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notyoueither
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of naught
Aug 2001 time: 22:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (21) 1 scientist.
- 464 gold cash, +37 gpt. Less 66 gold after CFC accepts payment.
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
Plans for continuing the war - how best to proceed?
MoW/MoI- Build Ques?
FAM - Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
FAM - What can we do to make CFC feel more secure with us?
Unit movement & actions
Unit Roster
To be edited by MoW
Please take all discussion on the war to the Turn-by-Turn thread.
Economy:
Apolyton - Settler built, start building Num Merc (turn 1 of 3). Note to MoW/consuls: the timing for the next settler requires 2 30su.
Mingapulco - Building MI (turn 2 of 4).
Bananatopia - Building Marketplace (turn 8 of 10).
Incensity - Galley built, start building MI (turn 1 of 5).
Nevermore - Building Settler (turn 5 of 17).
Tripoli - building MI (turn 3 of 4)
Equilibrium - Building Courthouse (turn 10 of 80 - Not Schedualed).
Hispanica - Horseman built, start building Horseman (turn 1 of 4).
Possumopolis - Building Settler (turn 6 of 8).
Karina - building Forbiddden Palace (turn 7 of 31).
LuxInvicta - building Worker (turn 3 of 3).
Big Bend - building Galley (turn 6 of 10).
BigFurryCity - building MI (turn 3 of 4).
Heart of Darkness - building Market (turn 6 of 19).
Inevitable - building Worker (turn 4 of 10).
Elucidium Novum - Building Worker (turn 2 of 9).
WF:
Apolyton - (Settler built) starting WF ??. change WF to 8-13-14-17
Mingapulco - starting WF 3-6-9-10-11 (working Game). NC.
Bananatopia - starting WF 2-3-4-5-14-15-16. NC.
Incensity - starting WF 4-5-6-17. Change WF to .5-6-7-17.
Nevermore - starting WF 5-7. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. NC.
Hispanica - starting WF 1-2-3-13-20. NC.
Possumopolis - starting WF 4-7. NC.
Karina - starting WF 3-4-11-13. NC.
LuxInvicta - (grows this turn) starting WF 1-7-11-??14??. Change WF to 1-7-11-14
Big Bend - (grows this turn) starting WF 1-3-??4??. Change WF to 1-3-4.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Heart of Darkness - (grows this turn) starting WF 3-??5??- 10-11-13. Change WF to 3-5-10-11-13.
Inevitable - starting WF Scientist. NC.
Elucidium Novum - starting WF 2. NC
Workers:
Mark & Otto - move 3-3 to Karina 2 (WF #5), will start clearing next turn.
Gang of 3 (MrWIA, EVC and Dejon) - move 4-4-4, will mine next turn.
Squid & Horse - start clearing.
Yo & Slave Anarchy - build road (done).
Settlers:
New Settler from Poly - move 1-1-1
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 03-12-2003 at 00:27
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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Turn 136 - 150 A.D. Turn Report
Attendance
Arnelos
notyoueither
Togas (left after the military moves)
conmcb25 (left after the military moves)
Kloreep
Master Zen
Aggie (left after the military moves)
Nuclear Master
WhiteBandit (came in during the military moves)
MrWhereItsAt (left during the late military moves)
BigFree (came in during the late military moves)
E_T (came in during the late military moves)
Foreign Affairs
Received a completely blank negotiation screen from CGN this turn (exited out)
no WM received from CFC this turn
Togas recommended not to send WM this turn
no diplomacy conducted
Christening Units
Galley in Incensity named AIS Seeker
Horse in Hispanica named Horse Togas (after the dead NM Togas killed this turn by a BARBARIAN!)
Settler in Apolyton named Founder
War Orders
* About 2-3 hours worth of discussion military moves between Arnelos and notyoueither, later joined by Aggie (Togas, conmcb25, and Master Zen also came in and out) before any military moves were made (since no MoW orders were given for the turn).
Horse Incensity (at Inevitable 3-3-6) moved 3-2 to Inevitable 3-3-3-3-3
GWT 1/5 galley GWS Glueckskind ("lucky child") spotted at Anarchy 6-9-9-9
Warrior WWNN (at Inevitable 4-4-7) moved 4 to Inevitable 4-4-4-7
GCA 3/3 galley spotted at BoP 7-7-7-8-8
* Much speculation over where that GCA galley is likely headed and what we should do about it.
4/4 NM Togas (at Elucidium 6-6-3-3) attacks barb camp to his south and LOSES, taking 2/2 barb warrior to 1/2
Settler Aflred founds Resolution, production set to worker (expands in 10, worker done in 10)
Horse SeaBiscuit (in Resolution) moved 4-2 to BoP 6
4/4 Horse BFC (in Resolution) moved 2-3 to attack 5/5 GCA Horse at Anarchy 8 and WINS, now 1/4
4/4 Horse Kermit (in Resolution) moved 2-3 to attack 4/4 GCA Horse at Anarchy 8 and WINS, now 1/4
GCA 4/4 MI spotted defending Dun na Anarchy (no Pikemen)
Horse SeaBiscuit (at BoP 6) finishes its movement by moving 1 to BoP 3
2 GCA workers spotted at BoP 2
NM Enamel, NM Hungryopd, NM Sharpe, NM Waiter, NM Taxi, NM roadcage, MI Scourge, MI Aidun, MI Hack, MI Robin, MI Donald, MI Igor, MI Jean-Luc, MI wervdon, MI Makahlua, MI Beta, Horse BFC II, Horse Tripoli, Horse Bingo, Cat Trasher, Cat Gate Crasher, Cat Heart of Darkness, Cat Smasher, Cat Kloreepult, Cat Simon, Cat Possum, Cat Basher, and Cat Fire (in Resolution) moved 2-4 to BoP 6, horses forted.
Worker Yo and Slave Anarchy complete road at Inevitable 3-2
Horse Trip's Guard III (at Resolution 6-3) moved 1 to Resolution 3-3
Horse Arnelos (at Resolution 6-9) moved 2-1 to Resolution 3-3
MI Bananatopia, MI E_T, MI Theseus, MI Steelglove, Cat Karina, Cat Toss, Cat Hurl, Cat Fling, and Settler nana (at Resolution 6-9) moved 2-4 to Resolution 3
NM Mao (at Resolution 3-3) forted
MI BigFurryInfantry (at Equilibrium 9-9) moved 2 to Equilibrium 6
* Quite a long discussion on the need to cover both the West and the Elucidium area with sufficient force to repel any GCA landings. Also needed is sufficient force to cover the core from barbarian attacks as well as any GCA attempt to move in that direction. Long discussion on what types of units we should build in the core to best suit those needs while also providing long-term benefits.
MI MrWIA (in Karina) moved 4-4-4 to Possum 4
MI alva (at Karina 8) moved 2-1-2 to Nevermore 8-8
NM MerZenary (at Nevermore 8) moved 2-2-2 to Nevermore 2-2
Horse conMcHorseman (at Possum 3-2) moved 3-3-2-2-2 and attacked barb warrior at Elucidium Novum 6-6 and wins, still 4/4
Barb camp spotted at Elucidium Novum 6-6-3 (defended by single barb warrior)
MI Dominae (at BFC 8-8-8-7) skiped turn
NM ZargonX (at Big Bend 7) moved 4-4-4 to Possum 3
NM Ghengis (at Tripoli 4-7) moved 3-3-6 to Tripoli 3
Horse Togas (in Hispanica) moved 2-2-2-2-3-2 to Karina 1-2
Warrior not_panag (at Equilibrium 4-7) skiped turn
AIS Seeker (in Incensity) moved 3-3-3 to Apolyton 6-6
Warrior WB (at Panama 1-1-2-2) boarded AIS Princess of Apolyton to its south
* A good bit of discussion on where to send the Princess. Suggestion made by I think Aggie to send it to go watch the GWT-CGN front lines. Concern by some that this may displease GWT, which was argued to be acceptable if it happens.
AIS Princess of Apolyton (at Panama 1-1-2-2-2) moved 7-7-7 to Panama 1-1-1-1-1
Workers
Mark & Otto (at Karina 4) moved 2-2 to Karina 2
MrWIA, Dejon, & EVC (at Big Bend 8) moved 4-4-4 to Karina 4
squid & HOrse (at Tripoli 2) start clearing jungle
Sanchez (at Elucidium Novum 2-2) starts building road
Additional Settlers
Settler Founder (in Apolyton) moved 1-1-1 into Mingapulco
WF Placements
Apolyton to 8-13-14-17
Incensity to 5-6-7-17
LuxInvicta to 1-7-11-14
Big Bend to 1-3-4
Heart of Darkness to 3-5-10-11-13
Resolution set to Tax Collector
Economy
Apolyton starts Numidian Mercenary (4 turns)
Incensity starts Medieval Infantry (5 turns)
Hispanica starts Horseman (4 turns)
Heart of Darkness switches from Barracks (2 turns) to Marketplaces (14 turns)
Tripoli switches from Medieval Infantry (2 turns) to Numidian Mercenary (1 turn)
Elucidium Novum switches from Archer (19 turns) to Numidian Mercenary (29 turns) <-- placeholder
Miscellaneous and End Turn
Treasury: 392 Gold
Net Income: 41 GPT
Research: Invention (21 Turns)
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
Turn saved and sent at ~2:25 a.m. MST (0925 GMT) to:
msdg@civfanatics.net
intersitepbem@mongoose201.com
Message sent to CFC with the save:
Hey CFC,
As I already told OctavianX in chat while I was playing the save, we spotted a GCA galley at BoP 7-7-7-8-8 this turn. Given that it is there rather than one tile further East, we suspect that it may be headed West rather than North and thus toward CFC and/or around toward Equilibrium. We also suspect that there may be additional GCA galleys picking up their forces retreating from us that they will send either into the internal sea or toward your islands in the West.
Contact the Apolyton FAM if you'd like to discuss any of this or other things.
Thanks
- Consul Arnelos
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Last edited by Arnelos on 03-12-2003 at 15:07
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