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Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 09-11-2003 02:46
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Bombardment Targets Units in Cities First? Browse Apolyton AD-FREE

Either I'm experiencing an incredible RNG string or C3C has changed how the bombarment of cities operates - and changed it significantly. In 3 separate artillery barrages against enemy cities, a stack of 12 artillery either took hitpoints from defenders or missed -- not once (until all units were redlined) did the city lose an improvement or a pop point. Since one barage extended through two turns, that means 48 artillery barrages without taking a pop or an improvement until all defenders were redlined (and as best as memory serves, a few trebuchet assaults on cities had similar results).

Has anyone destroyed a pop point or a city improvement when there are defenders with more than 1 HP left?

Catt

Last edited by Catt on 09-11-2003 at 10:38

zorbop is offline zorbop
Warlord
st louis
Jan 2002
time: 23:31
  Old Post 09-11-2003 04:03
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wow... this might make city bombardment useful . Now i dont have to destroy half of a city i will conquer that turn anyway to hurt a few units?

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:31
  Old Post 09-11-2003 04:44
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I hope your right Catt and its not just an RNG fluke, bombardment needs improvement

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 09-11-2003 05:47
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He's right

How could they do this? This will make the game way too easy.

Please bring back collateral damage.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:31
  Old Post 09-11-2003 06:38
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Just don't use arty

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 09-11-2003 06:42
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More testing reveals that only land and sea units do this. Air units provide plenty of collateral damage

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:31
  Old Post 09-11-2003 06:55
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This is all good. I'm very pleased.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 09-11-2003 07:14
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I'm not. This is a big flaw that I think will need to be fixed.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:31
  Old Post 09-11-2003 07:31
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I would rather it be more like, instead of 100% likely. (something like 50-75% chance of hitting units).

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 09-11-2003 08:19
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I believe the targeting is based on a formula- the more units in a city, the more likely you are to hit units. The less units in a city, the less likely you are to hit units.

This formula was actually posted here on the boards somewhere recently, I believe....

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:31
  Old Post 09-11-2003 08:20
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Lose 30 kilos (of popups)

Yeah, now that I think about it, I'm not sure how I feel about it. I guess I'm just more curious if this was intentional or not.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 09-11-2003 08:45
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Fried, I just made a test case where I built stocked metropli ready for bombard with varying numbers of units (1 through 8 units). In every case, land bombard hit the units exclusively until they weren't eligible. I ran this scenario 3 times with different seeds. It could be random, but I kind of doubt it.

The air attacks seem to follow what you said, but arty seems to be always hitting units first.

G'Kar is offline G'Kar
Prince
St. Louis, USA
Aug 2003
time: 23:31
  Old Post 09-11-2003 09:18 Visit G'Kar's homepage!
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I'm not sure if I like this or not. It's easier in the sense that you can easily knock down HPs, but then it takes longer to kill population, and reduce defense multipliers. I think they need to reintroduce random collateral damage.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:31
  Old Post 09-11-2003 09:56
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quote:
Originally posted by Defcon5
I'm not sure if I like this or not. It's easier in the sense that you can easily knock down HPs, but then it takes longer to kill population, and reduce defense multipliers. I think they need to reintroduce random collateral damage.


I would rather have all units at 1 HP before going after the defense multipliers. Againt the AI this is always better becaues it rarely defends its cities with over 5 units (on average).


Dominae

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 09-11-2003 10:02
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quote:
More testing reveals that only land and sea units do this. Air units provide plenty of collateral damage


If anything, this should be flipped. Land and sea units should provide collateral damage, and air units should (after Smart Weapons) target units specifically.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 09-11-2003 10:37
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quote:
Originally posted by WarpStorm
I'm not. This is a big flaw that I think will need to be fixed.


I'm pretty surprised about this change, too. I think I'll have to institute a "house rule" -- no offensive arty stacks of greater than X (maybe 6?). This makes "Moonsinger's March of Death" more end-all be-all than it already was.

Catt

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:31
  Old Post 09-11-2003 10:49 Visit Inverse Icarus's homepage!
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yeah, i ran into this in the Napoleonic scenario, playing as Austria. i was whomping the Russians good with my cannons.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 09-11-2003 13:40
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quote:
Originally posted by Catt
... I think I'll have to institute a "house rule" -- no offensive arty stacks of greater than X (maybe 6?). ...

I've been doing that with PTW for many months now; but if I get really flustered, I would use multiple stacks of 6.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 09-11-2003 14:04
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quote:
Originally posted by Jaybe

I've been doing that with PTW for many months now; but if I get really flustered, I would use multiple stacks of 6.


Me too - although I've generally limited myself to a dozen or so on offense (plenty on defense). It just doesn't strike me as fun using huge stacks of artillery to take cities, no matter how effective a tactic it is. With exclusive unit-targeting, I think I'll want to further limit my use of artillery units on offense.

Catt

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 09-11-2003 19:34 Visit Saint Marcus's homepage!
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quote:
and air units should (after Smart Weapons) target units specifically.


**cough**and Chinese embassies**cough**

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 09-11-2003 20:49
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Actually, that would be a good idea - be able to destroy embassies.

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 09-11-2003 22:59 Visit RobC's homepage!
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quote:
Originally posted by WarpStorm
I'm not. This is a big flaw that I think will need to be fixed.


I agree...heat-seeking catapult boulders are neither realistic nor good for game balance/play.

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 09-11-2003 23:16 Visit RobC's homepage!
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Vote on what you think of this change here:
http://apolyton.net/forums/showthre...threadid=101232

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 09-11-2003 23:47
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Hmm, yeah I don't like that either. At first it sounded great, but in reality it just makes it much easier for me as a human.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:31
  Old Post 10-11-2003 00:11
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Well Ive not got conquests yet so I cant judge for sure but I know that lots of people wanted to see an improvement to Artillery. So you get what you ask for and still your not happy

Im looking forward to seeing how this works for myself, but I would say it would be better if the AI has learnt to use Artillery offensively. Has it ? is the AI in conquests showing any signs of knowing what to do with its Artillery ?

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 10-11-2003 00:19
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I was always unhappy and upset by the high missing ratio of my bombardment units, but this solution is wrong. It is way too powerful.

Bombarding a city into oblivion, reducing its pop to 1 and destroying all buildings before hitting the troops wasn't good either; but this solution is definitely not the right one.

A bombardment should randomly hit troops, buildings and pop points. Randomly, or maybe according to a certain formula/percentages, but not in a strict order.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:31
  Old Post 10-11-2003 00:27
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Good thing, before C3C, units in cities suffered "Displacement" bonus (DnD term, spells which makes enemy attack miss with flat 50% chance).

Of course, that was just bad old mechanic if you ask me.
If you pop city in same place as your unit you automaticly get 50% miss chance to hit units (while attacking same units will not make difference). Makes no sense to add extra 50% miss chance if there are already defense mutipliers.


Although I would rather prefer Arty targets units, but when it missed, then to hit collateral damage (selecting thing to be hitted before calculating chance to hit is just absurd old system).


By the way, only possibile problem with curretnt setup would be if AI is too bad with use of bombing. In that case human would have advantage (which was not too much with old system when arty has extra 50% miss chance).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 10-11-2003 00:28
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quote:
Originally posted by Saint Marcus


**cough**and Chinese embassies**cough**


I don't think this makes your point, since they hit it on purpose.
It was not a bomb failure, but an intellignce failure.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:31
  Old Post 10-11-2003 00:32
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quote:
Originally posted by WarpStorm
He's right

How could they do this? This will make the game way too easy.


Only if AI is incapable of using artillery.

Of course if we go in that way then Artillery should be removed from game completly.

And there are still defense mulitipliers which won't be easlity lowered (since bombing city pop. to death won't work well).


For me, possibility of having useful catapults just sounds cool.

from me!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:31
  Old Post 10-11-2003 00:38
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quote:
Originally posted by Tiberius
A bombardment should randomly hit troops, buildings and pop points. Randomly, or maybe according to a certain formula/percentages, but not in a strict order.


Old system was too random.

Basicly thing to be bombed was choosen before calculating hitting chance.

Totaly illogcial. It should be other was around.
Not to say that it added extra 50% miss chance.

For example let's assume that main purpose of using artillery is to breach enemy defenses (units).

So Atrillery tries to hit unit.
But it misses.

Now since shell needs to be somewere then add chance to hit building or population.

Sounds much more resonable.

 
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