/layouts/trademanager.ldl
added ctp2_data/german/uidata/layouts/tradescreen.ldl
added ctp2_data/german/uidata/layouts/tutorialwin.ldl
added ctp2_data/german/uidata/layouts/unitmanager.ldl
added ctp2_data/german/uidata/layouts/unitpad.ldl
added ctp2_data/german/uidata/layouts/unitstatus.ldl
added ctp2_data/german/uidata/layouts/victorymovie.ldl
added ctp2_data/german/uidata/layouts/victoryscreen.ldl
added ctp2_data/german/uidata/layouts/watchlist.ldl
added ctp2_data/german/uidata/layouts/wondermovie.ldl
added ctp2_data/japanese/uidata/layouts/battleview.ldl
added ctp2_data/japanese/uidata/layouts/intelligence.ldl
added ctp2_data/spanish/uidata/layouts/battleview.ldl
added ctp2_data/spanish/uidata/layouts/intelligence.ldl

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 19-04-2005 09:58 Visit E's homepage!
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Added new flags, some are for future use


gs\newdb\advance.cdb
gs\newdb\building.cdb
gs\newdb\government.cdb
gs\newdb\terrimprove.cdb
gs\newdb\unit.cdb
gs\newdb\wonder.cdb


added government type, cultureonly, citystyleonly, and Is RestrictedToGood (and isCoastal, island, isSea to CanBuildWonder in citydata.cpp)

gs\gameobj\citydata.cpp
gs\gameobj\terrainutil.zip


attached file for review before it becomes revision

Attachment: 2005.04.18.e-files.zip
This has been downloaded 3 time(s).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 20-04-2005 22:56
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Revision 338

Crash fixes

modified ctp2_code/ctp/civapp.cpp
modified ctp2_code/ctp/ctp2_utils/pointerlist.h
modified ctp2_code/gs/slic/SlicEngine.cpp
modified ctp2_code/gs/slic/SlicEngine.h
modified ctp2_code/gs/slic/SlicSegment.cpp
modified ctp2_code/ui/aui_directx/aui_directui.cpp
modified ctp2_code/ui/aui_directx/aui_directui.h

Small changes

Allow string literals to be used as parameter
modified ctp2_code/ui/interface/progresswindow.cpp
modified ctp2_code/ui/interface/progresswindow.h

Updated some "continental" English phrases.
modified ctp2_data/english/gamedata/Great_Library.txt

Not a code file (copy from ctp2_code when releasing)
deleted ctp2_program/ctp/anet.inf

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 21-04-2005 08:11
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r339

..\ctp2_code\gfx\spritesys\UnitActor.cpp
..\ctp2_code\gfx\spritesys\UnitActor.h
..\ctp2_code\gfx\spritesys\Director.cpp
..\ctp2_code\gfx\tilesys\TileDraw.cpp
..\ctp2_code\gfx\tilesys\TileHighlight.cpp
..\ctp2_code\gs\gameobj\ArmyData.cpp
..\ctp2_code\gs\gameobj\unit.cpp
..\ctp2_code\gs\gameobj\unit.h
..\ctp2_code\gs\gameobj\UnitData.cpp
..\ctp2_code\gs\gameobj\UnitData.h
..\ctp2_code\gs\gameobj\citydata.cpp
..\ctp2_code\gs\gameobj\citydata.h
..\ctp2_code\ai\ctpai.cpp
..\ctp2_code\ai\ctpai.h



1) Show the number of turns until a city next grows a pop. I think you'll find that you really get attached to this quite quickly.

2) Implemented Immobile units. These are like the militia units from the mods. I haven't changed units.txt because there aren't any likely candidates in the vanilla game.

3) Implemented Bombarding from range. This extends the 'fire and forget' technique from the original code. (The white dotted line is the projectile's path.)

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 23-04-2005 17:49 Visit Flinx's homepage!
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quote:
Originally posted by Peter Triggs
3) Implemented Bombarding from range. This extends the 'fire and forget' technique from the original code. (The white dotted line is the projectile's path.)

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 24-04-2005 01:45 Visit Martin Gühmann's homepage!
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Revision 340

Cleaned some files and added text files from the scenarios.

Removed .NET warnings
modified ctp2_code/gfx/tilesys/tiledmap.cpp
modified ctp2_code/gfx/tilesys/tiledmap.h
modified ctp2_code/gfx/tilesys/tiledraw.cpp
modified ctp2_code/gfx/tilesys/TileInfo.h

Cleaned Peter's turns to next pop design and improved the running time of the TurnsToNextPop method.
modified ctp2_code/gs/gameobj/CityData.cpp
modified ctp2_code/gs/gameobj/citydata.h

Tried to fix the turns to next pop on map feature, unfortunatly it doesn't work very well, for instance if you modify the number of specialists, you have to close and open the city manager again. And when I load an old savegame the number of turns is wrong, for some reason they don't consider specialists.
modified ctp2_code/ui/interface/citywindow.cpp

Added text files from scenarios. Espeacilly the const.txt's, it was a bad idea to remove them, because now we can't track the changes and a future playtest wouldn't restore these files to their original status. And obviously this is needed to be able to play the Alex scenario.
added Scenarios/AlexanderTheGreat/scen0000/default/aidata/UnitBuildLists.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/AG_func.slc
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/AG_mod.slc
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/buildings.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize0.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize1.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize2.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize3.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize4.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize5.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/civilisation.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/concept.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/DiffDB.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/govern.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/newsprite.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/terrain.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/tileimp.txt
added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Wonder.txt
added Scenarios/AlexanderTheGreat/scen0000/german
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/civ_str.txt
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/gl_str.txt
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/Great_Library.txt
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/scen_str.txt
added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/str_loc.txt
added Scenarios/AlexanderTheGreat/scen0000/scenicon.tga
added Scenarios/MagnificentSamurai/scen0000/default/aidata/diplomacy.txt
added Scenarios/MagnificentSamurai/scen0000/default/aidata/Goals.txt
added Scenarios/MagnificentSamurai/scen0000/default/aidata/strategies.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/civilisation.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/concept.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/goodsID.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/newsprite.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/SS_msg.slc
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/uniticon.txt
added Scenarios/MagnificentSamurai/scen0000/default/gamedata/Units.txt
added Scenarios/MagnificentSamurai/scen0000/german
added Scenarios/MagnificentSamurai/scen0000/german/gamedata
added Scenarios/MagnificentSamurai/scen0000/german/gamedata/civ_str.txt
added Scenarios/MagnificentSamurai/scen0000/german/gamedata/gl_str.txt
added Scenarios/MagnificentSamurai/scen0000/german/gamedata/Great_Library.txt
added Scenarios/MagnificentSamurai/scen0000/german/gamedata/scen_str.txt
added Scenarios/MagnificentSamurai/scen0000/german/gamedata/str_loc.txt
added Scenarios/NuclearDetente/scen0000/default/aidata
added Scenarios/NuclearDetente/scen0000/default/aidata/diplomacy.txt
added Scenarios/NuclearDetente/scen0000/default/aidata/strategies.txt
added Scenarios/NuclearDetente/scen0000/default/gamedata/civilisation.txt
added Scenarios/NuclearDetente/scen0000/default/gamedata/concept.txt
added Scenarios/NuclearDetente/scen0000/default/gamedata/ND_mod.slc
added Scenarios/NuclearDetente/scen0000/default/gamedata/ND_msg.slc
added Scenarios/NuclearDetente/scen0000/default/gamedata/uniticon.txt
added Scenarios/NuclearDetente/scen0000/default/gamedata/Units.txt
added Scenarios/NuclearDetente/scen0000/german
added Scenarios/NuclearDetente/scen0000/german/gamedata
added Scenarios/NuclearDetente/scen0000/german/gamedata/civ_str.txt
added Scenarios/NuclearDetente/scen0000/german/gamedata/gl_str.txt
added Scenarios/NuclearDetente/scen0000/german/gamedata/Great_Library.txt
added Scenarios/NuclearDetente/scen0000/german/gamedata/scen_str.txt
added Scenarios/NuclearDetente/scen0000/german/gamedata/str_loc.txt

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:31
  Old Post 26-04-2005 00:25 Visit Maquiladora's homepage!
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Revision 341

Added the missing original Spanish files from

ctp2_data/spanish/gamedata/
ctp2_data/spanish/uidata/layouts/

Forgot to put a comment with the revision, id edit one in if only i knew how and i really dont want to go messing

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 26-04-2005 01:57 Visit J Bytheway's homepage!
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quote:
Originally posted by Maquiladora
Forgot to put a comment with the revision, id edit one in if only i knew how and i really dont want to go messing


I suspect only kaan can do that (although it is possible for him to arrange matters so that we can).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 26-04-2005 03:10
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Revision 342 Mod compatibility crash fixes

modified ctp2_code/gs/newdb/CTPDatabase.cpp
modified ctp2_code/ui/aui_common/aui_control.cpp
modified ctp2_code/ui/aui_common/aui_control.h
modified ctp2_code/ui/aui_common/aui_imagebase.cpp
modified ctp2_code/ui/aui_ctp2/ctp2_menubar.cpp
modified ctp2_code/ui/aui_ctp2/ctp2_menubar.h
modified ctp2_code/ui/interface/controlpanelwindow.cpp
modified ctp2_code/ui/interface/initialplayscreen.cpp
modified ctp2_code/ui/interface/NationalManagementDialog.cpp

About the const.txt files (for scenarios): the original Activision versions should work for quite some time now, so there is no reason to distribute the "insert MAX_MATCH_CYCLES 6 somewhere in the middle" versions any more. Actually, I intend to remove the temporary ugly patch that makes it possible to still use these versions. When you compare the const.txt versions with those of the original game, the only functional change is in the main one, where the caravan coefficient has been modified. But that is another problem (for Mods).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 26-04-2005 17:26 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Fromafar
About the const.txt files (for scenarios): the original Activision versions should work for quite some time now, so there is no reason to distribute the "insert MAX_MATCH_CYCLES 6 somewhere in the middle" versions any more.


Well that's not quite my point here. The intention of the playtest versions is that they should work on every version of CTP2 that was installed before. On the game out of the box on the 1.1 patched version and of course on any other playtest taht was installed previously. So what happens if you just delete the files from the respiratory and someone does a patch from the remaining files is that the backwards compatibility is lost, because the file isn't in the respiratory and therefore can't be in the playtest, either. And if it isn't in the playtest it can't overwrite any file with changes from previous playtests.

quote:
Originally posted by Fromafar
When you compare the const.txt versions with those of the original game, the only functional change is in the main one, where the caravan coefficient has been modified. But that is another problem (for Mods).


Well actual I indent to move it into the source code as well, it is just inserting a '0' somewhere.

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 05-05-2005 19:34
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Avatar Enlargement: We've got the solution

Revision 343 Added thread function names for the debug version

modified ctp2_code/ctp/civ3_main.cpp
modified ctp2_code/ctp/civ3_main.h
modified ctp2_code/ctp/debugtools/debug.c
modified ctp2_code/ctp/debugtools/debug.h
modified ctp2_code/net/io/net_thread.cpp
modified ctp2_code/ui/netshell/netfunc.cpp

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 05-05-2005 19:41
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Revision 344 Removed support for the deprecated middle-inserted MAX_MATCH_CYCLES

modified ctp2_code/gs/database/ConstDB.cpp
modified ctp2_data/default/gamedata/Const.txt

Restored the original Activision files
Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 07-05-2005 07:55 Visit E's homepage!
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Revision 345

ctp2_code\gs\gameobj\Player.cpp
Added CultureOnly to CanBuildUnit

ctp2_code\gs\gameobj\CityData.cpp

Added Governmenttype, CultureOnly,CitystyleOnly, and PreRequisitbuilding to CanBuildBuilding, CanBuildUnit, andCAnBuildWonder (where appropriate)

ctp2_code\gs\gameobj\terrainutil.cpp

Added CultureType, GovernmentType to terrainutil_CanPlayerBuild
Added IsRestrictedToGood to terrainutil_CanPlayerBuildAt


ctp2_code\gs\newdb\building.cdb
ctp2_code\gs\newdb\terrimprove.cdb
ctp2_code\gs\newdb\wonder.cdb
ctp2_code\gs\newdb\unit.cdb
ctp2_code\gs\newdb\advance.cdb
ctp2_code\gs\newdb\government.cdb
ctp2_code\gs\newdb\terrain.cdb


Added appropriate flags for above and futureuse flags

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 07-05-2005 23:22 Visit Martin Gühmann's homepage!
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Revision 346

Started to implement the refuel order
modified ctp2_code/ai/strategy/goals/ctpgoal.cpp
modified ctp2_code/ai/strategy/goals/ctpgoal.h

Moved UnitValidOrder to the Unit class so that we have the unit properties available.
Teleeveangelist unit does not need to have the index 66 in the database to trigger the faith heal message instead of the sell indulgence message.
GovernmentModified implemented for Units.
modified ctp2_code/gs/gameobj/ArmyData.cpp
modified ctp2_code/gs/gameobj/ArmyData.h

Restore compilability after last revision.
modified ctp2_code/gs/gameobj/CityData.cpp
modified ctp2_code/gs/gameobj/Player.cpp
modified ctp2_code/gs/gameobj/player.h
modified ctp2_code/gs/gameobj/terrainutil.cpp

Devided Caravan costs by ten to move this out of Const.txt for better mod compatibility.
modified ctp2_code/gs/gameobj/tradeutil.cpp
modified ctp2_data/default/gamedata/Const.txt

Added Needsrefuiling method to remove code duplication.
Made GetFuel method const.
Moved UnitValidForOrder method from ArmyData
Implemented GovernmentModified for Units.
modified ctp2_code/gs/gameobj/Unit.cpp
modified ctp2_code/gs/gameobj/Unit.h
modified ctp2_code/gs/gameobj/UnitData.h

Updated for Paradrop and Refuel orders.
modified ctp2_code/gs/newdb/goal.cdb
modified ctp2_code/gs/newdb/order.cdb
modified ctp2_data/default/aidata/Goals.txt
modified ctp2_data/default/aidata/strategies.txt
modified ctp2_data/default/gamedata/Orders.txt

Fixed invalid syntax after last revision.
modified ctp2_code/gs/newdb/terrain.cdb
modified ctp2_code/gs/newdb/terrimprove.cdb

Added a few more slots for cursors
modified ctp2_code/gs/utility/newturncount.cpp
modified ctp2_code/gs/utility/TurnCnt.cpp
modified ctp2_code/ui/aui_common/aui_mouse.h
modified ctp2_code/ui/interface/cursormanager.h
added ctp2_data/english/uidata/layouts/civ3.ldl
added ctp2_data/french/uidata/layouts/civ3.ldl
modified ctp2_data/german/gamedata/gl_str.txt
modified ctp2_data/german/uidata/layouts/civ3.ldl
modified ctp2_data/italian/uidata/layouts/civ3.ldl
added ctp2_data/japanese/uidata/layouts/civ3.ldl
modified ctp2_data/spanish/uidata/layouts/civ3.ldl

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 11-05-2005 21:29
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#498 Report this post to a moderator
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Revision 347

Restored mod compatibility for the tribe selection screen.

modified ctp2_code/ui/interface/spnewgametribescreen.cpp
modified ctp2_code/ui/interface/spnewgametribescreen.h

Repaired memory leaks and (virtual) crashes.

modified ctp2_code/gfx/spritesys/Actor.cpp
modified ctp2_code/gfx/spritesys/Actor.h
modified ctp2_code/gfx/spritesys/spritefile.cpp
modified ctp2_code/gfx/spritesys/SpriteFile.h
modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
modified ctp2_code/gfx/spritesys/UnitActor.cpp
modified ctp2_code/gs/events/GameEventHook.cpp
modified ctp2_code/gs/events/GameEventHook.h
modified ctp2_code/gs/newdb/CTPDatabase.cpp
modified ctp2_code/gs/slic/SlicArray.cpp

Minor changes.

modified ctp2_code/robot/pathing/A_Star_Heuristic_Cost.cpp - removed some unused imports
modified ctp2_data/default/uidata/credits.txt - added FreeType library usage
modified ctp2_data/english/gamedata/Great_Library.txt - corrected Leviathan prerequisite
modified ctp2_data/english/uidata/layouts/spnewgamepopups.ldl - removed references to some non-existing files
modified ctp2_data/default/gamedata/Colors00.txt - swapped with colors03.txt, restoring the default blue colour
modified ctp2_data/default/gamedata/colors03.txt - swapped with colors00.txt

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 14-05-2005 23:01 Visit Martin Gühmann's homepage!
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Revision 348

Added missing files and fixed bugs:

Added some debugging messages for logging and fixed bugs concerning population assignment.
modified ctp2_code/ai/CityManagement/governor.cpp
Comment modification:
modified ctp2_code/ai/strategy/goals/ctpgoal.cpp

Added missing cursor files:
added ctp2_data/default/graphics/cursors
added ctp2_data/default/graphics/cursors/UC088.tga
added ctp2_data/default/graphics/cursors/UC089.tga

Replaced those files with the one for the English version from the last revision:
modified ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
modified ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
modified ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
modified ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
modified ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl

ctplinuxfan is offline ctplinuxfan
Warlord

Jan 2004
time: 06:31
  Old Post 15-05-2005 04:43
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Revision 349
- fixed includes for os/ subdirectories
- Added base autoconf system
- Added fixed version of sdl.m4 (fix: compile test-program with $CXX)
- lowered dependencies for Map-Plugins and dbgen
- portability fixes in mapgen
- portability fixes in gs/dbgen
- added makros generated by autoheader in config.h to
os/include/config_win32.h
- Headers added:
- ctp2_inttypes.h (Integer types definitions <- c3types.h, auitypes.h)
- noCOMBase.h (IUnknown interface as virtual class)
- Makefile targets added:
- bootstrap Create ./configure
- purge Delete files generated by autotools et al.
-> mapgen and gs/dbgen compile under linux

Changes merged in originally by Johannes Sixt:
- Map-Generator Plugins for linux

ctplinuxfan is offline ctplinuxfan
Warlord

Jan 2004
time: 06:31
  Old Post 15-05-2005 04:51
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Forgot this:

Revision 350
A etc/svn-config

- Client-Configuration for subversion with some auto-props enabled

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-05-2005 21:15 Visit Martin Gühmann's homepage!
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#502 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

This thread has now reached the 500 post limit. Please continue posting here.

-Martin

 
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