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pmaura
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Does any one think there should be greater consequences to using a lot of nukes then just polution.
I would like the posiiblility of changin the dynamics all terrain to desert with out the possibilty of chaning it back.
I launched about 40 nukes in one came all at once I guess that would be on the scale of full war today I guess. Full war today would when a nice big glowing desert for every one.
Well this is just my thoughts anyway.
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Justin69002003
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I believe they fixed that in C3C. Now they have global warming that does change the climate. I didn't see this before C3C, so I do believe that it is new.
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Justin69002003
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Then is global warming from general polution new. I just don't reamber there evr being any metion of global warming, but I might have just missed it.
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shirleyrocks
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Chicago
Nov 2002 time: 23:32
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Global warming from general pollution has been in from the beginning as well. "Global warming has changed plains into desert!" It's possible that it's more frequent in C3C, I personally haven't noticed much of a difference.
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Elias
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I would like to see the impact actually change more things then the long term effects. I dont like the Missle defence thing so I always mod it to just decrease corruption you dont have enough time to build up any large numer of nukes. In a game not to long ago I was the world power(but no one respected me) and the rest of the world was locked in a stalemated war which soon esclated to include nukes before you know it every other nation in the world is nuking each other fastlly and furrously so I soon got sick of the large amounts of global warming so when ever I saw a nuke go off I would immeaditly blitz them and do a massive assult upon their cities taking all before they could react soon I was the only country standing I did all this without the use of nucular wepons however I had about 100 at the time so If anybody did manage to nuke there county would turn into a smeltering wasteland of corpses and orange gasses oh did I mention I burned all the cities I took enslaved all the people and foreced them to clean up their mess well thats what would happen If hippies ruled a super power well probably It woud not have had a military at all!!!
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EvilKosh
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Vorlon Empire
Nov 2001 time: 23:32
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Nukes can be fun to use to take out fleets of ships in one blow. Nuke + ocean = no pollution. Just make sure the fleets are not near the shoreline.
I still remember back from the original Civ though... if you used a nuke near wild game (the deer) it would turn into a coal deposit iirc (+ the pollution of course).
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Nude Moonbase
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Ithaca, NY
Nov 2003 time: 05:32
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Nukes are just about the most unrealistic aspect of civ. First of all, the power of nukes grew 10,000 fold since the beginning of the nuclear age, yet there is only one kind of nuke available in civ, with only two delivery systems. A modern nuke would destroy the largest city, outlying areas, and render the area uninhabbitable for years or decades. And this is not the same as global warming, which is caused by an increase in carbon dioxide in the atmosphere. I think this is a somewhat important point, people should know the difference between radioactive fallout and greehouse emmisions. Fallout is the result of ionized and radioactive particals, it cannot be "cleaned up." The best you can do is dispose of contaminated soil and other matter, which would be a massive undertaking (it's not like you can burn it, that would just release the radioactivity into the air). Even a small number nuclear explosions would kill tens of thousands or millions outside the blast area (depending on population density) via radioactive fallout. Nuclear winter is the result of dirt and other stuff getting kicked into the air by the explosion, blocking the sun. A full scale nuclear war would result in massive starvation, plauge and huge drains on money and resources caring for a population more dying than alive. Nukes in civ don't deserve to be called nukes, they're really a joke. Of course, making nukes realistic would require a whole new kind of diplomacy, one which I don't think the current AI is capaple of (keeping in mind that this is an AI that will declare war if I ask them to move a worker out of my territory, stack workers in cities on the front lines that are about to be captured, keep a warrior around to defend against panzers, leave pollution unattended for a hundred years, and ignore my requests for peace when I have two aircraft carriers, twenty tanks and a dozen cruise missiles aimed at their capital which is defended by ten engineers, a warrior, and a bomber). The funniest nuke story i have is when I was once nuked and the next turn they had a "We Love the President Day." The reason? Half the people were dead, so it wasn't crowded.
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vulture
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Leeds, UK
Jun 2001 time: 05:32
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Neither of the nuke units are well named. They both seem to have around the power of the earliet nuclear weapons (Hiroshima-style bombs) - basically causing a lot of damage to a single city and contaminating the immediate countryside.
Not that ICBMs would be that much more powerful on the scale of the game - they're not going to take out two major cities in the real world, so they can't really have a bigger blast - just a bigger effect on what they do hit (more population lost, more units lost, more city improvements trashed).
Tactical nukes (in the real world sense of the words) wouldn't do a huge amount of damage in civ3 terms. If we use the usual convention that a single unit represents a large military force (1 modern armour = perhaps 1,000 tanks worth of fighting power - although I don't think the designers had any particular 'translation' to the real world in mind), then a single tac nuke isn't going to do more than take off 1 hps worth of tanks, even under ideal (or worst case, depending on your point of view) circumstances.
Perhaps tactical weapons would be better represented by some kind of nuclear artillery (with very high attack strength, lethal bombard and good rate of fire), and causing pollution on the target square only.
Regarding the 'nuclear winter' effect - that would have to be some kind of non-linear function of the number of nukes used in 1 turn. 1 nuke per year for 100 years might not cause massive environmental changes. 100 in a few minutes may well produce a far more dramatic effect. Perhaps there should be some 'global damage' counter (start at zero - at the end of each turn, add on the square of the no. of nukes used that turn (6 nukes = 36 'points') - subtract some fixed number (e.g. 1) every turn). How this global damage parameter is used (in terrain changes, or loss of global food production or something) is another question entirely.
Not that any of this is going to be put into civ 3 of course. It's far too late to make that kind of change to the game engine now.
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