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donZappo
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This sounds like a good solution to me and seemed to work well when I played the PTW AU Mod. Just out of curiousity, were there any other alternatives that were suggested to improve Longetivity prior to its move to sanitation?
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Nor Me
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While I'd agree with this change, with the earlier versions of the AU mod, I would almost always built Longevity.
Recently, I was playing an OCC game with conquests and I noticed that the AI researched all the optional techs except sanitation by the mid-industrial age and I was in the modern age before they did. After Nationalism, Sanitation is the only optional tech that gives a real advantage to the AI.
Giving Longevity at sanitation would give a human player a reason to research it first as well as getting the AI to want it. This should help.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I liked moving it to Sanitation in PtW AU, and support the same approach in the new AU.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I'm not a fan of adding happy faces to Longevity. It seems to flagrantly violate the conservative approach of AU, and it doesn't automatically follow that old age equals happy people.
In the PtW AU the movement of the wonder to Sanitation seemed to do the trick just fine.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:32
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Moving Longevity could possibly add some challenge to close games, but it can also produce a major "the rich get richer" effect when the human player is already ahead. ToE and Hoover are already high-powered wonders readily available to a player with a tech lead. When a player can get Longevity in additon to those two, as is often possible with a good tech lead, the player's advantage is that much greater.
The issue, as I see it, is not, "Is the power of Longevity out of line with that of other industrial wonders?" Rather, it is, "Is the power of longevity more likely to be a counterbalance against a player's running away with the game, or more likely to help the player run away with the game?" Adding wonders with similar power to existing wonders only helps provide balance when the same civ doesn't end up with all of them. And for practical purposes, making Longevity useful instead of essentially useless does amount to adding a wonder to the game.
Nathan
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