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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 29-11-2003 13:01
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Turn 136, 150AD Inflate your Upload Space

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (21) 1 scientist.
- 464 gold cash, +37 gpt. Less 66 gold after CFC accepts payment.
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
Plans for continuing the war - how best to proceed?
MoW/MoI- Build Ques?
FAM - Safe passage for PoA in GWT's sealanes. Same treaty as with CGN?
FAM - What can we do to make CFC feel more secure with us?


Unit movement & actions

Unit Roster

To be edited by MoW

Please take all discussion on the war to the Turn-by-Turn thread.

Economy:
Apolyton - Settler built, start building Num Merc (turn 1 of 3). Note to MoW/consuls: the timing for the next settler requires 2 30su.
Mingapulco - Building MI (turn 2 of 4).
Bananatopia - Building Marketplace (turn 8 of 10).
Incensity - Galley built, start building MI (turn 1 of 5).
Nevermore - Building Settler (turn 5 of 17).
Tripoli - building MI (turn 3 of 4)
Equilibrium - Building Courthouse (turn 10 of 80 - Not Schedualed).
Hispanica - Horseman built, start building Horseman (turn 1 of 4).
Possumopolis - Building Settler (turn 6 of 8).
Karina - building Forbiddden Palace (turn 7 of 31).
LuxInvicta - building Worker (turn 3 of 3).
Big Bend - building Galley (turn 6 of 10).
BigFurryCity - building MI (turn 3 of 4).
Heart of Darkness - building Market (turn 6 of 19).
Inevitable - building Worker (turn 4 of 10).
Elucidium Novum - Building Worker (turn 2 of 9).

WF:
Apolyton - (Settler built) starting WF ??. change WF to 8-13-14-17
Mingapulco - starting WF 3-6-9-10-11 (working Game). NC.
Bananatopia - starting WF 2-3-4-5-14-15-16. NC.
Incensity - starting WF 4-5-6-17. Change WF to .5-6-7-17.
Nevermore - starting WF 5-7. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. NC.
Hispanica - starting WF 1-2-3-13-20. NC.
Possumopolis - starting WF 4-7. NC.
Karina - starting WF 3-4-11-13. NC.
LuxInvicta - (grows this turn) starting WF 1-7-11-??14??. Change WF to 1-7-11-14
Big Bend - (grows this turn) starting WF 1-3-??4??. Change WF to 1-3-4.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Heart of Darkness - (grows this turn) starting WF 3-??5??- 10-11-13. Change WF to 3-5-10-11-13.
Inevitable - starting WF Scientist. NC.
Elucidium Novum - starting WF 2. NC

Workers:
Mark & Otto - move 3-3 to Karina 2 (WF #5), will start clearing next turn.
Gang of 3 (MrWIA, EVC and Dejon) - move 4-4-4, will mine next turn.
Squid & Horse - start clearing.
Yo & Slave Anarchy - build road (done).

Settlers:
New Settler from Poly - move 1-1-1



Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 03-12-2003 at 00:27

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 01-12-2003 05:11
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Scratch that - false alarm due to my emails screwing up.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 03-12-2003 08:26
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Turn is here. We are in chat now.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 03-12-2003 08:28
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Shot Increase the size of your Attachments



Known horse are 1 elite and 1 regular. [edit]Sorry, 1 elite and 1 vet.[/edit]

Last edited by notyoueither on 03-12-2003 at 08:36

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 03-12-2003 08:35
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Additionally...

Server Fire is gone. So too is Santopia (near CFC).

In the North, NM Dominae has been hit, 1 pip out of 4. One of the Illuryian horse is gone. There is a warrior forted on the camp still, as well as a horse and a warrior 7 of it (8 7 of Dominae). Dominae will need some help to clear this out, most likely.

A Sarmation warrior wandered out of the fog 2 3 3 of Nevermore.

The Mil Advisor tells us that there are Sumerian tribes near Tripoli.

Togas is adjacent to the Minoan camp 1 1 1 1 1 of Possumopolis. The camp is guarded by a sole warrior.


That is all for now.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 03-12-2003 13:58
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BoP has slowy lost population over the last few turns....My bet is that BoP will be abandoned by GCA on their next turn. Let's have the acting MoW prepare orders for that occurance.

GCA will likely attempt to colonize that island near CFC or maybe both of them. I'd like to get CFC to settle there first if they could to prevent GCA from settling there and placing enough units to prevent landing until Marines.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 03-12-2003 14:31
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Avatar Enlargement: We've got the solution

Turn 136 - 150 A.D. Turn Report

Attendance
Arnelos
notyoueither
Togas (left after the military moves)
conmcb25 (left after the military moves)
Kloreep
Master Zen
Aggie (left after the military moves)
Nuclear Master
WhiteBandit (came in during the military moves)
MrWhereItsAt (left during the late military moves)
BigFree (came in during the late military moves)
E_T (came in during the late military moves)

Foreign Affairs
Received a completely blank negotiation screen from CGN this turn (exited out)
no WM received from CFC this turn
Togas recommended not to send WM this turn
no diplomacy conducted

Christening Units

Galley in Incensity named AIS Seeker
Horse in Hispanica named Horse Togas (after the dead NM Togas killed this turn by a BARBARIAN!)
Settler in Apolyton named Founder

War Orders

* About 2-3 hours worth of discussion military moves between Arnelos and notyoueither, later joined by Aggie (Togas, conmcb25, and Master Zen also came in and out) before any military moves were made (since no MoW orders were given for the turn).

Horse Incensity (at Inevitable 3-3-6) moved 3-2 to Inevitable 3-3-3-3-3
GWT 1/5 galley GWS Glueckskind ("lucky child") spotted at Anarchy 6-9-9-9
Warrior WWNN (at Inevitable 4-4-7) moved 4 to Inevitable 4-4-4-7
GCA 3/3 galley spotted at BoP 7-7-7-8-8

* Much speculation over where that GCA galley is likely headed and what we should do about it.

4/4 NM Togas (at Elucidium 6-6-3-3) attacks barb camp to his south and LOSES, taking 2/2 barb warrior to 1/2
Settler Aflred founds Resolution, production set to worker (expands in 10, worker done in 10)
Horse SeaBiscuit (in Resolution) moved 4-2 to BoP 6
4/4 Horse BFC (in Resolution) moved 2-3 to attack 5/5 GCA Horse at Anarchy 8 and WINS, now 1/4
4/4 Horse Kermit (in Resolution) moved 2-3 to attack 4/4 GCA Horse at Anarchy 8 and WINS, now 1/4
GCA 4/4 MI spotted defending Dun na Anarchy (no Pikemen)
Horse SeaBiscuit (at BoP 6) finishes its movement by moving 1 to BoP 3
2 GCA workers spotted at BoP 2
NM Enamel, NM Hungryopd, NM Sharpe, NM Waiter, NM Taxi, NM roadcage, MI Scourge, MI Aidun, MI Hack, MI Robin, MI Donald, MI Igor, MI Jean-Luc, MI wervdon, MI Makahlua, MI Beta, Horse BFC II, Horse Tripoli, Horse Bingo, Cat Trasher, Cat Gate Crasher, Cat Heart of Darkness, Cat Smasher, Cat Kloreepult, Cat Simon, Cat Possum, Cat Basher, and Cat Fire (in Resolution) moved 2-4 to BoP 6, horses forted.
Worker Yo and Slave Anarchy complete road at Inevitable 3-2
Horse Trip's Guard III (at Resolution 6-3) moved 1 to Resolution 3-3
Horse Arnelos (at Resolution 6-9) moved 2-1 to Resolution 3-3
MI Bananatopia, MI E_T, MI Theseus, MI Steelglove, Cat Karina, Cat Toss, Cat Hurl, Cat Fling, and Settler nana (at Resolution 6-9) moved 2-4 to Resolution 3
NM Mao (at Resolution 3-3) forted
MI BigFurryInfantry (at Equilibrium 9-9) moved 2 to Equilibrium 6

* Quite a long discussion on the need to cover both the West and the Elucidium area with sufficient force to repel any GCA landings. Also needed is sufficient force to cover the core from barbarian attacks as well as any GCA attempt to move in that direction. Long discussion on what types of units we should build in the core to best suit those needs while also providing long-term benefits.

MI MrWIA (in Karina) moved 4-4-4 to Possum 4
MI alva (at Karina 8) moved 2-1-2 to Nevermore 8-8
NM MerZenary (at Nevermore 8) moved 2-2-2 to Nevermore 2-2
Horse conMcHorseman (at Possum 3-2) moved 3-3-2-2-2 and attacked barb warrior at Elucidium Novum 6-6 and wins, still 4/4
Barb camp spotted at Elucidium Novum 6-6-3 (defended by single barb warrior)
MI Dominae (at BFC 8-8-8-7) skiped turn
NM ZargonX (at Big Bend 7) moved 4-4-4 to Possum 3
NM Ghengis (at Tripoli 4-7) moved 3-3-6 to Tripoli 3
Horse Togas (in Hispanica) moved 2-2-2-2-3-2 to Karina 1-2
Warrior not_panag (at Equilibrium 4-7) skiped turn
AIS Seeker (in Incensity) moved 3-3-3 to Apolyton 6-6
Warrior WB (at Panama 1-1-2-2) boarded AIS Princess of Apolyton to its south

* A good bit of discussion on where to send the Princess. Suggestion made by I think Aggie to send it to go watch the GWT-CGN front lines. Concern by some that this may displease GWT, which was argued to be acceptable if it happens.

AIS Princess of Apolyton (at Panama 1-1-2-2-2) moved 7-7-7 to Panama 1-1-1-1-1

Workers

Mark & Otto (at Karina 4) moved 2-2 to Karina 2
MrWIA, Dejon, & EVC (at Big Bend 8) moved 4-4-4 to Karina 4
squid & HOrse (at Tripoli 2) start clearing jungle
Sanchez (at Elucidium Novum 2-2) starts building road

Additional Settlers

Settler Founder (in Apolyton) moved 1-1-1 into Mingapulco

WF Placements
Apolyton to 8-13-14-17
Incensity to 5-6-7-17
LuxInvicta to 1-7-11-14
Big Bend to 1-3-4
Heart of Darkness to 3-5-10-11-13
Resolution set to Tax Collector

Economy
Apolyton starts Numidian Mercenary (4 turns)
Incensity starts Medieval Infantry (5 turns)
Hispanica starts Horseman (4 turns)
Heart of Darkness switches from Barracks (2 turns) to Marketplaces (14 turns)
Tripoli switches from Medieval Infantry (2 turns) to Numidian Mercenary (1 turn)
Elucidium Novum switches from Archer (19 turns) to Numidian Mercenary (29 turns) <-- placeholder

Miscellaneous and End Turn

Treasury: 392 Gold
Net Income: 41 GPT
Research: Invention (21 Turns)
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT

Turn saved and sent at ~2:25 a.m. MST (0925 GMT) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

Message sent to CFC with the save:

Hey CFC,

As I already told OctavianX in chat while I was playing the save, we spotted a GCA galley at BoP 7-7-7-8-8 this turn. Given that it is there rather than one tile further East, we suspect that it may be headed West rather than North and thus toward CFC and/or around toward Equilibrium. We also suspect that there may be additional GCA galleys picking up their forces retreating from us that they will send either into the internal sea or toward your islands in the West.

Contact the Apolyton FAM if you'd like to discuss any of this or other things.

Thanks

- Consul Arnelos

----------------------







Last edited by Arnelos on 03-12-2003 at 15:07

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 03-12-2003 14:34
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Get a bigger avatar today!

Just realized by looking at the screenshot that I forgot to move Bambi... shucks

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 03-12-2003 15:25 Visit BigFurryMonster's homepage!
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Could you please turn on 'Show color disks under units' (or whatever it's called) ? I can't distinguish the units in the field.

Thanks!

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 03-12-2003 15:30
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quote:
Originally posted by Arnelos
Just realized by looking at the screenshot that I forgot to move Bambi... shucks


You're FIRED! Bambi could have killed that other Barb Camp.

That GCA Galley might not be heading North at all, at least not originaly, it might be comming from Santopia since GCA just abandoned it, it may be an evacuation crew.... Everything points to GCA trying to relocate/evacuate and not making a push North against us.

That lone GCA worker outside of BoP will have to be either given up to us next turn (if they abandon BoP) or disbanded.

AND...I just thought of something...we HAVE gained something from GCA in this war! We captured a worker of their's!

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:32
  Old Post 03-12-2003 15:32
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quote:
Originally posted by BigFurryMonster
Could you please turn on 'Show color disks under units' (or whatever it's called) ? I can't distinguish the units in the field.

Thanks!


Um, it is. I can see it. :shrugs:

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 03-12-2003 16:09 Visit BigFurryMonster's homepage!
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Sorry - I was referring to the first screenshot. Should be able to make out the units there with help of the other screenshots.
Thanks!

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:32
  Old Post 03-12-2003 19:26 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Arnelos
Turn 136 - 150 A.D. Turn Report

Horse conMcHorseman (at Possum 3-2) moved 3-3-2-2-2 and attacked barb warrior at Elucidium Novum 6-6 and wins, still 4/4


con McHorseman rocks! *Beams with pride*

Great job everyone last night!

I just wish we knew where that dam Pike Army was........

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 03-12-2003 23:05 Visit Trip's homepage!
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They didn't torch the roads that really mattered. A Fort City comes through for us once again. See E_T, I told you it was a good idea.

Chances are we should be able to take BoP next turn if they don't abandon it.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 04-12-2003 00:31
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At this point, I'd be shocked if the city was still standing next turn.

-Arrian

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:32
  Old Post 04-12-2003 00:42 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Arrian
At this point, I'd be shocked if the city was still standing next turn.

-Arrian


Ya, ditto.

It is the sign of a disturbed mind when you dont do an Alamo in your best and most defensible city. Who cares if we got the GL? Its almost obsolete anyway.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 04-12-2003 23:17 Visit Trip's homepage!
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Yes, I have little doubt they will abandon the city. They have at least 4 of their Pikes (including their Pike Army) elsewhere and I doubt they could have more than 10 or 11 total right now. They had a much better chance at holding us at Catchopolis than they do now at BoP. Should they stay there they'll probably lose 2/3 of their Pikes and their last real city.

From what all of this looks like we're definitely going to have to watch for a GCA exodus or landing near our core. They seem to have no concern for their own homeland's fate and instead would rather deal as much damage as possible to us.

We should get an official ruling from mongoose on the legality of them sailing off somewhere with a Settler on a Galley and not making peace with us just to drive up our war weariness. There's no way in hell I see them going down with honor but instead remaining somewhere in spite.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 05-12-2003 23:06
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quote:
Originally posted by notyoueither
In the North, NM Dominae has been hit, 1 pip out of 4. One of the Illuryian horse is gone. There is a warrior forted on the camp still, as well as a horse and a warrior 7 of it (8 7 of Dominae). Dominae will need some help to clear this out, most likely.


Lemme at 'em!!

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