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Yolky
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Ontario Canada
Oct 2001 time: 00:31
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Just wanted to know before I buy. I read the good things about it, but would like to know about the bad things. Been burnt buy getting Civ3 and it wasn't what it was hyped up to be.(yeah I know old story)
I don't play Multiplayer so I am only looking for single player functions.
Davor
ps i am going to read the bug thread but want to know about just bad things about Conquests being pet peevs or bugs or something you just don't like about it
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RobC
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quote: Originally posted by WarpStorm
Why would trading of techs affect your chance of getting an SGL at all? Only the first player to research a tech has the shot at the SGL. AFAIK, buying them or getting them for free does not give you a shot. |
Well, if the AI never traded tech with each other, I bet it would be easier for you to be the first to research a bunch of technologies...
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Zoetstofzoetje
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ÿÿÿÿ◘◘
Sep 2001 time: 06:31
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I'm still wondering if the AI is better at higher level or is just handicapping you
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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Regarding AI artys stack of doom. From what I understand they do happen, if the AI can get many artys to throw around. Basically, I think having the AI wheel out an arty stack of doom is suicial for the AI unless it can properly defend that stack.
We seem to have several AI evaluation threads going on in this forum, so I'll just post my thoughts here as well. I've noticed several improvements over PTW.
AI now has a very keen eye for defensive values (plus terrain modifiers) of your stacks.
I landed a stack of Cavalry and infantries on a hill of a 3 city civ. Remember, 3 cities. I Wait and wait and the rush of death never came. Ok... So I started moving.
1) I made the mistake of moving my cavalry into a new tile without infantry cover. The next turn, It gets slammed by 6 guerillas. 1 cavalry down. 1 or 2 guerilla down. Several cavalry severely damaged and out of the fight.
I reformed my stack (after cursing at my own stupidity and or arrogance) and moved the combined stack off the hill with its defensive bonus. The next turn, the stack gets attacked by guerillas.
Players wanting to entice the AI to send their entire offensive force on a stack can still do so, but only if the AI thinks it has a good chance of taking a big bite out of your force. It's basically a battle of the numbers, and I'm certainly not confident I will have the numbers when I'm facing a real AI oppoent and not this third rate Imperial venture I'm describing here.
Another thing I've noticed is that the AIs will send stacks out of their cities if one of your own stacks gets close. These stacks comprise of defenders and attacks, just like what human players do.
What's most interesting though is that when I left a cavalry unguarded another time just to see the AI response, it was hit by a couple of guerillas and killed off. I thought it was going to be easy pickings for the guerilla since I had a one samurai and one infantry stacked together in the next tile. Well, much to my surprise, the AI moved several defenders out of the city to cover the "injured" guerilla and they all retreated back in the following turn.
Granted these observations are not universal AI behaviors. They don't happen ALL the time. They happen when the AI has the forces to play in this fashion. I've also had an extremely lucky break in another game I played last night where I came accross the Korean capital and it was defended by only 4 defenders. With my stack it was easy pickings. But that's just the luck of the draw for Korea since their capital was virtually right next door to my border.
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:31
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Map editor doesn't work properly. I create a world map. I set the starting locations. But almost every game 2 or 3 of the civs have switched starting locations. It's always the Spanish if they're in the game. Suddenly the Portuguese and Japanese are neighbours and the Spanish are starting in Japan.
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