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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Editor Questions -> Hardcoded Items?
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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:32
  Old Post 13-11-2003 11:28
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#1 Report this post to a moderator
Editor Questions -> Hardcoded Items? Inflate your Upload Space

I've been looking over the editor, and I was wondering if the following things are hardcoded or not

1) Army movement bonus

Is there any way I can make it so that armies do not give +1 to movement? If not I think they should change it where an army's movement in the editor determines how much of a movement bonus it gets. For example setting it to 1 means no bonus, 2 means +1 bonus, 3 means +2 bonus etc

2) Distinction between Scientific and Military Great Leaders

As far as I can one unit in the editor represents both of them, yet in the game they have vastly different abilities. It seems like a Hurry Improvements/Small Wonders Flag, and a Hurry Great Wonders Flag is needed, along with a create through unit victory or scientific discovery flag

that's all for now, as I find more I'll post them here

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:32
  Old Post 13-11-2003 11:39 Visit kring's homepage!
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Re: Editor Questions -> Hardcoded Items? Got spare money?

quote:
Originally posted by korn469
I've been looking over the editor, and I was wondering if the following things are hardcoded or not

--snip--

2) Distinction between Scientific and Military Great Leaders

As far as I can one unit in the editor represents both of them, yet in the game they have vastly different abilities. It seems like a Hurry Improvements/Small Wonders Flag, and a Hurry Great Wonders Flag is needed, along with a create through unit victory or scientific discovery flag

that's all for now, as I find more I'll post them here


The difference, in theory anyway, is the Science Age flag in the editor. RobC and myself have used editor added Leaders, with and without the Science Age flag, and been unable to generate a Science Age. I plan on doing some more testing of the editor.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:32
  Old Post 13-11-2003 11:58
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Suffering from ads?

kring

as far as i can, only one type of leader appears in the editor, it has both build armies, and scientific age selected (along with hurry improvements)

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:32
  Old Post 13-11-2003 12:12 Visit kring's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

From the Editor Help File:

Science Age (Unit Special Action)
If checked, the selected unit can begin a "Scientific Age," which is one of the two special capabilities of a scientific leader.

RobC is offline RobC
Warlord

Aug 2001
time: 21:32
  Old Post 13-11-2003 12:47 Visit RobC's homepage!
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Enter the AD-FREE zone

...except it doesn't work (the begin science age ability, that is)

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:32
  Old Post 13-11-2003 22:20
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Support Apolyton

kring and RobC,

tell me more the leaders you added? It seems like they changed leaders to be completely hardcoded, so that only leaders gained through the scientific method can use the scientific age or hurry great wonders, while only military leaders can hurry armies NO MATTER WHAT THE EDITOR VALUES ARE

RobC is offline RobC
Warlord

Aug 2001
time: 21:32
  Old Post 13-11-2003 22:31 Visit RobC's homepage!
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#7 Report this post to a moderator
Help yourself to an AD-FREE life

Check out this thread: http://apolyton.net/forums/showthre...threadid=101235

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