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Maquiladora
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What resolution do most people use in-game? I think its safe to assume most people use at least 800*600 now, maybe even 1024*768. I use 1152*864.
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J Bytheway
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England
Jul 2001 time: 05:31
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Civ3 requires 1024x768, and although there were complaints, they were few. That was however long ago it was (a year or two?), so 1024x768 is pretty safe now.
Last edited by J Bytheway on 05-11-2003 at 19:25
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MrBaggins
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I think we can consider 8x6 as a minimum resolution.
Given a choice of improving the interface, and leaving a very few 640x480 users unable to use an update, I'll take the improving the interface.
After all, you can always upgrade, but a crappy interface is forever crap *smiles*
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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IIRC, this was something that people were asking to be put into Civ3. But Sid wouldn't buy it.
Although I like the idea, I can see two problems straight off.
First, it would be incredibly difficult to program.
Also, I'm not sure that it really works that well in a Civ type game. In Imperialism 2, they've got a turn based version of this type of system. When you attack a region you can go to a battle screen and have a fixed number of turn to defeat their army with yours. The trouble is that once they build city walls (fortifications, actually) it gets very monotonous: you find yourself doing almost exactly the same thing every time.
But if someone can think up a way of avoiding this, it would be nice to have this feature as a long term objective.
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MrBaggins
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YEAH...
the only acceptable minigame in CtP2 is PacMan.
Thats how battles should be decided*chuckles*
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E
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:31
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quote: Originally posted by Peter Triggs
IIRC, this was something that people were asking to be put into Civ3. But Sid wouldn't buy it.
Although I like the idea, I can see two problems straight off.
First, it would be incredibly difficult to program.
Also, I'm not sure that it really works that well in a Civ type game. In Imperialism 2, they've got a turn based version of this type of system. When you attack a region you can go to a battle screen and have a fixed number of turn to defeat their army with yours. The trouble is that once they build city walls (fortifications, actually) it gets very monotonous: you find yourself doing almost exactly the same thing every time.
But if someone can think up a way of avoiding this, it would be nice to have this feature as a long term objective. |
I was thinking of a small Ctp2 battlefield, multiplying each units moves by three or something, you target your unit attacks on each unit, then fight or withdraw etc. I'd avoid the city walls trump card though.
I think this would give people the chance to have multiple players fight over one tile though too. So you could have coalition combat.
I'm builder/trader not a fighter so i'd like this tied into my govt micromanging concept where your governing style determines if you micromanage you wars.
OR maybe a bonus of a great military leader is that you can direct the battles he's in, while the rest are standard ctp2/civ battles where you watch them lob rounds at each other.
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MrBaggins
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w00T!!!
I like, for one...
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MrBaggins
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hmm.. aren't we missing the raw food, production and income values, though?
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