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Dominae
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1. Corruption problems
I think an semi-official shared game (with DARs) will make this problem a lot more apparent that it currently is. Right now all we have is alexman's tests, which are certainly telling, but not as "in your face" (your = Firaxis/Breakaway) as multiple players complaining about it at once.
2. Gold per turn bug
I see no problem in creating a temporary "house rule" for AU courses that addresses the gpt bug. Any gpt amount an AI is willing to part with in a deal must be halved before the deal is accepted. This does not solve the problem of the AIs getting rich off the bug, but if it's a big worry you can always play at a lower difficulty. In my experience it only gets really silly toward the end of the Medieval era, which IMO is a great time for the AI to have some extra cash. Players who do not like it can complain loudly, again in hopes of getting Firaxawayin attention (cool new world, eh?).
Dominae
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Dominae
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My point in the above post (in case it was not clear) is that everyone is equal footing regarding the bugs in C3C, so I'm not really sure why there is reticence to play in a comparison game. Are we all supposed to just stop playing until a patch is released? An AU game is the perfect forum for bringing the severity of these bugs to the fore.
Domiane
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ducki
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I'm still waiting to get C3C, but I can understand the desire to start on an AU game - what about doing like we did when PtW came out and "replay" an original AU concept?
I dunno, just a thought. It wouldn't be quite as intense as a "real" AU game, but it would get the momentum going for when they release a patch and everyone can hit the ground running instead of bowing out of the first "real" AU game in order to become familiar with Conquests.
Wow, that was a long sentence.
Anyway, looking forward to playing another AU game, but I gotta get Conquests first. Heh.
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Dominae
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I think house rules should be exceptions, not become the norm. The gpt bug is game-defining and a bug (aptly named, no?); in contrast, the suicide Curragh strategy is game-defining but not a bug (it's more like bombardment versus the AI). I would prefer not restrict strategic options with our house rules, because that would make AU less accessible. "What, you're not allowed size 10+ artillery stacks in AU games...boo!".
There's a long list of "exploits" that we could address in house rules, but the problem is where to stop. Trapping AI units? ROP rape? F1 production swap? This is a non-competitive game, so any player is free to use or not use anything that the game is designed to allow. For example, had we "banned" RCP in AU, many players would never have learned about it, or through it about how Corruption works in general.
The AU mod is where we can set up our house rules (since it's, of course, optional). But since the C3C version of the mod is nowhere near ready, I think we should all suck it up and play stock rules for now.
Dominae
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Catt
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California - SF Bay Area
May 2002 time: 21:32
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quote: Originally posted by Dominae
I think house rules should be exceptions, not become the norm. The gpt bug is game-defining and a bug (aptly named, no?); in contrast, the suicide Curragh strategy is game-defining but not a bug (it's more like bombardment versus the AI). I would prefer not restrict strategic options with our house rules, because that would make AU less accessible. "What, you're not allowed size 10+ artillery stacks in AU games...boo!".
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My sentiments exactly.
And I'll repeat my view that we're rushing into an early AU course despite knowing that the game is broken in its current state, and I haven't heard a good reason why. The current major bugs -- in which I would include (i) the gpt bug; (ii) the FP city-ranking bug; and (iii) the SPHQ bug (for the AI), and in which I would very much want to include the RCP "fix" bug since I think it is such a messed-up solution but I'm not sure I'd call it a bug so much as a silly "solution" to an existing problem -- dramatically alter gameplay, IMHO.
And one of the bigger challenges posed by the game's current state is that we're unsure of exactly how it helps or hurts the AI. Is a slower tech rate / easier tech superiority the result of the corruption bugs? the delayed contacts? the changes to republic? the gpt bug? the presence of new traits? some combination of the above and many other factors? We have no way of knowing.
Unlike self-imposed restrictions we've played with in past AU games in order to focus significant attention on one or another aspect of gameplay, the present bug situation and resulting gameplay does not strike me as offering any significant lessons to be learned other than general gameplay issues unaffected by the bugs, and could potentially do harm to AU learning. One of the points of AU is to learn from others -- the game in its present state presents the distinct possibility that we "teach" and "learn" lessons that are contrary to good gameplay in a properly functioning game. Since a comparative game under these circumstances has, IMHO, limited applicability to future games (or past games), and would seem to be so entirely "stand-alone" in ceratin aspects of gameplay, why would we push the first AU Conquests so aggressively when we can assume that a patch must be coming sometime in the near future? Let's allow our non-US colleagues to experiment with a buggy Conquests a bit while we wait for a patch -- even in the absence of "official" AU games, there have already been three posted comparative game offers in the past week (DrSpike, jshelr, korn) -- settle on a comparative game if there's a burning desire for such a game, but why rush to launch the first Conquests AU game and immortalize this buggy environment in DARs and in the AU History thread in ways which are not repeatable by the folks who visit the AU threads 2 months from now?
Catt 
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Dominae
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Well, instead of starting with "The Power of Agricultural", we started with "The Power of Seafaring". Both should run into the same bugs/problems that we've been discussing here.
Dominae
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