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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 27-11-2003 09:42
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Turn 135, 130AD Remove this text

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (23) 1 scientist.
- 396 gold cash, +31 gpt
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
Plans for continuing the war - how best to proceed?
MoW/MoI- What should our new unit build proportions be?
FAM - Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
FAM - What can we do to make CFC feel more secure with us?
FAM - What do we owe CFC? - 66 gold

Unit movement & actions

Unit Roster

Summary

Main army at Catchopolis 7 will move 4 along with the Settler towards Balance of Power. Next turn we will build a fort (if conditions merit it) and hopefully catch some GCA Pikes out in the open to kill with our MIs.

New Units:

M28

War Casualties (28): M01-03, M09-11, M15, M18-20, N06, N09-N12, H01-05, S01-02, W02, W06, G02

Non-War Orders

M12 'BigFurryInfantry' moves 2. {Equilibrium 8-8-6}

N04 'Togas' moves 6-6-2; heading for barb camp. {Equilibrium 6}
N07 'Ghengis' remains fortifies; waiting for barbs in the southeast. {BB 8-9}
N20 'ZargonX Reborn' fortifies; protecting BB temporarily from GCA Galley threat. {BB 7}
N21 'Dominae' moves 8; heading for barb camp. {BFC 7-8-8}

W08 'not_panag' skips turn; protecting silks colony. {Equilibrium 4-4-7}

War Orders

Worker 'Rah' roading. {Inevitable 9-9}

Worker 'Yo' moves 3-2; begins roading next turn. {Inevitable}
Slave 'Anarchy' moves 3-2; begins roading next turn. {Inevitable}

W12 'WWNN' moves 2; helping scout north of BoP. {North of BoP}

M26 'Alva' moves 1-1-1. {Mingapulco 6}
M28 'MrWIA' moves 2-1-2. {New from Mingapulco}

H06 'Incensity' moves 3-3-6; threatening Server Fire. {Inevitable}
H08 'Bambi' remains fortified; healing for one more turn. {Inevitable}
H14 'Trip's Guard III' moves 3-2-1. {Inevitable}
H15 'Arnelos' moves 2-2-3-2. {Inevitable 8-8}
H16 'con McHorseman' moves 9-6-6-3-2-3. {Equilibrium 6-6-6}

N01 'MerZenary' moves 1-2-2. {Karina}
N03 'Mao' moves 2. {Inevitable 2-2}

All slow movers in Inevitable move 3-2 (4 MIs, 4 Catapults, 1 Settler). They will use the road that Anarchy and Yo will build to get to Fort City 3 next turn.

All remaining units in the main army at Inevitable 2-2 move 4 in preparation to build a fort city next turn and advance on BoP.

All other units to remain as they are.

Please take all discussion on the war to the Turn-by-Turn thread.

Economy:
Apolyton - building Settler (turn 3 of 3).
Mingapulco - Building MI (turn 1 of 4).
Bananatopia - Building Marketplace (turn 7 of 10).
Incensity - Building Galley (turn 4 of 4).
Nevermore - Building Settler (turn 4 of 17).
Tripoli - building Num Merc (turn 2 of 3), change build to MI (turn 2 of 4)
Equilibrium - Building Courthouse (turn 9 of 80 - Not Schedualed).
Hispanica - Building ?? (turn 3 of 4).
Possumopolis - Building Settler (turn 5 of 8).
Karina - building Forbiddden Palace (turn 6 of 31).
LuxInvicta - building Worker (turn 2 of 3).
Big Bend - building Galley (turn 5 of 10).
BigFurryCity - building Num Merc (turn 2 of 3), change build to MI (turn 2 of 4).
Heart of Darkness - building Barracks (turn 5 of 8), change build to Market (turn 5 of 19).
Inevitable - building Worker (turn 3 of 10).

WF:
Apolyton - starting WF 3-4-5-8-12-13. Change WF to 3-4-8-12-14-17.
Mingapulco - starting WF 2-3-6-9-10. Change WF to 3-6-9-10-11 (working Game).
Bananatopia - starting WF 2-3-4-5-14-15-16. NC.
Incensity - starting WF 5-6-7-17. Change WF to 4-5-6-17.
Nevermore - (grows this turn) starting WF 5-??7??. Change WF to 5-7.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. NC.
Hispanica - starting WF 1-2-3-13-20. NC.
Possumopolis - starting WF 4-7. NC.
Karina - (grows this turn) starting WF ??3??-4-11-13. Change WF to 3-4-11-13.
LuxInvicta - starting WF 1-5-7. Change WF to 1-7-11.
Big Bend - starting WF 1-3. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Heart of Darkness - starting WF 3-10-11-13. NC.
Inevitable - starting WF Scientist. NC.

New Cuido City (Barley) - Just built. Set WF to 2 (wheat).


Workers:
Horse & Squid - move 1-1 to Tripoli 2 (WF #5), will start clearing next turn.
Monkee & CalcII - start clearing BB 1 (WF #6), 6 turns to complete.
Mark & Otto - Road Karina 4 (WF #7), done.
Lib & Slave Farb - Start clearing Jungle at Equil 1 (WF #6), 8 turns to complete.
Sanchez - move 2, will start building road next turn.
Go3 (MrWIA, EVC & Dejon) - move 4-4-4, heading to Karina 4 to mine. 2 turns transit time.
Frodo & Out of Darkness - 2 turns left to clear.
Dan & Gits - 4 turns left to clear.
Spike & Moosfart - 5 turns left to clear.
panag - 11 turns left to clear.
rah - 2 turns left to road

[EDIT]
Yo & Slave Anarchy - move 2, will start roading next turn. Possible change, move 3-2 and will build the road at New Catch 9, depending on Safety.

Settlers:
likely not to be built this turn Settler Poly(alfred) - Build ?? New Catchopolis??
* notyoueither really thinks that we can come up with a much better name

Settler nana - Move south to Inev 2
Settler Cuido - build New Elucidium (MOI Working name is Barley)


Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 29-11-2003 at 11:30

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 27-11-2003 20:10
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Either start hitting them with Cats or move back to Inevitable2 OR start moving healed units to Inevitable 2 to protect that route and let the damn workers get that road built.

* E_T is getting really tired and frustrated at this whole thing.

E_T

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:32
  Old Post 28-11-2003 04:13 Visit WhiteBandit's homepage!
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GCA just passed the turn on, quote from 1BC:

quote:

Alia iacta est.

130AD
And after the decisions have been taken, it goes on again back to CGN.


"Alia iacta est" is latin for "The die is cast."

Hrm... It will be interesting to see what has happened.

Links I used:
http://www.24hourtranslations.co.uk/lphrases.htm
http://www.tyrone.k12.pa.us/class/mehowe/SENTENTIAE.HTM

Last edited by WhiteBandit on 28-11-2003 at 04:38

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 28-11-2003 04:20 Visit Trip's homepage!
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Catchopolis has been razed.

Trip is offline Trip
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Apr 2002
time: 00:32
  Old Post 28-11-2003 04:40 Visit Trip's homepage!
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The new city we build this turn should be named "New Elucidium" in honor of CDG.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 28-11-2003 05:30
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quote:
Originally posted by WhiteBandit
"Alia iacta est" is latin for "The die is cast."

Hrm... It will be interesting to see what has happened.


Spoken by Caesar as he crossed the Rubicon...

Want to bet they are charging us? Straight down that road to see how close to our core they can get.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 28-11-2003 05:37
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Fantastic, we will have a city ready to build

E_T

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 28-11-2003 05:46
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quote:
Originally posted by notyoueither
Want to bet they are charging us? Straight down that road to see how close to our core they can get.


On galley/s as well.

With a settler on one...hoping to make it to GWT without sinking ?

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:32
  Old Post 28-11-2003 06:48 Visit Vlad Antlerkov's homepage!
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Nitpick: It's "Alea iacta est." "Alia" is the feminine form of the adjective alius, so they said "The other woman is cast."

Trip is offline Trip
Firaxis Games
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Apr 2002
time: 00:32
  Old Post 28-11-2003 07:44 Visit Trip's homepage!
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Save which miccofl from CGN has passed on to us to view while he waits on an investigation of GWT's success in destroying their army last turn (and also no one is around on their team to play the turn).

http://www.miccofl.net/not%20the%20save%20130%20AD.zip

Trip is offline Trip
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Apr 2002
time: 00:32
  Old Post 28-11-2003 07:50 Visit Trip's homepage!
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Screenshot of the front:

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 28-11-2003 07:58
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Pillaging their roads...leaving us nothing.

Excellent

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 28-11-2003 08:04
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The Ruins have a road and that leaves that one horse within range of our horses [EDIT] when we build New Catch[/edit].

Also, we can threaten ServerFire.

Interesting that they are sending their Army south. Maybe we should get an Investigation of Anarchy, to see how many Galleys they have currently.

I can now see why they are doing the 1 pike in the Army trick, because you can't load it onto a Galley if any more of them are in it.

E_T

Trip is offline Trip
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Apr 2002
time: 00:32
  Old Post 28-11-2003 08:08 Visit Trip's homepage!
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This is the perfect time for another fort city, this time 4 of our current location. See the war Turn-by-Turn thread for more details.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 28-11-2003 08:12
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NO! NO! NO! we build new catch right here, right now!!

E_T

Trip is offline Trip
Firaxis Games
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Apr 2002
time: 00:32
  Old Post 28-11-2003 08:15 Visit Trip's homepage!
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As MOW I suggest we switch the builds in BFC, Incensity and Tripoli to MIs, giving us 5 new MIs in the next 4 turns.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 28-11-2003 08:55
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quote:
Originally posted by E_T
The Ruins have a road and that leaves that one horse within range of our horses [EDIT] when we build New Catch[/edit].


Is this confirmed ?
You can pillage the roads within ruins.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 28-11-2003 09:32
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The road is still there because the game shows that hill as producing 3 gold. GCA also no longer has Horses; which says that they are close to getting or already have Chivalry which allows the War Elephants whihc have no resource requirements. GCA is banking on those War Elepahnts and the upgrades of their Horsemen to War Elephants. We should consider strategies that allows us to get rid of as many Horsemen now as is possible.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 28-11-2003 09:57
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Yes, you can pillage roads in Ruins, they did it before, with Goats.

E_T

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:32
  Old Post 28-11-2003 18:46 Visit CiverDan's homepage!
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I wouldnt worry about them having Elephants just yet. The fact they abandoned their Horses has more to do with not wanting us to capture Catchopolis intact (which happens to be the city radius where the Horses were located). They probably wont bother making a colony because (a) They probably set builds to horsemen before abandoning (b) its forces GCA to use some of its now meager army to defend such a colony (c) they know would pillage the roads/colony before it would benefit then anyways.


As for Galley launches, we should keep 1 or 2 units on the coast as lookout (a worker will do, if we dont want to divert military). If they are going to try to bring the Army north, then they have at least 2 Galleys. It will be at least 7 turns before they could attempt any landing. Since we will not be able to destroy CGA in that time frame. We need to consider the following defensive maneuvers

1. Blocking the coast in the vicinity of Big Bend, forcing them to land in the jungle

2. Assuming it is a all Pike Army, Force them to attack with the Army if/when it lands. I know what some people are thinking "why give then the opportunity to attack" but they will be loathe to attack with an completely defensive army as it would raise further suspicions, especially in a situation we could easily see if they got "too lucky" i.e. kill a Merc forted in Jungle when only losing 2-3 HP's.

3) get a large enough MI force to attack it (but only do so if it on open terrain near our core.

The good news is that if they attempt this maneuver it dramatically reduced their defenses. Given their desire to Turtle, we should try gather forces to threaten Server Fire, Dun Na Anarchy and Balance of Power as soon as possible. With 3 units on boats it would make this part of our plans easier.

Arnelos is offline Arnelos
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Sep 2002
time: 00:32
  Old Post 28-11-2003 19:56
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Wow.... they actually raized it... they really are dumb. I guess their "luck" can only help them so much for a team that only built 2 workers or whatever...

E_T is offline E_T
Emperor
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Mar 2001
time: 00:32
  Old Post 28-11-2003 20:28
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they are moving towards Anarchy, they will load onto boats (an Army with only 1 unit in it can be loaded onto a Galley) and more than likely, move to the Island that is SW of CFC.

We need to see if we can convince CFC to building a galley(s) and try to Intercept them before they can get there.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 29-11-2003 07:14
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Got spare money?

the save is here.

E_T

Trip is offline Trip
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  Old Post 29-11-2003 08:00 Visit Trip's homepage!
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As are 0/3 consuls.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 29-11-2003 12:05
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Unit movement & actions
N03 'Mao' moves 2. {Inevitable 2-2}

H06 'Incensity' moves 3-3-6; threatening Server Fire. {Inevitable}
H14 'Trip's Guard III' moves 3-2-2. {Inevitable}

W12 'WWNN' moves 2; helping scout north of BoP. {North of BoP}

M12 'BigFurryInfantry' moves 2. {Equilibrium 8-8-6}

N04 'Togas' moves 6-6-2; heading for barb camp. {Equilibrium 6}
N07 'Ghengis' remains fortifies; waiting for barbs in the southeast. {BB 8-9}
N20 'ZargonX Reborn' fortifies; protecting BB temporarily from GCA Galley threat. {BB 7}
N21 'Dominae' moves 8; heading for barb camp. {BFC 7-8-8}

M26 'Alva' moves 1-1-1. {Mingapulco 6}
M28 'MrWIA' moves 2-1-2. {New from Mingapulco}

W08 'not_panag' skips turn; protecting silks colony. {Equilibrium 4-4-7}

H08 'Bambi' remains fortified; healing for one more turn. {Inevitable}
H15 'Arnelos' moves 2-2-3-2. {Inevitable 8-8}
H16 'con McHorseman' moves 9-6-6-3-2-end turn. {Equilibrium 6-6-6}

N01 'MerZenary' moves 1-2-2. {Karina}

Worker 'Yo' moves 3-2; begins roading next turn. {Inevitable}
Slave 'Anarchy' moves 3-2; begins roading next turn. {Inevitable}

All remaining units in the main army at Inevitable 2-2 move 4 in preparation to build a fort city next turn and advance on BoP.

All slow movers in Inevitable move 3-2 (4 MIs, 4 Catapults, 1 Settler). They will use the road that Anarchy and Yo will build to get to Fort City 3 next turn.

W07 'WhiteBandit' attacks camp at 4. 0 damage taken. +25 gold

G01 "Princess of Apolyton' moves 4. Sentry.

Settlers:
Settler Cuido - builds city 'Elucidium Novum' [Apologies to the Classicists, corrections welcome]


Workers:
Horse & Squid - move 1-1 to Tripoli 2 (WF #5), will start clearing next turn.
Monkee & CalcII - start clearing BB 1 (WF #6), 6 turns to complete.
Mark & Otto - Road Karina 4 (WF #7), done.
Lib & Slave Farb - Start clearing Jungle at Equil 1 (WF #6), 8 turns to complete.
Sanchez - move 2, will start building road next turn.
Go3 (MrWIA, EVC & Dejon) - move 4-4-4, heading to Karina 4 to mine. 2 turns transit time.

WF:
Apolyton - change WF to 3-4-8-12-14-17.
Mingapulco - change WF to 3-6-9-10-11 (working Game).
Incensity - change WF to 4-5-6-17.
Nevermore - change WF to 5-7.
Equilibrium - change WF to 5.
Karina - change WF to 3-4-11-13.
LuxInvicta - change WF to 1-7-11.
Elucidium Novum- set to 2.

Economy:
Tripoli - change build to MI (turn 2 of 4).
Hispanica - finishes the horse originally planned.
BigFurryCity - change build to MI (turn 2 of 4).
Elucidium Novum- set to worker.


Slider:
9/0/1. 427 gold, +37gpt
1 scientist. Invention in 22.


Diplomacy:
Offer to CFC, 66 gold and world map. Accepted.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 29-11-2003 12:15
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WhiteBandit is offline WhiteBandit
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Southern California
Jul 2002
time: 21:32
  Old Post 29-11-2003 13:10 Visit WhiteBandit's homepage!
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Woohoo! We have a city in the Top-5 screen!!! :-D

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 02-12-2003 02:41 Visit BigFurryMonster's homepage!
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Nitpick #2: they did not raze, but abandon their city.

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