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Gray_Lensman
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Hate to pop everyone's bubble, but the SGLs are semi-broken. I had one and the only thing it would allow me to do was Rush Build. There was no option for a Scientific Age, (no button), no effect if just left there, NADA!. Nothing could be done to increase/bring on a 20 turn Scientific age. At least they can rush build, which the Regular GLs can't now.
Sure wish developers would test these new things before releasing them.
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Gray_Lensman
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quote: Originally posted by Dissident
I had no problem creating a scientific golden age. I didn't verify if my labs did actually increase, I think they did. But I may have been at 4 techs a turn anyways.
I did get the message my civilization entered a scientific golden age. |
I got the same message, but that is all you'll get. No increase in anything noticable, especially Scientific Beakers... If it's some calculation done behind the scenes, then why didn't the number of turns decrease on the current research project? I strongly suspect this has been botched in its implementation.
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Gray_Lensman
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No, it was something like 10 turns. I ended the turn and it was then 9 turns. I did one more turn, and it was 8 turns, so I went beck to that original autosave, and reused the "friggin" thing to rush a Great Wonder, which worked by the way.
From other comments I have read the Military GLs will not rush Great Wonders. I have not tested this. So at least the Scientific GLs give you a little something back, eh? Usually, I could use the supposed tech boost in most games, however.
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Chrush
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They do! As well as free techs (from philosophy)!
At least that's what I experienced. We had a Lan-Party with one of the players being expansionist. He was getting heaps of techs with his 2 scouts and shortly before discovery of polytheism got the SGL. Geez I have never seen the ToA built so early. Played Russia Mass Regicide and picked up lots of stuff. Followed by a leader pretty soon. Rushed pyramids.
Playing the Sumerians with Rex only little compromised by full science slider and some scientists due to unhappiness, I happen to get a scientific leader quite often after discovering philo(+map) at first.
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Doc Tsiolkovski
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No, the SciGA IS NOT WORKING. Period. This is about the gazillions thread about that topic.
It's always the same: The turns for a tech seem to drop (like 8 instead of 9). The beakers are shown to increase.
However, they are nowhere recorded; after 7 turns, it'll tell you you get the tech next turn, but you won't. 8th turn, still one left.
This bug is as much confirmed as a bug can be (including Firaxians admitting it).
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:31
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Can you get more than one a game?
I got one early on in my current game but haven't seen anything for quite awhile. I also moved my capital one city away. A 5% chance of getting one is pretty slim so I guess there aren't a whole lot of them happening over the period of a game.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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