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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:32
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OK, I am home, and will be playing the turn this evening... UNLESS we feel the need to delay a bit. Given the slow play this week, I am sure we could get away with not sending on the turn until, say, midday tomorrow EST, in the event that we need time to deal with GoW, Lego, and RP.
CH, I'll respond to your opening PM for this turn in the strategy section.
Before getting into the turn, I would like to flesh out our thoughts in the standard outline we've recently been using:
OVERALL STRATEGY
THE NORTH
THE SOUTH
OTHER AREAS
ALLIES
DIPLOMACY
ECONOMY AND SCIENCE
As I flesh out the above, I will reaching out to each of the teams with whom we need diplo interaction (it looks like CH is done for the night, so I will touch RP as well).
Um, one more thing: I *know* people are around, and do in fact check into this forum. A little input, please? And some help in diplo-land wouldn't hurt.
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Cort Haus
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London
Apr 2002 time: 05:32
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Good morning EST! (I trust you have your sun-glasses on, and that it is still morning.) Hopefully some Stormians will be available today, at this hinge of history.
Some thoughts on Diplomacy :
GoW - the ball's in their court, but ideally we'd be in touch with them before playing our turn. I'm concerned that they've not come back with something by now.
Priority Issues : 1. GoW have offered RP minimal holdings in Spain for peace - so what's with the 'contract'? 2. In the chat, either Aggie/UnO seemed to really want to end the war. Even if we we can't get them to sign up for the Big Deal we should be able to strike a peace - provided, again, that team members emotions don't vote for historical hatred.
Do Stormies want an alternative peace with GoW to an alliance? Some are saying **** them, but I think this war's going nowhere for us.
RP - Their leadership probably has a more realistic mind-set than the team. If a GoW looks likely, we must insist that their team gets into line if they wish to remain in the game, with a chance of sharing victory.
So far we've not informed them of our efforts with GoW. THey're keen to hear about any ideas we have, and at some point we hope to have to tell them.
Lego:
Hmmph. What hope is there with a team that decides that 'balance' is attained by intervening on behalf of the stronger alliance, that signs deals to agree to put its troops in the LoF if needed, then whines to us about how they don't want a war with us and how dare we threaten the GoW homeland and drag them in... "but we're builders" .... so don't intervene militarily then!
Vox - Er, I PM'd these guys recently encouraging them to take an ND island that's now actually owned by GoW. I'm not sure how to follow that one up with any sort of credibiity so if we are to contact them, it shouldn't be me as I was exposed talking nonsense last time. They didn't respond - maybe they're about to take the GoW island ...
The Yellow Stain - Maybe plan 'D'? 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:32
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UNIT MOVES
Pike, MedInf, and 2 Cats moved back 8 to Barc411, and fortified.
3 Galleys (3/4, 2/4, 2/3) at Barc11 moved to Sirocco22.
3 Galleys at Sirocco moved to OG77.
Galley at WW1 moved to Sirocco66.
Settler in D-ville sent to OG.
Re-assembling the northern fleet at PI112... this will allow the Knights to load in one turn. Not unloading the slowmovers... let GoW think those are Knights.
Warrior in Miller Town moved to Beta.
Some open issues:
* Where should we send the Cat currently at NM7?
* What should we do with the Workers in central Stormia?
* We have 115g. Any upgrades? We have 2 Horsemen and 2 Warriors in OG, and a Warrior in Beta.
* We have 3 elite WCs in WoC, and 3 vet WCs at Arashi6... whither should they go, and what should they do?
* We have a slight problem... I'd like to send the 6 Knights in Sirocco to reinforce Barc411... but RP's damn Workers ae in the way. Do we capture the Workers (with permission, of course)? Our do we stop at Barc8, and have RP move them out of the way next turn? Note: They would not get to Barc411 this turn anyway.
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