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BeBro
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of the Krauts
Mar 2000 time: 06:13
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Ok, here is it (temporarily on my second account, due to some DL problems with my crosswinds site):
http://home.debitel.net/user/bbrosing/ImpRomEng.zip (English)
http://home.debitel.net/user/bbrosing/ImpRomGer.zip (German)
http://home.debitel.net/user/bbrosing/ImpRomSnd.zip (Sounds)
Please make sure that you have setup the scenario correctly before you start it (see under "Installation" in the readme)
There are also some minor bugs, but they arenīt important for the gameplay:
-some land units appear as transporters in the civilopedia, despite the "carry units" flag is not activated (and of course they canīt carry other units)
-sometimes your units can receive a strange "goto" order, seems to be a little civbug
-ignore the "xy has maked peace with z" messages that somtimes appear, they have no meaning.
I think most interesting is the game as Romans, then as Macedonians, Phoenicians are easier in the beginning.
Ok, thatīs all...have fun! 
Hereīs a minor update for the (English)scenario:
http://home.debitel.net/user/bbrosing/Update2_1.zip
Hereīs the same for the german version:
http://home.debitel.net/user/bbrosing/UpdateG2_1.zip
and a little textfile that explains the update(in both English and German):
http://home.debitel.net/user/bbrosing/README2_1.rtf
Thanks to Kull and CyberChrist for their quick help 
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Civ2000
[This message has been edited by BeBro (edited February 04, 2001).]
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BeBro
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of the Krauts
Mar 2000 time: 06:13
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Yes there are two different types of these Heavy Armoured guys, one attackers, one defenders (but the AI use even sometimes the defenders for attacks, this wasnīt planned in the beginning, but I found it good).
As long as units with the same name arenīt used in events, I see no problem for the game (except the little confusion).
For the Fabrica youīre right, this should have been mentioned in the readme. Fabricaīs canīt be build, but manufactures (with the same icon) can. Yes, that should be explained, Iīll update the readme tomorrow with the rules.
There are some other improvements that canīt be build. I did this, because I wanted some unique improvements for several cities (as Philosophy Schools in Athens, Syracuse and Alexandria). Itīs nice, because you canīt be sure that they remain intact, when you conquer such a city.
BTW, I also havenīt mentioned that some units are only given via events. These are, for the playable civs, Light Cavalry and Praetorians (Rome), Elefants, Iberian and Spartan mercenaries (Carthage), and a lot of different units for all other civs and the Barbs
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Civ2000
[This message has been edited by BeBro (edited February 03, 2001).]
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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Looking great Bernd. Now I can finally conquer Rome and built a fleet second to none.
And downloading is fine now...
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Mathias' Civ II Page
http://members.nbci.com/thalys
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BeBro
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of the Krauts
Mar 2000 time: 06:13
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Thanks for all the comments! 
Cockney, yes, use the terrain you need.
St.Leo, youīre probably too fast .
Youīre right with the event, but the only solution would be that I remove the most historic correct events, because thereīs always a chance that the things develop completely different in civ, but I think they create a good atmo.
Fiera, Romans canīt build Trieres, they are obsolete for the Romans, so you can only build the improvement related to the Embolon-tech.
The first Roman warfleet was built in the first Punic war (youīll see ), before they hadnīt warships (except some provided by allies).
You have to research Corvus for Quinqueremes. 
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Civ2000
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