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ducki
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alexman, there's one little "glitchy" spot on that 1.20-model graphic for the tech tree to the right and slightly below Mot.Trans. If I hadn't been trying to see if I used the wrong rules for AU 502, I'd have never noticed it. It doesn't seem to affect anything other than you can right click it to bring up the 'pedia entry.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:32
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Umm...likely this was in an earlier post, but it could be that even newcomers to AU are assumed to know...but how do you install the mod? There are many directories with .biq files. Mind you, my first guess turned out to be correct (at least the game didn't blow up!), but I would add a short note to the first message of the thread.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:32
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quote: Originally posted by alexman
This is what is in the first post already:
AU Mod 1.04: The latest changes voted in for the AU502 game.
AU Mod Graphics: An optional file that displays the correct Industrial age tech tree. Unzipping into your Scenarios folder will create an AU Mod directory where AU Mod games look for overriding files. If these graphics are not installed, the default C3C tech tree background is used.
How would you suggest improving it? |
Actually, the precise problem with that wording (to my dreadfully literal mind) is that it says to unzip the Mod Graphics into the Scenarios folder, rather than to unzip the mod and then the graphics. So I recommend the following:
AU Mod 1.04: The latest changes voted in for the AU502 game. Unzipping into your Scenarios folder will create an AU Mod directory where AU Mod games look for overriding files.
AU Mod Graphics: An optional file that displays the correct Industrial age tech tree. Unzip into the same directory. If these graphics are not installed, the default C3C tech tree background is used.
BTW, when I have to write instructions to my end-users I have found that it is *impossible* to be too detailed in giving instructions, and that no instructions can overcome the inability to read... I have the button: "Programming is a race between programmers trying to create bigger and better idiot-proof programs and the universe trying to create bigger and better idiots."
The same applies to instructions, and the universe always wins.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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Last edited by Sir Ralph on 25-03-2004 at 22:51
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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