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Elephant
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Phila PA
Aug 2002 time: 00:32
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Horse will stay on the list till Chiv, and Chariots will upgrade to Elephants and then to Crusaders. Knights upgrade to Dragoons, then to Calvary. Warriors and Phalanx will stay till Feud or Gunpowder. Musketmen replace Warriors, Phalanx, Archers, Legions, and Pikemen. Caravels replace Triremes, but get replaced by Galleons rather than Frigates. Transports replace Galleons, and Destroyers replace Frigates and Ironclads.
There was a thread on this way back; I'll see if I can find it again.
EDIT: Here it is- it was SG(2), back in 2000:
http://apolyton.net/forums/showthre...33828#post33828
Last edited by Elephant on 18-11-2003 at 02:02
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:32
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Hmm, I have read both this thread (thanks for the answers ) and the thread that Elephant linked to, but though I now have the answer to my first question, I am not positive about the first.
If I understand Rah correctly, you are saying that my Horsemen, with Tactics and Leo's will not upgrade until I get Chivalry (and Leadership). Sorry for asking for clarification, but this is a key point, I am about to "acquire" tactics, and want to be able to build Alpine Troops and Calvary if possible, and research Amphibious Warfare, but I need to know if I should be rushing more Horsemen for the upgrade yet or if it will still be possible to produce Horsemen post Tactics (but Pre-Chivalry and Leadership)
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:32
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Sparrowhawk - horsemen can be built until Chivalry is discovered. Since horsemen upgrade to knights, I'm pretty sure your horsemen will not upgrade until you discover Chivalry (at which point they will upgrade to knights, dragoons, and cavalry).
Carolus - it's pretty obvious which game he's talking about. Last time I checked, Sparrowhawk is a member of the opposition.
P.S. to Sparrowhawk - don't count on your ally holding the GL too much longer (unless you're planning on switching sides?)...
Last edited by DaveV on 18-11-2003 at 18:17
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Elephant
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Phila PA
Aug 2002 time: 00:32
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STYOM: I have not built Leo's in a dog's age, so I was pulling from memory. I remember the Magnetism split (Triremes and Caravels, both units with an Attack strength greater than 0, switch to the Galleon/Transport path), but I thought Frigates made a new path that went to Ironclads and Destroyers. I dont have the time to test that out right now, but I'll submit to the wisdom of SG(2).
DoY: My experience with Leo's was always that you got one "level" upgrade each time you discovered or "acquired" a new tech. I dont remember playing Chieftan level more than a couple of games, though, so I am probably unaware of different effects at that level. Seems like there were more than one difference in the way things worked then.
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debeest
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The fold-out tech chart that comes with the game tells you which tech makes a unit obsolete. The same information is somewhere in rules.txt, I think. The unit doesn't upgrade until you have that tech, no matter what other more advanced techs you have. Not only can you continue to build your horsies if you have tactics but not chivalry, you'll still be able to build knights until you get leadership; only then will they become cavalry.
I'd swear that frigates become obsolete and upgrade to ironclads with steam power.
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