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Pyrkaige
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As someone who rarely used artillery at all in standard/PTW Civ3, I find this a very useful change. The main reason against it seems to be that it makes stacks of artillery too powerful, which really works both ways. As long as the AI makes the same moves (and it does seem to be using artillery itself a bit more), this is a non-issue.
Of course, ideally this would be a variable within the editor, so that everyone could have the level of damage to units, population, and improvements that they enjoy.
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Fosse
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U.S.A.
Mar 2002 time: 23:31
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No... I don't have Conquests yet, but I agree with the others that it makes artillery more unbalanced against the AI and is unrealistic... Plus... WS has it right, sometimes you just want to destroy infrastructure.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: WarpStorm I am not sure I understand what is unbalanced as compared to PTW or CivIII. If you are coming with a large stack of arties, you are also coming with a lot of troops. At that point the AI is toast anyway, so all we are talking about is wither it is worse to bust up the city or the units first? Am I missing something. |
Well, yes and no. I think you're right on about stacks of artys and stacks of troops. If the human player is really winning in a major way and the war is swining in your favour. sure. They can make artys the vultures only and with enough forces you can take any city.
The question is seige like play. The fact of the matter is, not all players can dominate in every game, and it was a major exploit to just send a stack of arty to hammer away from a hill, destroying market places, barracks (this is a big one) and other improvements while your main force arrives.
Hitting units only, and not an improvement like a barrack, means that defenders get to fully heal each turn. This makes wars harder. And artys stack of doom weaker. And I think the arty stack of doom remains viable as an industrial age tool. So it's not like the whole strategy has been thrown to the wolves, just that AI gets to play or a more even playing field, and this will make those ill conceived foreign adventures even harder since artys can no longer be relied to soften up cities for several turns to conserve troop losses. We have to find some other way... and I think that other way is to send even more units.
In anycase, AIRPOWER have lethal bombard and will knock out troops inside cities as well as reduce poplation. So that still works. But we won't get it until the late game.
Last edited by dexters on 10-11-2003 at 18:11
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mimi
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Where Moose are Meat
Feb 2002 time: 01:31
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Certainly do...why spend my money developing stuff when it was already there on the day of conquering... what's the point of "owning" a size 1 town with no improvements when it used to be size 10 with everything?
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Gunter
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BTW Does the editor allow to customize the bombardament ? I mean if it allows to choose among units,buildings and both ?
Thanks
Gunter
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