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ooohhhhhhhhhhhhhhh!!!!!!!!!!! FINNNNNNNNNnn!!!
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My tips:
War4
Markus
Mark Everson
Horse 
Crustacian
Smartfart
Deity
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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Cap - LOL! I know you are just joking, but this is a good opportunity to explain how the pairings work.
No, it really is coincidence, mostly. Swiss pairing is partly arranged and partly random. A few players indicated that they could not host, and I also try and alternate hosting (like alternating who gets white in chess). And opponents must be matched with those of the same (or closest) scores.
After those are taken into account, the pairings are random within the groupings. There are 3 games where the Round 2 host also hosted in Round 1, but that is because there a 3 players who cannot host. It is pretty unlikely that someone who hosted both duels will host the 3rd round MP game. It's not impossible, but there is a built-in bias against it.
Yes, Mark E vs Aritea will be an interesting match, but there are others (that did not occur) that would have been fascinating as well (Aritea vs Markus for example).
I hope they all turn out to be great duels. Then, it will be on to the MP games!
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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I think carnide-markus is a great matchup too.
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Jedi518
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Archipalago? boy this will be interesting...
anyways, i wont be able to play weekdays war4ever, so schedule some evening time in next weekend, 6 pm pacific is usually good for FRi, Sat, but i play earlier on Sundays
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hey finbart (he he), Think Big 
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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Congrats markus this is an impressive win. My game with mark is underway it probably won't be that 1 sided.
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Nappy
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Newport Beache, CA, USA
May 1999 time: 05:12
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Curumbor...let me know when you are avaiable to start our 2nd round game. If Wed. night works for you I can be available by 8:30 pm EDT. Otherwise, maybe we can find some hours over the weekend.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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SmartFart - I've registered your win.
Concerning the "luck" factor: I agree it could make a better tourney, though it would have to be a longer one (part of the purpose is to expose players to opponents they might not normally play, so there would need to be more rounds of play).
If this works out right, most players will have participated in a game with most of the other players in one round or another.
Your description of the game with Empress raises a problem I had hoped to have solved by now - unequal maps and starting positions. I had not understood how difficult map-making would be, and had assumed I could provide fair ones with little effort. And, indeed, maps are fairly easy to create. I have several which would have prevented Empress's dilemma.
Unfortunately, making them for 2-player games proved a problem, and I am only now overcoming them. I spent too much time trying to assure the starting resources and techs were balanced and undervalued the simple fact of overall map flexibility.
It is my belief that no player should be "doomed from the start" by virtue of the map itself. Just too late for Round 2, I came up with maps that allowed considerable freedom of land *and* sea opportunities AND gave decent starting positions (with well-distributed resources) for both players. It takes a few starts to get the techs balanced, but I think that is worth the effort.
I intend to apply that principle to MP maps for the 3rd and 4th rounds.

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