Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > Apolyton University Mod: C3C version
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 17-01-2004 08:34
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'm with Dom... KISS.

Really, I can't stress this enough: C3C is a whole new beast; patch stuff is as yet uncertain (i.e., barbs, AI Armies, naval bombardment, etc.); we haven't played an AU game in HOW LONG?; etc.

While I appreciate the diligence in seeking out elements of the game that need improvement, I think we should stick to the broad brush strokes in a certain way (e.g., gameplay visible changes), while exploring advanced subtleties in another (e.g., preferences and flags).... most importantly, lock it down and PLAY THE NEW AU GAME!

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 24-01-2004 01:25 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Version 1.00 is out.

Download from the initial post!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 24-01-2004 02:32
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I'm pretty happy with version 1.00 (and 1.01b) of the mod. Good job everyone! However:

quote:

Philosophy:

1. Not required for era advancement
2. Removed half the cost of the Republic, and added it to Philosophy.


This is pretty bad. Let's see:

a. It does not increase strategic options, because it's still the best move to rush for Philosophy and get a free tech on the way to Republic (Code of Laws).

b. It does not really help the AI, because all it does is slow the human player down. The AI will still not compete for Philosophy. If anything, it will reach the Medieval era faster and start on that tree, increasing the time it's not in Republic.

c. It does not preserve the feel of the stock game, for rather obvious reasons.

d. It does nothing else the AU mod was designed to do.

Although I admit there's a problem with Philosophy being too strong, I would rather we just had left it the way it is than play cut and paste with the tech tree (and still fail to solve the problem).


Dominae

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 24-01-2004 02:43
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton buy from Amazon

Hmm...

As far as know, AI researches optional techs less often.
Which means that AI would care for Philosophy even less then before.



P.S.
I did more conservative tweak in my mod:
Doubled cost of Philosophy (6 to 12), Republic cheaper for same amount (28 to 22).
While it does not fix the behavior, it at least makes more difficult to get free Republic (but more chance for free Code of Laws instead), and AI would still research it since its not too expensive, nor optional.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 24-01-2004 02:53 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton buy from Amazon

Philosophy thread

donZappo is offline donZappo
Warlord

Sep 2002
time: 00:32
  Old Post 24-01-2004 05:34
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton buy from Amazon

Is there something easy to pull out of 1.02 to use in 1.01b in order to have the right graphics?

EDIT: Nevermind, I found it. It's pretty easy to implement so I'm surprised that you didn't throw it into the "flavors" mod already.

-donZappo

Last edited by donZappo on 24-01-2004 at 06:26

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 24-01-2004 07:09
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Lose 30 kilos (of popups)

So is there a change needed in the biq or will both mods automagically find it?

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 24-01-2004 21:15
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Support Apolyton or Terrorists Win

Could the old .txt readme files be included with the zips in future versions? Those were nice because they carried a brief description of the change and the reasons why, which meant that people like me who only follow some of the discussions won't have to root through dozens of posts to find the reasons why.

Great job on the mod, and I'm looking forward to starting the first game. Thanks for the work.

Regards,
Fosse

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 24-01-2004 23:48
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Could we see final tallies for all the votes?

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 25-01-2004 00:03
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Remove this text

Actually, Fosse, I think the top of this thread details all the current changes, but I agree, a readme would be a nice bonus.

Also agree with Theseus, especially since the rank voting system was very difficult to follow and tell which proposals were doing well(versus the simple Yes/No votes).

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 25-01-2004 03:47 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Theseus
Could we see final tallies for all the votes?


Does that mean you're volunteering to do it?

The next release will include a readme. We just didn't have time because the voting finished just a few hours before the AU game was to be released.

By the way, if you install the graphics, yes, both versions of the mod know to look for them.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:32
  Old Post 25-01-2004 09:38
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by alexman
We just didn't have time because the voting finished just a few hours before the AU game was to be released.


Can hardly fault you for that!

Cryptor is offline Cryptor
Chieftain

Jun 2002
time: 15:32
  Old Post 27-01-2004 13:25
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Support Apolyton or Terrorists Win

When will the next release be by the way? Are you going to wait til the next AU game or continue releasing as new changes are approved. I was wondering whether I should wait for the next release, or mod in the build option changes and my own changes, which together are close to a mod themselves.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 27-01-2004 16:32 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Browse Apolyton AD-FREE

I imagine that the next release will be in time for the next AU game. No time schedule is set yet. In the meantime, I would go ahead and mod the mod to my liking.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:32
  Old Post 06-02-2004 11:32
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Lose 30 kilos (of popups)

Alexman,

I currently have your AU Mod 1.02 in the Apolyton directory which means it's linked to the location of the file.

I will try to keep an eye on this thread to see when you update the AU Mod, but it would be easier for me if you PM me when you update to a later version so the link will be accurate.

Thanks

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 14-02-2004 17:01
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Re: Apolyton University Mod: C3C version Support Apolyton buy from Amazon

quote:
Originally posted by alexman

Philosophy

The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.


Now I've finished my first AU game and have a better understanding of the concept, I have a question that may help in in my approach to AU in future.

I enjoyed pretty much all the mods and I think they improved the game noticeably. Certain mods (such as the changes to Cavalry and Infantry attack values) definitely changed the way I play the game while others (such as resource positioning, though not really a "mod") served to highlight certain features and make you think more about your game.

So:

Is AU designed simply to teach us more about Civ3 strategy in general or is it also an attempt to improve the official version of the game by providing suggestions to the developers for future patches or ideas for Civ4?

I think the mods definitely improved the game in terms of making it more enjoyable and "fairer" to both the human and the AI (particularly the way it seemed to push the AI in certain directions), but they often change the way you play the game which may not help much if you are going to go back to stock rules at some point. I guess this is why some players choose to play with stock rules.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 14-02-2004 18:23 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton buy from Amazon

That's a good question. I would say that the AU's goal is to study strategy. The lessons learned under stock rules will be slightly different than with the mod.

The AU mod's goal is to improve the game, while still preserving stock feel. I don't think it's possible to make a change that will not affect players' strategy compared to stock to a certain extent. Even if there is no change to gameplay, and you only change the AI's behavior, for example, players who know the AI tendencies in stock rules will change their approach to the game.

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 14-02-2004 19:29
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by alexman
The AU mod's goal is to improve the game, while still preserving stock feel.


This is, IMO, the most subjective part of the mod. If you read through some of the threads on the C3C mod changes, it becomes apparent that there are a lot of different opinions on what "stock feel" is and how much deviation is too much.

For that reason alone, I am glad we have a panel now, so that there is a spread of that subjective "what is stock feel" instead of just 1 or 2 decisionmakers.

Personally, I think we've succeeded thus far - by the same token, I think you'd have to be fairly extreme to alter the inherent feel of the game, mostly because the design is so good, it's hard to **** it up unless you really try.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 14-02-2004 20:26
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by alexman
The AU mod's goal is to improve the game, while still preserving stock feel.


And it's precisely for that reason that I hope the Firaxis people pay close attention to the AU forum and treat it as a resource of ideas for logical and "do-able" game improvements, as it's clear that a lot of thought and discussions on pros and cons happens before the game is modded.

From what I've read, it seems that Firaxis have picked up on some things implemented here in the past, so I hope it continues.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 25-02-2004 17:44 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Support Apolyton or Terrorists Win

This just in:

Rumor has it that the next official patch (1.18?) will include the AU mod change of removing the Electronics requirement from Motorized Transportation!!

By the way, it will also completely remove the Radio technology, move Radar towers to Advanced Flight, and add Electronics to the requirements of Advanced Flight.

How's that for proof of Firaxis listening to us?

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:32
  Old Post 25-02-2004 18:17 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Wow!! That's amazing. Nice to see the discussions here generating changes to the core game.

to everyone here at AU.

As for Radio, I never liked it as a tech; good riddance.

Risa is offline Risa
Warlord

Nov 2003
time: 13:32
  Old Post 25-02-2004 19:09
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Remove this text

Oh my GOD!

*calm down, calm down*

I can say nothing now. Just a few more days...

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:32
  Old Post 25-02-2004 20:09
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton, buy Civilization 2

Heh, I think we must have industry spies among us

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 25-02-2004 20:39 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton

quote:
Heh, I think we must have industry spies among us

maybe

it's lovely to know that the community has a voice, especially considering that some changes are quite radical (scrapping radio, making advanced flight worth researching, etc)

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 25-02-2004 20:41
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by alexman
Rumor has it that the next official patch (1.18?) will include the AU mod change of removing the Electronics requirement from Motorized Transportation!!


Thumbs up to alexman for proposing it in the first place!

Now I will be very angry if my pleas of fixing Philosophy and the Theory of Evolution go unnoticed...




Dominae

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 25-02-2004 21:25
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Avatar Enlargement: We've got the solution

"Rumor"? What "rumor"?
That's a big change, I'm glad to see - even if it is just rumor - Firaxis willing to make radical changes that are more subtle(can I put those two phrases together?) than a broken corruption model.

Now, if we can just get some of the community artists to make Aerial View wonder graphics for the new stuff and have Firaxis fix the Aerial View for scenarios, I might just be the happiest guy on earth.

Oh, and AI Armies. And mixed-unit same-attribute armies(berserker+marines)

Man, another beta patch already? Whooo! Let's implement more mod stuff so they'll patch it in!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:32
  Old Post 25-02-2004 21:45 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Support Apolyton buy from Amazon

dominae:
i wouldn't be surprised if that (urgently needed) change won't be implemented.

removing and changing requirements is an editor-related thing, while the decision, which techs get chosen, is a programming-related modification.

for the same reason the corruption issue hasn't been touched.

the philosophy issue maybe also wasn't taken on, because the community hasn't managed to unanimously agree on a solution (random tech, no tech, cheapest tech, make it optional, change cost, etc).

i think the only real programming currently done for multiplaying...

i hope that lastest the june patch will have everything else

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:32
  Old Post 25-02-2004 22:43
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by alexman
Rumor has it that the next official patch (1.18?) will include the AU mod change of removing the Electronics requirement from Motorized Transportation!!


This is EXCELLENT news!

ducki is offline ducki
King

Sep 2002
time: 23:32
  Old Post 25-02-2004 22:49
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Enter the AD-FREE zone

I don't think the community will ever agree on a solution to ToE and Philo because there are so many different types of players that want a different experience. Lack of consensus would lead me to a more flexible/robust editor and/or game options screen. Or a "mini" editor for folks that want to change a couple of rules/setting but are intimidated by the editor - I know I'm intimidated, but part of that is the nature of most editors these days - short on docs, a GUI that is all "business", etc. Maybe they could release the editor's API and then a lot of these issues with too many solutions could be handled by the community with a secondary rules/options editor geared toward the more casual players instead of us codemonkeys/geeks.


I don't imagine this rumor is "public" anywhere, eh? Like a Jesse/Tavis post somewhere? (Hey, I can dream, can't I?)
Thanks for the pseudo-news, alexman!

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:32
  Old Post 26-02-2004 07:45
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Support Apolyton

What happened to 1.16 and 1.17? Or have I been asleepatthewheel?

Anyway, great news - I think the AU Mod to Motorized Transportation was brilliant: it managed to be logical, very subtle, astoundingly simple, while extending strategic depth!

On the other hand, I'm ambivalent towards scrapping Radio. I'm not sure how adding the Electronics requirement to AF will make humans research it more if it's still optional. After all, it currently requires Radio which will now be scrapped, so no net change there. Not sure about other players, but for me Radar Towers come way too late to be of much use, and during invasions they are the first thing I bombard before sending in the ground forces. Still, the AI uses them so to the extent they make the AI more competitive that's good. So, want humans to research it? Make it required.

 
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0679 seconds (90.68% PHP - 9.32% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net