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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:32
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i was just playing a highly naval game, and i was again confronted with the whole "ships cant heal at sea" problem. well, i was a long way from home, and my ships were banged up bad.
i was thinking of ways to balance it properly, and this is my idea: a repair ship that could heal 1 HP of 1 ship each turn, and BOTH ships would have to expend all movement (ie, you couldn't move and heal at the same time).
so, for a fleet of 15 ships, you'd need a lot of them to keep halthy at sea.
any ideas? i dont think this can be done by anyone but Firaxis really, so i'll just throw it out and hope 
this could also be done like RoN, to have supply wagons for land units, and heal real slowly in enemy territory without battleifld medicine.
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RobC
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I like Shogun's idea better. I'm not sure how realistic repair ships are, but you definitely should be able to station and heal units (land, sea, and air) in allied cities as if they were your cities. Of course, this is probably impossibly difficult to do with the current engine.
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:32
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quote: Originally posted by RobC
I like Shogun's idea better. I'm not sure how realistic repair ships are, but you definitely should be able to station and heal units (land, sea, and air) in allied cities as if they were your cities. Of course, this is probably impossibly difficult to do with the current engine. |
IIRC, you could heal land units in Civ2, by positioning next to the allied civ city square and attempting to enter it. Your unit wouldn't enter the city, but it would instantly heal your unit to full power.
I guess that's what I'm thinking could be the mechanism in C3C, but I don't know if current programming would support that, so your point is taken.
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PrinceBimz
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A repair ship is a good idea.
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