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cue is offline cue
Settler

Nov 2003
time: 05:31
  Old Post 11-11-2003 17:41
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#1 Report this post to a moderator
GAME PLAY: Trespassing. Tired of ads?

I have a suggestion about changing the way border trespassing is
handled.

I think that units that violate players borders should be visible.
But an extra movement order added called "stealth movement".
Perhaps the unit using the stealth movement would move slower or "fragile to harassment".

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:31
  Old Post 11-11-2003 19:42
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

Also try to stop a supposed ally keep breaking the non-trespassing agreement(usually in the same square over and over). I know SLIC was used to 'patch' this feature
But it would be better if the AI could deal with borders(and agreements) in a better way.

cue is offline cue
Settler

Nov 2003
time: 05:31
  Old Post 12-11-2003 00:14
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Remove this text

Another idea is too have an option to negotiate for borders and possibly some sort of a neutral zone.
The neutral zone can maybe be a empty zone between borders.

And building a wall around your nation with public works could be fun

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:31
  Old Post 12-11-2003 14:39
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In CTP1 I used to build the high mountains to block advancing units. That was fun as well, was looking like a wall around myself

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 12-11-2003 14:57 Visit The Big Mc's homepage!
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#5 Report this post to a moderator
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why stop there when i played my moded games "max slaving" I had on city on a mounting range on an island so no one could get me

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:31
  Old Post 27-05-2004 18:33
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#6 Report this post to a moderator
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I disagree. I a unit of another civ is on your teritory, but covered by fog of war, you simply don't know about it. In antic times borders were not so fixed or clear.

We can have a trick - you can attack the tresspassing without automatic penalty (unless is a diplomat) and the intruder have the option to declare war on you or (especially if you kill the intruder) claim that the intruder did it on its own and it not followed its government orders. This way there is a chance that you don't start a war that you don't want, but still kill the intruders. On the other side of the story, you can probe someone's teritory with a lower risk of getting in war with that civ.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:31
  Old Post 28-05-2004 05:12
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quote:
Originally posted by Mihai
you can attack the tresspassing without automatic penalty (unless is a diplomat) and the intruder have the option to declare war on you or (especially if you kill the intruder) claim that the intruder did it on its own and it not followed its government orders. This way there is a chance that you don't start a war that you don't want, but still kill the intruders. On the other side of the story, you can probe someone's teritory with a lower risk of getting in war with that civ.


that is such a tight idea
i think this should be implimented

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 28-05-2004 07:21 Visit E's homepage!
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I like the negotiation idea but to add a little deceit and stealth (and guerrillas) I think most units should be invisible unless seen.

And there should be a unit command/flag like patrol that basically lets the unit automatically expel anunit that is an X square radius (it can increase over time with technology)

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:31
  Old Post 28-05-2004 14:10
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quote:
Originally posted by E
And there should be a unit command/flag like patrol that basically lets the unit automatically expel anunit that is an X square radius (it can increase over time with technology)

I think that it would be better just to implement the patrol order, otherwise the command is made too powerfull.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 28-05-2004 16:40
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quote:
Originally posted by E
I like the negotiation idea but to add a little deceit and stealth (and guerrillas) I think most units should be invisible unless seen.


Isn't it already the case?

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:31
  Old Post 28-05-2004 18:25 Visit SMIFFGIG's homepage!
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#11 Report this post to a moderator
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quote:
But an extra movement order added called "stealth movement".


This is a good idea, however i think in industrial/modern eras/units should not have this ability (except uncoventional units) and stealth planes etc (and its ability would be obsolete later in the game)

However post modern eras, something like a stealth tank (Chamelon Tank ?) would be cool

You could amass fleets right outside an enemies capitol without them knowing (of course it would have its disadvantages)

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 28-05-2004 21:45 Visit The Big Mc's homepage!
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Avatar Enlargement: We've got the solution

I like the idea of a chameleon unit which looks like a small stack.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 28-05-2004 21:57
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quote:
Originally posted by The Big Mc
I like the idea of a chameleon unit which looks like a small stack.


Isn't it easy to do? Simply give the unit the same ability as the stealth fighter (except flight, of course ).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 29-05-2004 14:02 Visit The Big Mc's homepage!
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Yes that’s SMIFFGIG idea my idea is to have a unit which looks like 5 or 6 war walkers as apposed to the one unit it is.

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