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22.Sep: BLUE IS OCEAN, GREEN IS GRASS
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bayraven is offline bayraven
Chieftain
TN
Dec 2004
time: 05:32
  Old Post 25-12-2004 20:01 Visit bayraven's homepage!
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i feel better about backing out of Diety level Civ3

SSBLoveU is offline SSBLoveU
Warlord
USA
Aug 2001
time: 00:32
  Old Post 26-12-2004 23:14
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quote:
Originally posted by techtedg
does anyone actually have any idea how long it will be until we can see IV in the stores?


At least there are more hits when I do a web engine search, nothing firm from what I can read.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 27-12-2004 10:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

from the pages of PC gammer 2005

other games had more specific dates (summer 2005)

they gota keep us jonz'n

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:32
  Old Post 27-12-2004 11:49
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Is the article in pc gamer already 'public' ?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 27-12-2004 11:52 Visit Trip's homepage!
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Yes, it's the "January" edition (meaning it's released a few weeks before January ).

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:32
  Old Post 28-12-2004 01:46
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Salient notes from the PC Gamer preview:

a) Being made directly by Sid Meier
b) Being made from scratch, from the ground up
c) Lush 3D zoomable graphics
d) XML data files will allow complete modding on all levels, including AI
e) Flexible tech trees allow different paths to later, more advanced techs - no more single paths
f) Advanced multiplayer -- ranging from quick games to advanced games that can last for months.

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 28-12-2004 22:04
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Got spare money?

If that all pans out then I'll need a cigarette after I'm done playing.

Patroklos is offline Patroklos
Warlord
Back home in good ole Norfolk VA
Dec 2001
time: 05:32
  Old Post 30-12-2004 03:36
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Put an end to popups!

You probobly would have researched "Cure for Cancer" by then.

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 30-12-2004 13:59
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quote:
Originally posted by Patroklos
You probobly would have researched "Cure for Cancer" by then.


Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:32
  Old Post 30-12-2004 15:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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would'nt that be a neat thing to plant as a spy


selling cigs to kids, money goes to your treasury..

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 01-01-2005 07:19
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That idea sounds too much like state-sponsered drug trafficking.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:32
  Old Post 03-01-2005 18:22 Visit Max Sinister's homepage!
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Not that this doesn't exist in reality (Iran-Contra, Ollie North...)

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:32
  Old Post 05-01-2005 10:28
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Hi all,
Thoughts whilst playing on Monarch level:

1)
If the game is tile based in Civ 4, can we please all have the "select all units" (for movement) again please. (like Civ 2)
2)
Can we have a decent AI Diplomacy for SP please? Even a button gently warning the AI that "You will soon ceast to exist if you don't sign this treaty now" would be good.....I've currently been listening about my "unprovoked attack on Russia" for roughly 1,000 years now each time I try a mutual defence pact, in fact Russia declared war on me.

If we do have 3D graphics, then meaningful AI diplomacy will be critical as you simply can't see all borders in the way the AI, governors or 40,000 garrisoned soldiers can!

3)
Pre-set combat results:
Please use the att/Def of a unit. I dislike knowing that each time my Cavalry army attacks a conscript Infantry unit it will die, If the AI has deemed it so- I can re-load a million times, but I will always have the same result, simply as the AI has tagged the defender unit to win the next battle, my only option is to sacrifice a weak unit on that attack, and then see what the AI has tagged (win/lose) for that defending unit on the next round.- Just try it yourself if you don't believe me. (You can get around it by attacking another unit instead- I'm trying to work out how the tagging by the AI occurrs- anyone looked at the code?)

4)
Absolutely no more AI cheating- amazing how if I put a single worker just in range of an enemy city, if an Cavalry can reach it, one troop will go out and commit suicide by capturing it- utterly bonkers- but how did they know it was there in the first place? I've heard of the Charge of the Light Brigade, but this is even more silly, as they'll repeat the same disaster, time after time, if they have a single Cavalry unit and a Railway system.

5)

Submarines; Player Sub's are viewed as surface ships by the AI (cheating) thus the player must watch his fleets be destroyed by the AI until the AEGIS is invented, as we can't see his submarines.
In CivII destroyers correctly "saw" submarines using ASDIC/SONAR. Lazy programming or perhaps they thought it funny I dunno!

6) On a personal level,

I'd like no AI cheats at all, unrealistic I know, especially as many programmers are producing games for humans to play against each other on the net, thus allowing them to not have to deal with such complex issues as a decent AI!!

Sid Meiyer has provided me with all my favourite games- hopefully he'll put Civ3 to shame in 4 if the chap really is finally looking back to his original masterpiece.

Toby

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 05-01-2005 15:50
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I just read PCGamer and I am not really all that impressed with the screenshots. It looks a little more difficult to see whats going on. What does everyone else think?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:32
  Old Post 05-01-2005 20:43
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Those screens are 1) alpha and 2) old now.

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:32
  Old Post 06-01-2005 07:45
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quote:
Originally posted by Toby Rowe
Hi all,
Thoughts whilst playing on Monarch level:

1)
If the game is tile based in Civ 4, can we please all have the "select all units" (for movement) again please. (like Civ 2)
2)
Can we have a decent AI Diplomacy for SP please? Even a button gently warning the AI that "You will soon ceast to exist if you don't sign this treaty now" would be good.....I've currently been listening about my "unprovoked attack on Russia" for roughly 1,000 years now each time I try a mutual defence pact, in fact Russia declared war on me.

If we do have 3D graphics, then meaningful AI diplomacy will be critical as you simply can't see all borders in the way the AI, governors or 40,000 garrisoned soldiers can!

3)
Pre-set combat results:
Please use the att/Def of a unit. I dislike knowing that each time my Cavalry army attacks a conscript Infantry unit it will die, If the AI has deemed it so- I can re-load a million times, but I will always have the same result, simply as the AI has tagged the defender unit to win the next battle, my only option is to sacrifice a weak unit on that attack, and then see what the AI has tagged (win/lose) for that defending unit on the next round.- Just try it yourself if you don't believe me. (You can get around it by attacking another unit instead- I'm trying to work out how the tagging by the AI occurrs- anyone looked at the code?)

4)
Absolutely no more AI cheating- amazing how if I put a single worker just in range of an enemy city, if an Cavalry can reach it, one troop will go out and commit suicide by capturing it- utterly bonkers- but how did they know it was there in the first place? I've heard of the Charge of the Light Brigade, but this is even more silly, as they'll repeat the same disaster, time after time, if they have a single Cavalry unit and a Railway system.

5)

Submarines; Player Sub's are viewed as surface ships by the AI (cheating) thus the player must watch his fleets be destroyed by the AI until the AEGIS is invented, as we can't see his submarines.
In CivII destroyers correctly "saw" submarines using ASDIC/SONAR. Lazy programming or perhaps they thought it funny I dunno!

6) On a personal level,

I'd like no AI cheats at all, unrealistic I know, especially as many programmers are producing games for humans to play against each other on the net, thus allowing them to not have to deal with such complex issues as a decent AI!!

Sid Meiyer has provided me with all my favourite games- hopefully he'll put Civ3 to shame in 4 if the chap really is finally looking back to his original masterpiece.

Toby
Toby, they said the AI will not cheat this time (Civ 4)
Joseph
PS. Transport Giant is not so bad.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 06-01-2005 07:53 Visit Trip's homepage!
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Where did they say that?

Joseph is offline Joseph
Prince
Ca. USA
Feb 2000
time: 21:32
  Old Post 07-01-2005 06:42
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quote:
Originally posted by Trip
Where did they say that?
In Jan issue of ? computer mag.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:32
  Old Post 07-01-2005 08:42 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

quote:
Originally posted by Toby Rowe
3)
Pre-set combat results:
Please use the att/Def of a unit. I dislike knowing that each time my Cavalry army attacks a conscript Infantry unit it will die, If the AI has deemed it so- I can re-load a million times, but I will always have the same result, simply as the AI has tagged the defender unit to win the next battle, my only option is to sacrifice a weak unit on that attack, and then see what the AI has tagged (win/lose) for that defending unit on the next round.- Just try it yourself if you don't believe me. (You can get around it by attacking another unit instead- I'm trying to work out how the tagging by the AI occurrs- anyone looked at the code?)



have you tried turning off "preserve random seed" if not then no matter how manytimes ou restart the odds reamin hte same , the "dice" roll the same, if the random seed is not preserved then a restart will bring a chance of different results.

StarBegotten is offline StarBegotten
Settler
Livingston, West Lothian
Oct 2001
time: 05:32
  Old Post 08-01-2005 01:14
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#440 Report this post to a moderator
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I read in this months PCZone (its a UK mag) that Take2 are publishing Civ 4, is there any confirmation of this? Has it been posted elsewhere and I have just missed it?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 08-01-2005 02:36 Visit Trip's homepage!
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No public confirmation on that, no...

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 11-01-2005 05:27
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quote:
Toby, they said the AI will not cheat this time (Civ 4)
Joseph


Hmm, that would be a surprise. I'd rather they come clean and tell us the AI IS cheating than try and hide it from us.

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:32
  Old Post 12-01-2005 07:38
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Well...said...Joseph...myspacebar..hasfailed....honestly...this..is..annoying...for..me,but...Civ...resorting..to.really..lazy..programming..bythecompany..enough..just..thatthey..owned...the..name..angered...me...a..lot..and...they...were...alowed...to...use...it,...and...abuse..it.

Toby

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 12-01-2005 08:28 Visit Trip's homepage!
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You think having the AI cheat is lazy programming? The AI cheated in every game depending on what difficulty level you're playing on - which means what you said only makes sense if you think the entire game series has abused the WORD "Civilization."

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:32
  Old Post 12-01-2005 10:01
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Hi..Trip.

I think there is a slight difference between the Civ cheat
of "the Egyptians have nearly completed wonder...X" which was utterly random, but they always got the Pyramids, at least it was blantant cheating, using the 4mb of memory Sid Meiyer had to create such a complex, yet simple game.

Given the memory available to the programmers in the second sequel (Civ 3), they decided to cheat instead of programming in an credible AI- and were cheeky enough to programme in different levels of cheating for different levels of difficulty, yet blatent enough for all Civ players to see, on all levels.

After the ****-up of Alpha Centuri, I'm a trite nervous that greedy CO's at FireAxis will also ****-up Civ 4, as, if they muck this one up; Civ is finished, and we'll be left with Civ 2 only, and a once illustrious game AND name will be reduced to a laughing stock.

Toby

Last edited by Toby Rowe on 25-01-2005 at 07:09

Toby Rowe is offline Toby Rowe
Warlord
London, UK
Feb 2001
time: 05:32
  Old Post 12-01-2005 11:26
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Sorry,...the...spacebar...is..broken..on..my...keyboard.

Toby

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 12-01-2005 20:35 Visit Trip's homepage!
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If you play on lower difficulty levels then the AI only cheats in a couple things, like knowing where your units are. This is done to shore the AI up a bit. If you play games on giga maps in the industrial age when turns take 30+ minutes for the AI to do its business, you'll see why some of that was done. It's only on higher difficulty levels is the AI cheating bad, and that's to provide a challenge for the player and accepted.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:32
  Old Post 12-01-2005 21:11 Visit Max Sinister's homepage!
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Tired of ads?

Try to fix your space bars, then. Having to scroll to read your posts is a pain in the butt, thank you.

SSBLoveU is offline SSBLoveU
Warlord
USA
Aug 2001
time: 00:32
  Old Post 15-01-2005 03:12
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quote:
Originally posted by Trip
If you play on lower difficulty levels then the AI only cheats in a couple things, like knowing where your units are. This is done to shore the AI up a bit. If you play games on giga maps in the industrial age when turns take 30+ minutes for the AI to do its business, you'll see why some of that was done. It's only on higher difficulty levels is the AI cheating bad, and that's to provide a challenge for the player and accepted.


Cheating “really” makes game play at the higher levels sickening. I had a chess program which cheated every time a checkmate happened. It was funny for a while. However, Chessmaster is a product of excellent programming. There are many levels to play, and there is no need to cheat. Cheating in Civilization III is lazy programming, and it takes away the fun of a challenging game.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:32
  Old Post 15-01-2005 03:45 Visit FlameFlash's homepage!
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Have to agree on the cheating. It's not more of a challenge, it's more of a headache. One of the main reasons I don't go much higher than warlord either.

Nice to see MP out-of-the-box this time. Let's hope they actually do their own MP code so that CivIV doesn't get screwed like CivIII did on the Mac...

Talk about lazy programming! At least have a cross-platform PBEM feature!

 
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