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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:31
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Thanks, i'm getting excited about Conquests again after seeing this.. my new ADSL should allow me to play proper multiplay games with it I hope.
TECH TREE NOTES:
SATELLITES
much more powerful now they allow all the map available.. great for Extra Large maps or Scenarios.
My game has map trading only occuring with Navigation
(though the spanish can always map trade) so not all the map gets uncovered.
Would be better if this allowed u to see rough troop deployment.. where units are.
NATIONALISM : Police officers sound nice, but there are already enough bonuses for this tech, it would be better off in communism.
ESPIONAGE
Secret Police looks nice.. what does it do, another corruption reducer would be great, though it would be better under espionage.
IRONCLADS
great that this is a separate tech,
and the ironclad has much more useful stats, which should give it some use against destroyers and usable in the later game.
Hopefully this tech will not be needed for age progression.
Ancient Era
The new ancient ships look interesting, and the new wonders should allow players to manage to build a wonder.. normally I don't bother with ancient wonders.
Statue of zeus looks useful, and lasts all the way to mettalurgy.. giving ancient cavalry it seems very important.
ERRORS:
NAvigation should say Trade Allowed over OCEAN not sea.
Frigate stats are wrong.. i think its a3.d2.m4
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Bleyn
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Uhmmm....
I'm not seeing the UU for the Sumerians anywhere on the chart.
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